Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mortal RiteNewsDev Log 11 - Flame On
Community

Dev Log 11 - Flame On

Mortal Rite · published 16 Sep 2024, 18:05 UTC

All newsPlayers around this dateRead on Steam

Hello Everyone!

Last time we covered some of the design decisions on why we swapped to the stance system. Today we’ll focus on Fia and some of the changes this made to her kit. Fia’s two stances are Battlemage and Flameborne. When in Battlemage stance, she primarily focuses on Melee attacks and supplementing those with useful spells, both offensively and defensively.

While she previously used to be able to pick from a pool of abilities, we found that players didn’t really deviate from the main damaging ones, because it wasn’t clear that the other spells had any real advantages.

Splitting them up into 2 separate stances that you can toggle between frees them up to be able to choose when they want to use situational abilities, and when they want to burst their target down.

This also allowed us to expose more of the underlying systems in the form of passive abilities. We’ve developed the poise and focus systems quite a bit between all of the characters, and this lets players be able to have more control over those systems.

For example, Fia used to be able to use her defensive ability to be able to parry anything in the game, but that didn’t feel quite right, when she got hit by a massive attack from a boss, and deflected it with the same ease as Shold, who was made to be able to block anything. So we introduced a threshold where she can still successfully deflect any attack, but if it’s too strong, she still gets knocked down, but takes no damage. Players can now choose to spend a point in increasing the defensive power she has when defending, or optionally just choose to dodge that attack.

Watch on YouTube‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Failing deflect against large enemies

Watch on YouTube‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Now we can deflect

In addition, you can really go all in on defense if you so choose, by adding an ignition effect when defending that will burn anyone you defend against, and significantly increase your focus generation when you successfully deflect an attack, letting you immediately start casting an offensive spell.

We’ve tried to take this kind of approach for all of the passives, where we either expose previously hidden systems or we add extra components to let you really customize how you want to play the character.

Along with the passives, there were new spells that were made for each stance, with the goal of supporting the overall playstyle for that stance.

The Battlemage stance received a new Fire Cone ability that can deal significant close range damage in a wide area. This can be expanded to increase the range or to stun enemies caught in it.

The Flamesword spell is now fully featured as well, offering an option to upgrade from fast kicks to dedicated heavy and charged swings with the sword. These attacks have been designed with enemy groups in mind, so its a good choice to deal with large groups, instead of using the dagger.

Watch on YouTube

The Flameborne stance is still under heavy development, but at the moment, you can enter this stance at any time, and begin to burn your focus pool, but your abilities don’t cost anything.

Fia’s Light attacks are replaced with a Fireshard combo and heavy attacks cast a chargeable fireball, significantly increasing damage with each charge level (up to 3.)

Watch on YouTube

That’s all for this week. Catch ya later✌️

More from Mortal Rite

Other announcements

All news
Game update13 May 2025Mortal Rite 00.09.110Fix for a crash that sometimes happens when trying to find locations for enemies to spawn dynamically. · Fix for Shold's Breach Ability not playing animation correctly. · Fix for ranged ghoul not attacking frequently enough. · Fix for Lost Soul Hammer enemy not consistently dropping loot when it should. · Tutorial · Replaced Lost Soul Sword enemy in the tutorial deflect section with a Lost Soul…Game update9 May 2025Mortal Rite 00.09.109Tower visual updates. · Stability improvements. · Lost Soul Sword and Lost Soul Shield enemies should no longer decide to wait so long between attacks sometimes.Major update7 May 2025Major Update #2 - The King’s TowerDevlog: Enter the Tower - Risk, Reward, and Ruin The Tower has finally opened. We're excited to finally pull back the curtain on The King's Tower , our core rogue-lite experience. It's a labyrinth of procedural rooms, surreal architecture, and escalating danger. What Is the Tower? The Tower is our take on a rogue-lite experience, while still allowing the player to make meaningful decisions alon…