Bopl Battle
Playing now
422+4 vs. yesterday
19%of peak
All-time peak
2,175Playing now
422+4 vs. yesterday
All-time peak
2,175Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Bopl Official plushie is now available! | — | |
| Game update | 2.5.0 -Added 60 new levels, roughly doubling the amount of levels in the game. -Fixed a visual glitch when hitting platforms with duplicator | 18644642 | |
| Game update | 2.4.4 bug fixes -Fixed an issue where growth/shrink would sometimes just keep going during timestop -Player1 will no longer be able to easily dash out of grappling hooks attached to other players (removed the port priority issue) | 18420069 | |
| Game update | 2.4.3 (fixed) -You should now be able to use remote play together again. -Game should no longer crash on startup for some players. Let me know if you find any other bugs! | 17738351 | |
| Game update | Rollback of the hotfix earlier today There seem to be bigger issues caused by this change. Rolling it back for now.. | 17396422 | |
| Game update | 2.4.3 Fixed remote play together Remote play together was crashing when you invited a player and some players couldn't even start the game.. That should be fixed now! | 17737206 | |
| Game update | Patch 2.4.2 Magnet gun changes & bug fixes -2 magnet guns will now repel of each other if their magnets touch. -Blinking a Magnet gun will now make them drop what they were holding -Ability pickups can now be pulled and grabbed by magnet gun -Revive will now always stay inside the stage bounds -Fixed an issue where the pickup radius of a magnet was too small on enlarged players -Fixed a bug where a player could lose the ability to chang… | 17396422 | |
| Game update | Patch 2.4.1 BUG FIXES Fixed some new bugs -Fixed an issue where magnet-gun-grabbing a player while they were reviving made them freeze in place -Magnet gun can now correctly steal boulders from Machoslime (instead of weird stuff happening) -Magnet gun will now be appropriately time stopped -Translated magnet gun to different languages | 17283705 | |
| In-game event | Patch 2.4.0 -Added new ability <MAGNET GUN> Turn into a gun and pull things to you, picks them up and fire them away works on basically anything, except platforms. (even works on teleport and revive markers) -Growth and shrink ray can now be fired on teleport and revive markers -Picking up a rock as macho slime will now also pickup nearby things attached to the platform (Tesla coils , Spikes, Engines and g… | — | |
| Game update | Patch 2.3.3 -Grappling hook can now hit black holes, doing so will suck you in to the blackhole. -Rebinding controls will no longer bug out other players when playing locally -Fixed a bug where the camera (and mouse aim) would incorrectly focus on a cloned player. It will now prioritize the clone with more abilities. -Fixed a potential network error caused by copying ability pickups -Changed some Russian t… | 15461083 | |
| Game update | Patch 2.3.2 bug fixes -You can now hit your clones with blink gun -Any shot made from a gun/ray dipped in water will now count as a self hit (making it much easier to do) -Fixed a visual issue with duplicating small snow platforms, for some players -Cloned Rocks no longer splatter slime when knocked off screen -Duplicated objects no longer have their lifespan ticks down during time stop -Made some small changes that… | 15435348 | |
| Game update | Patch 2.3.1 (bugfixes) Patch 2.3.1 bug fixes -Sudden death no longer affects duplicated platforms more -Invisibility will no longer get an infinite cooldown sometimes -Fixed a bug making Timestop speed indicator arrows stay visible after timestop ends on duplicated projectiles -Fixed a bug causing platforms to lose speed and angular momentum when placing spikes / rocket engine / tesla coils on them. -Fixed an error c… | 15395256 | |
| Major update | The DUPLICATOR patch 2.3.0 Patch 2.3.0 -NEW ABILITY: The DUPLICATOR (I had to do a lot of work to have this thing not be totally OP. I think it's in a good spot now. Should be a powerful support ability) -Redesigned most moon levels and added some new ones. Including a new platform type. (I thought the space levels were a bit dull with only circular platforms. A lot of them also had platforms that were very high up, whic… | — | |
| Game update | Bug hotfix Fixed a bug where the game would sometimes not start (it would load only the background and the game would never start) | 14513341 | |
| Game update | Hotfix fixed some issues with online | 14512265 | |
| Game update | 2.2.4 balance changes -Gust cooldown 4.4s -> 5s -Gust push strength on grounded players 10 -> 5 -Tap shooting with Bow is now slower (the first 2 frames of the animation now finish before the arrow is released) -Dash cooldown 3.2s -> 4s -Dash no longer detaches ropes -Meteor cooldown 3s -> 4s -Roll can now be charged in the air -Interrupting roll charge-up will no longer drop you from your platform -You can now jump… | 14485164 | |
| Game update | Anti-hacking hotfix Made it significantly more difficult to hack other players. Let me know if there are any new weird consequences that I missed during testing | 14342991 | |
| Game update | hotfix 1 Fixed an error caused by blinking a player with no nearby platforms | 14191965 | |
| Game update | Patch 2.2.3 Balance changes Patch 2.2.3 Balance changes Beam NERFS · turn speed 25 -> 20 · Beam grounded startup time 1s -> 1.2s · Hookshotting an aerially beaming player no longer applies gravity to them Blink gun now teleports players to a random position when hit. · You will not get teleported into the water or too far away from your current position. · If you are teleported when on a platform, you will end up on a pla… | 14189204 | |
| Game update | Patch 2.2.2 (bugfixes) -You can now push Tesla coils and spikes with beam -You can now push the platform you are standing on with beam -fixed an error that could happen when a rolling player's platform was destroyed -Replays are no longer inaccurate for rounds with beam used -Beam will no longer sometimes miss growth-rayed players -Fixed an issue where hookshot+rock would sometimes bug out if several players were usi… | 14083417 | |
| Game update | Patch 2.2.1 Bugfixes | Matchmaking should work better now -Matchmaking should now be much more stable and have fewer weird glitches where you can't start the game, or you appear as being in more than one lobby at a time. Or you end up alone, but unable to click "find players" -beam will no longer change direction when a player is blinked or otherwise removed from a platform while casting beam. -when someone rage quits, the winner screen will no longer… | 14037043 | |
| Game update | Patch 2.2.0 MATCHMAKING & NEW ABILITY!! Patch 2.2.0 ONLINE MATCHMAKING & NEW ABILITY -Added online matchmaking: There is now a <find players> button in online lobbies Note that there is no ranked-mode, since dividing the queue times further is probably a bad idea. You can play locally, or move around in the settings while queuing, but you can't play online without exiting the queue. This will be available for demo players as well (al… | 13997536 | |
| Game update | Patch 2.1.3 bug fixes Hello everyone! I have been hard at work on some new stuff for Bopl. Unfortunately, it isn't ready yet. In the meantime here are some bug fixes.. -Time-stopped objects will now push each other apart (you can no longer warp through things using the platform ability in time stop) -Player should now get stuck less often -Channeling time stop on a platform that gets destroyed no longer creates prob… | 13612166 | |
| Game update | Patch 2.1.2 bug fixes -Removed unity splash screen -Fixed some bugs in the tutorial -Smoke grenades will no longer explode like a normal grenade outside level bounds -Achievements "Crunchy" & "GET IN MY BELLY!!" will no longer be granted to everyone in an online lobby. -Fixed some weirdness that could happen with the player cursor -Fixed some bugs in collision detection, resulting in Players falling through platform… | 13078883 | |
| Game update | 2.1.1 Patch 2.1.1 -Fixed buggy behavior that starts if you hookshot the ground and then use the platform ability -Fixed an issue where you sometimes got stuck in the biting animation -blink gunning a platform should now dettach any ropes correctly -Game no longer gets locked by a winner being marked as changing their abilities between rounds | 13053016 | |
| Game update | Patch 2.1.0 Features, balance changes and bug fixes Patch 2.1.0 New features, balance changed and bug fixes! You may have to restart steam to get it to update! Make sure you aren't playing with someone on 2.0.XX because it will lead to issues! Slimes can now eat other slimes if they are much larger (relatively) -Revive nerfs: Respawn particle speed 40 -> 30 Revive point is now always forced into level bounds A respawning player can now be attack… | 13044199 | |
| Game update | Patch 2.0.11 -Game now records replays. Your last 1000 played games will be saved in %USERPROFILE%\AppData\LocalLow\Johan Gronvall\replays\ (should be less than ~10mb of space I added this feature mostly for bug-fixing purposes. But if you want to view them, open the files with the BoplBattle.exe (right click->choose another app->C:\Users\Program Files (x86)\Steam\steamapps\common\Bopl Battle\BoplBattle.exe… | 12931746 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.