Railroader
Playing now
689+65 vs. yesterday
36%of peak
All-time peak
1,928Dec 2023
Playing now
689+65 vs. yesterday
All-time peak
1,928Dec 2023
| Published | Title | Build |
|---|---|---|
| Railroader 2025.1.0b Hotfix This release contains no game changes from 2025.1.0a, but we have updated to Unity 2022.3.62f2 in response to a Unity security vulnerability . According to Unity there is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers. Meanwhile, work continues on the MoW update! | 20238526 | |
| Railroader 2025.1.0a This is a hot fix release that includes the following: · Tutorial bug/typo fixes. · Fix for broken Crews panel in the Company window. | 18404845 | |
| Railroader 2024.6.11: Waypoints, Timetables, Engines, Scenery & Moremajor We are pleased to announce that Railroader 2024.6 is now available on the main branch after several months on the experimental branch! This release brings major new features like Auto Engineer Waypoint Mode and Timetables, along with new engines, new scenery, and numerous other enhancements and fixes. Check out our announcement post for a full overview of what's new: An important note for those… | 17575382 | |
| Experimental: Railroader 2024.6.10 As with 2024.6.9, focusing on refinements with the goal of this being our last release before 2024.6 is posted on the default branch! · Adjusted Auto Engineer to make hard couples less likely. (RR-750) · Adjusted Auto Engineer Waypoint Mode to take current train direction into account when planning its route. (RR-763) · Fixed Auto Engineer Waypoint Mode slowing in advance of CTC switches when t… | 17467816 | |
| Experimental: Railroader 2024.6.9 Added timetable symbol dropdown to car inspector Operations tab. · Timetable symbol dropdown now shows next departure time, or last arrival time if the next departure is too distant. · Fixed Auto Dest on timetable passenger cars incorrectly checking passed stops. Note that it will check stops which are not reachable otherwise, such as a local passenger vs express passenger. (RR-732) · Fixed Tim… | — | |
| Experimental: Railroader 2024.6.7 Fixed steam engine trucks drifting forward/back, our of sync with engine. (RR-701) · Fixed delivered cars not recognized at Bryson Lumber Coal & Supply D1, Nantahala Talc & Limestone T3. (RR-700) · Fixed timetable passenger trains stopping at stations that are not on their timetable schedule. (RR-704) | 17044965 | |
| Experimental: Railroader 2024.6.6b Two more quick fixes – thank you for your reports and feedback! · Fixed issue that caused derailments and equipment damage during regular movement, first seen in 2024.6.6. · Fixed "Edit Timetable" button missing for clients in multiplayer. | — | |
| Experimental: Railroader 2024.6.6a A few quick fixes! · Fixed Auto Engineer Waypoint failing to operate when signals were not unlocked. · Fixed missing Nantahala Power & Light building. · Fixed pavement at Dillsboro grade crossing. | 17030963 | |
| Experimental: Railroader 2024.6.5 One more quick fix for the holidays on the experimental-2024.6 branch! · Auto Engineer Waypoint Mode: Fixed AE balking at taking diverging route at CTC switches. (RR-662) | 16844044 | |
| Experimental: Railroader 2024.6.4 A few Auto Engineer and Timetable bug fixes to follow up 2024.6.3: · Auto Engineer Waypoint Mode: Fixed AE not throwing switch and instead oscillating across it, particularly at west end of Sylva station siding. Fixed AE not throwing switch when a signal was just past it in some cases (east Dillsboro). (RR-655) · Auto Engineer Waypoint Mode: Fixed notice not cleared after arriving at a waypoint… | — | |
| Experimental: Railroader 2024.6.2 We have a few more enhancements, as well as a number of bugfixes for you on the experimental branch! · Auto Engineer (AE) now only shows notices for handbrakes and air lines when it is attempting to move. · AE now fixes problematic MU and Cut Out settings on its engine when attempting to move: disables MU always and disables Cut-Out if it is the only power in the train. (RR-565) · Added Shift-c… | — | |
| Experimental: Railroader 2024.6.1 Thank you for your feedback on our experimental branch build! Changes in this build include: · Added aggregate load model for ballast. · Fixed Auto Engineer not stopping for cars fouling switches when approaching from the points end. (RR-581) · Fixed Auto Engineer not responding to waypoint set by certain clients. (RR-582) · Fixed Auto Engineer Waypoint Mode not throwing switch in ABS at certai… | 15809431 | |
| Railroader 2024.5.3 Hotfix 1 Fixed an issue that caused the game to fail to properly initialize games created/loaded in a session after the first one. | 15169177 | |
| Railroader 2024.5.3 Fixed AI moving inconsistently when a switch is set against it and there is another train on that switch. It now ignores such trains and stops in advance of the foul point. (RR-495) · Fixed jerky animation when un-leaning. (RR-544) · Fixed unable to interact with some cab controls while leaning out the window. (RR-408) · Fixed case that could cause interchange to not receive cars, erroneously s… | 15157290 | |
| Railroader 2024.5.2a Adjusted how hotboxes are triggered to better prevent them occurring in unintended circumstances. In particular, hotboxes now only occur when moving faster than 15mph. | 15083054 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Oct 2025 | Fri | 13:44 | Railroader 2025.1.0b Hotfix | 20238526 | public | 1 | — |
| 3 Oct 2025 | Fri | 13:44 | Railroader 2025.1.0b Hotfix | 20238526 | legacy-2025.1.0 | 1 | — |