Mortal Rite
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
123 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
123 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Steam Spring Sale –20% Off Mortal Rite! Greetings Warriors! We are happy to announce that we are taking part in the Steam Spring sales! To celebrate this occasion, we have a special offer, -20% off! Grab a copy for yourself or let your friends know about it! Plus, we’ve just dropped a huge update with 🔥 · A brand-new tutorial for smoother onboarding · Tons of bug fixes, performance boosts & QoL improvements · Reworked character kits… | — | |
| Game update | Mortal Rite 00.09.44 PATCH NOTES 00.09.44 · Fix: Destructibles being invisible after retrying a level. · Fix: Enemy weapons should now display correctly for clients after enemies cycle through enemy pools. · Fix: Enemy scaling should now display correctly for clients after enemies cycle through enemy pools. | 17458198 | |
| Game update | Mortal Rite 00.09.41 PATCH NOTES 00.09.41 · Fix: Dropped Items should no longer be invisible when they can be picked up. · Fix: Players should respawn in the PVP arena if they die during PVP. · Fix: Weapons information should properly show for Clients on the Character Sheet. · Fix: Renamed Silver Knight's Arena to Watcher's Perch. · Fix: Colosseum typo fixed. · Fix: Issues causing Flame Step to not show for Clients… | 17429166 | |
| Major update | Major Update #1 Greetings Players, Since launching in November, we've been working tirelessly to bring you fresh content, enhancements, and the features we promised. Today, we're thrilled to unveil our most significant update yet! As we continue through Early Access, there's still plenty of work ahead, but this update marks a considerable step forward. We can’t wait for you to jump in! While this update brings… | — | |
| Sale | Mortal Rite: 20% Off in Steam Winter Sale! Greetings Everyone! We are pleased to announce the Steam Winter Sale 2024, with Mortal Rite participating at a 20% discount. Our initial plan was to release a major update to the roadmap by the end of the year. We haven't been able to fully carry out this update, but we will commit to it in early 2025. We hope you, too, will use this time to spend time with family, friends, and loved ones. Now… | — | |
| Community | An Update on Mortal Rite: Reflections and Our Path Forward G reetings, everyone! We want to take a moment to reflect on what has happened, express our gratitude, and discuss what the future holds for Mortal Rite and our community. Thank You for Your Unwavering Support First and foremost, thank you for your incredible support over the years. We want to clarify that this is not the end—it’s just the beginning. From Version 0.9.9 to 0.9.28: Your Feedback… | — | |
| Game update | Mortal Rite 00.09.30 PATCH NOTES 00.09.29 ----------------------------------------- BUGS · Fix: Selling Items no longer includes Equipped Items or Items in Storage in the items that can be sold. This solves the following issues: · Accidentally selling equipped items. · Accidentally selling items in storage. · Receiving 0 gold for items being sold. · Fix: Items marked for sale that never get sold should no longer re… | — | |
| Game update | Mortal Rite 00.09.28 BUGS · Made improvements that should more reliably play the opening cinematic. · Fixed issue that caused Archer Knight to T-Pose. · Fix for Archer Knight losing armor that he didn't have. · Archer Knight should now properly check for LOS before shooting at targets. · Fixed an issue that caused the central column for lifts to be floating when the lift was raised. · Fix for destructibles not drop… | — | |
| In-game event | Mortal Rite 00.09.22 Streamlined multiplayer to two modes: Request Assistance and Offer Assistance · Players will be searching for other guildmates by default when playing online. · When Requesting Assistance, players stop searching, and a golden arm appears in other players' worlds to allow joining. · The Friends Only option in the multiplayer settings has been fixed and will correctly filter search results. · A n… | 16518731 | |
| Game update | Mortal Rite 00.09.16 - Fix for an issue that caused enemies not to respawn properly when all players die. | 16483148 | |
| Game update | Mortal Rite 00.09.15 BUG · Fixed an issue that prevented specific loot from dropping in the tutorial. · Fixed an issue that caused enemies to despawn immediately when the last player dies but has a revive item. · Fix for Item Weeping Fluid's effect not being removed correctly. · Fixed issues that caused healing enemies to not correctly see hostile targets. · Fix for Lost Soul Shaman instantly healing allies that ju… | — | |
| Major update | Mortal Rite 00.09.12 The first patch is in response to the feedback from the Mortal Rite launch. Please continue to send in feedback and reviews. We will provide more updates as soon as we can. BUGS · Fix for slow loading speed for The Underthing level. Greater than 10x faster load time shown in our internal testing. · The Underthing: Fix for destructibles causing performance issues when being destroyed. · Fixed is… | 16388548 | |
| Game update | HOT FIX: Mortal Rite 00.09.09 Small patch to fix some performance issues and to make the character unlock item available when it should be available. More performance fixes coming in the near future. PERFORMANCE · Fix for performance drops when destroying wooden floor LEVEL: Broken Temple · Fix for gates being opened when they should not be opened. · Added light in dark gate area LEVEL: The Underthing · Should now be able t… | 16331842 | |
| Steam news | Mortal Rite Available Now on Early Access Greetings All! Round Toast Studios is thrilled to announce that Mortal Rite, our highly anticipated co-op multiplayer soulslike, is now available in Early Access! Mortal Rite has been a passion project for our team, inspired by our desire to make a game that we ourselves would want to play for hours and hours. We appreciate the feedback and support we’ve already gotten from the community in our… | — | |
| Community | PC Early Access Release Timings 🗺️ The countdown is on! Tomorrow, Mortal Rite launches worldwide, bringing challenging, souls-like combat to players across the globe. Check the map for your local release time, and get prepared! Are you ready to prove yourself?✌️ ▶️Check out the System Requirements | — | |
| Announcement | Mortal Rite Early Access Release Date Greetings everyone! The day we all have been waiting for is finally here. Mortal Rite's official release date for early access is November 7th . 🎉 Mark your calendars and stay tuned for some exclusive events and rewards. Here is a quick teaser from our release trailer to give you a taste.👇 ▶️ Don't forget to add Mortal Rite to your wishlist so you get notified when launch!. see ya’ll in a few… | — | |
| Community | Dev Log 12 - Building for Multiplayer One of the main things that we’ve had in mind since the beginning was multiplayer. When we first started testing multiplayer , we quickly found out that balancing enemies for multiple players needed multiple approaches to make it engaging. Just scaling enemy health wasn’t enough, as it felt artificially difficult. Enemies felt oddly tanky, even the lost souls, who were relatively easy to kill.… | — | |
| Community | Dev Log 11 - Flame On Hello Everyone! Last time we covered some of the design decisions on why we swapped to the stance system. Today we’ll focus on Fia and some of the changes this made to her kit. Fia’s two stances are Battlemage and Flameborne. When in Battlemage stance, she primarily focuses on Melee attacks and supplementing those with useful spells, both offensively and defensively. While she previously used t… | — | |
| Esports | Watch the Devs Play: First Blood Come check out our latest development updates live on Steam! Alex Estevan, our community and social media manager will be playing through our latest developer build and showing off the new stance system we are really excited about! It will be the perfect time to discover more about Mortal Rite and get any questions you have about the game answered! ▶️ The live stream session will take place on… | — | |
| Community | Dev Log 10 - A Dramatic Stance We’ve been cooking up a new way for players to play around with their kits. Previously we made some design decisions for player abilities that led to quite a few unfortunate circumstances. We wanted players to master their abilities, and one way we thought of doing that was to have a variety of ways to alter how they used their abilities. Ah, here’s a great way to make sure that happens. We’ll… | — | |
| Community | Dev Log 9 - CHARGE IT UP Hello again everyone! This week was all about adding in Dawksin’s Hunters Charge ability. While relatively straight-forward there were a few hiccups that were a tad unexpected. The idea of the ability is that Dawksin quickly passes through enemies dealing damage and adding shrapnel to anyone in the path. We already had the base animation for the attack so step 1 was to add our anim notifies tha… | — | |
| Community | Dev Log 8 - DESTRUCTIBLES As mentioned in the previous dev log, we use the Level Transition Component to allow us to change anything in the level either at level load time or, if a loading screen is okay, once a level has been loaded. We can add a wall, have a bridge that was standing be destroyed, change weather or theme, or anything that causes the player to have to find a different path through the “same” level. But… | — | |
| Community | Dev Log 7 - LEVEL TRANSITIONS Greetings Everyone! As we say in the business, another day another dev log… anyways let’s jump right into it! “Level transitions” refers to the unloading and loading of assets for a specific level. “Level Transition System” is what we are calling the system that replaces most of the previous systems and logic used to determine what gets loaded dynamically for a level. The “Level Transition Syst… | — | |
| Community | Dev Log 6 - YOU SIMPLY CAN’T RUSH ART Greetings Everyone! Howdy, over the past week we got a bunch of small fixes done! White this won’t be the most flashy dev log you’ve ever seen, a lot of these changes are important so we will do our best to explain them clearly! GENERAL UPDATES DODGING The dodge ability was updated to allow each character to have their own dodge distance and duration. Before, we thought it would be great to hav… | — | |
| Community | Dev Log 5 - ROUNDING OUT DAWKSIN Greetings Everyone! This week was all about adding some finishing touches to Dawksin. Some of the not-so-exciting things were some general bug fixes: · Pierce projectiles sometimes lingered around forever. · When leaving your grapple state, Dawksin would play a jump start animation instead of falling. On the slightly more exciting side, we continued iterating on the grappling hook to make it fe… | — | |
| Community | Dev Log 4 - A GRAPPLE A DAY Greetings everyone, Today, we’ve got some new updates we personally find very interesting and hopefully you will too, so let’s jump right into it! Jump Compression Up first there was some weirdness happening anytime characters jumped, their feet would go through the floor, which was giving Anthony some headaches. We figured we could tackle this in a procedural way. We’re already using an IK Con… | — | |
| Community | Dev Log 3 - KILLING 96 BIRDS WITH 2 STONES Greetings everyone, Here we are with another Dev Log, Take a ride with us on what we have worked on and are working on. Material Updates · For materials, we made a few minor fixes. Fia’s material was ignoring any part of the texture that didn’t have a color from the engine on it. Like her knives and the bottom of her boots. So now those don’t look like untextured, shiny, pitch black anymore. ·… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.