Zombaliens
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
117 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
117 Sep 2026
| Published | Title | Build |
|---|---|---|
| September 2026 Update New update to show it isn't dead. I know it's taking a while. Been working on this for a long time and sometimes I get pretty tired / bored of it, so I've been working on other stuff on the side when I can't be bothered working on Zombaliens. I would say episode 3 is pretty ambitious (at least for me), it is bigger, more complex and more varied than previous episodes, to the point it gets prett… | 25471078 | |
| July 2025 update It's been a while, been doing lots of stuff. Nothing too major here, lots of fixes and improvements. In particular all episode 2 levels have been reworked, some in minor ways, but many of them have some pretty big changes. There are also 2 new secrets levels in episode 2. Gotta work on the end of episode 3. | 19379433 | |
| FPS Fest Update -2 new (short) secret levels (at least I don't think I added them before) -You can now interact with doors, switches, etc while carrying objects (because it's convenient having 3 hands sometimes) -Gauss gun has a zoom in secondary mode -Changes to Map 2-1 -Improved gun feel -If you interact enough times with humans, you can make them follow you, which is probably not very useful outside of hard… | 14102600 | |
| Patch for Realms Deep 2023 So Zombaliens should be in the Realms Deep sale, and I thought I would update it to show it's still being worked on. I think it has been a while since last time. I didn't keep track of all the changes, various bug fixes, quality of life changes... Here are a few : -New main menu. -Episode 1 maps reworked, with a bit more details and interactive elements and occasional other changes. -New props… | 12308254 | |
| First patch for episode 2 -Fixed screen resolution was set to 640 * 480 when starting a game. -Fixed texture resolution was at minimum when starting a game (hopefully) -When scrolling through weapons, weapons with no ammo are skipped. -Weapon "wheel" shows how much ammo you have. -The crosshair changes to show interactive objects (It also depends on the weapon) -It's now possible to rebind the mouse. -Fixed setting a do… | 8744214 | |
| Episode 2 Releasemajor 9 new Levels + 1 secret level 5 New weapons 4 New enemies (10 if you count variants) 3 Boss There might be minor changes and polish to episode 1 but I didn't keep track. I had trouble with Steam considering the game was still running after shutting it down but it seems it was because I had the editor running at the same time. | 8694278 | |
| Patch 4 -An objective couldn't be completed in hard mode. -I guess you can grab and throw some of the objects | 7828988 | |
| Patch 3 Fixed a glitch where the default value for brightness was 0, making everything black. That's like 2 more characters to the code, big patch. | 7645123 | |
| 2nd Patch -Invert Y axis option added to main menu. -Brightness settings added. -Weapon wheel added (click mouse wheel) -Swarm shooter homing capabilities slightly improved. -After beating episode 1, you go back to the start but keep your equipment. -Successes. -2nd secret level should run a bit better. -There's a new hidden secret weapon. -Fire propagates. -Improved leaning animations of enemies. Old sa… | 7374348 | |
| 1st patch -Fixed rocket launcher and gauss gun sometimes not firing. -Fixed input for jetpack sometimes not working -Jetpack is a bit more maniable -Modified the player controller to hopefully fix stuttery movement when playing with high monitor refresh rate, however I have no idea if it works since mine only run at 60 Hz. | 7079903 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Sep 2026 | Wed | 17:34 | September 2026 Update | 25471078 | public | 1 | — |
| 28 Jul 2025 | Mon | 14:29 | July 2025 update | 19379433 | public | 1 | — |