CULTIC
Playing now
39+1 vs. yesterday
4.7%of peak
All-time peak
836Sept 2025
Playing now
39+1 vs. yesterday
All-time peak
836Sept 2025
| Published | Title | Build |
|---|---|---|
| CULTIC v2.1 Localization Updatemajor EDIT: Pushed a small hotfix to correct a text label issue in the Save screen Hello everyone! It's been a hot minute since CULTIC has received any PC updates, and for that I'd like to apologize. When the console ports of CULTIC got started, I was trying to maintain the PC project alongside the console project, and this resulted in the PC version of the project being stuck in a state of limbo for… | 24741448 | |
| CULTIC - v.2.02i Patch Hello all! Hope all of the new players that picked up CULTIC over the Holiday Sale are enjoying themselves! Thank you for the support and for taking the time to check out my game! Got another quick little patch to fix a few minor issues. Full details below! Fixes · Added a fix that should allow players to use Custom Loadouts to properly use the pitchfork and hatchet together. Since CULTIC's wea… | — | |
| CULTIC v.2.02h Patch Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below! Changes · The Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that are able to melt and reconstitute themselves, but the intention just hasn't translated well and isn't an important… | — | |
| CULTIC - v.2.02g Hotfix Hello all! Wanted to get another little fix out before I power down my brain and sleep for a week! Changes · Submitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a band-aid for the click-and-hold issues until there's an official fix from Unity for this Linux issue or I'm able to otherwise figure out what the root cause i… | — | |
| CULTIC - V.2.02f Patch Hello everyone! Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything Changes · An optimization pass was done for E1M1 to try and alleviate performance issues in the map, particularly near the spawn. · Several voxel meshes were optimized to reduce their triangle count Fixes · A work… | — | |
| CULTIC - Home for Cultmas Updatemajor The "Home for Cultmas" update is now available! EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns) This update adds a brand new non-canon map, "I'll Be Home for Cultmas"! I really got to have some fun with this map and do some stuff that's a bit goofier than CULTIC's usual tone, and pay homage to some of CULTIC's insp… | 21247207 | |
| CULTIC Automap Update Beta v.2.0.1j EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to break Hello all! I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade. Details below! Changes · The cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieve · The Menu key (Esc… | — | |
| CULTIC: Automap Update Beta v.2.0.1h EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load your saves and have your upgrades properly load in, as long as you didn't overwrite your old save with a beta branch save where the upgrades weren't loaded p… | — | |
| CULTIC - Automap Update v.201f Hello all! I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or not-so-edge cases) that I missed when testing stuff out. Fingers crossed, but as always, let me know in the Bug Reporting forum if something is amiss! Changes · Bu… | — | |
| CULTIC - Automap Beta Patch v.201c/d/e EDIT 2 -- Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just Quickloads EDIT -- A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed it's own post, so I'm just adding it on here! Hello all! Hope everyone is enjoying Chapter Two and having a great spooky season so far! Had to pause Ch.2 p… | — | |
| CULTIC - Automap Beta Patch v.201b Hello everyone! Thanks to everyone who has taken the time to check out the automap and leave feedback! I've got a small patch out now for the beta branch with a few minor tweaks. If you run into an issue where your map exploration data isn't saving/loading properly, and can replicate it, please drop a thread in the Bug Reporting sub-forum and let me know! Had a couple of reports of that but I h… | — | |
| CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch Hello all! Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and such. There are a few bits of code pertaining to the AutoMap in this hotfix already but they shouldn't cause any problems... hopefully. This hotfix is mostly b… | — | |
| CULTIC: Chapter Two Hotfix v2.0f / Ammo Adjustments Hello all! Another quick hotfix has landed on the beta branch! My busy weekend is nearly over and I'll hopefully be able to throw more time at trying to replicate this weird invulnerable enemies bug and look over some of the signposting/navigation issues. For now though, the first small ammo adjustments are in this patch, as well as some more boss adjustments! Ammo Changes Note: It seems I forg… | — | |
| CULTIC: Chapter Two Hotfix v2.0e To Beta Branch Hello all! One more quick hotfix for today on the beta branch! With this, the previous hotfix (v2.0d) has gone to the main branch. Fixes · A projectile collision math issue was resolved which should make collisions against compound colliders (ex: 3D bosses) much more accurate - primarily fixes an issue making weakpoint shots against certain bosses really inconsistent · The teddy bear in E1M5 sh… | — | |
| CULTIC: Chapter Two v2.0d Hotfix on Beta Branch Hello all! Just pushed a small Hotfix to the beta branch which contains some bug fixes, minor adjustments to maps, and some nerfs for the final boss. If you want the prestige of killing the final boss pre-nerf, you've got a few days before this patch will go to main branch! Fixes · Loading a game where you had the flashlight on and a lighter equipped should no longer cause you to get stuck with… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 13:58 | No patch notes · unannounced build | 25152543 | public | 2 | — |
| 6 Sep 2026 | Sun | 13:53 | No patch notes · unannounced build | 25152543 | beta | 2 | — |
| 14 Aug 2026 | Fri | 19:18 | CULTIC v2.1 Localization Update | 24741448 | public | 2 | — |
| 13 Aug 2026 | Thu | 17:31 | No patch notes · unannounced build | 24718742 | beta | 2 | — |
| 18 Dec 2025 | Thu | 17:20 | No patch notes · unannounced build | 20066947 | v201archive | 2 | — |
| 7 Sep 2025 | Sun | 14:13 | No patch notes · unannounced build | 13015560 | v105archive | 1 | — |
| 16 Nov 2022 | Wed | 15:02 | No patch notes · unannounced build | 9749486 | v102archive | 1 | — |