Fallen Gods
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Rest in Infinities, Julian LeFay I learned today of the passing of Julian LeFay, the polymath developer at Bethesda who was project lead on Daggerfall . Bethesda credited him as "the driving force in the creation of The Elder Scrolls ." Such worlds are the works of many hands, but LeFay's fingerprints were all over that series and Daggerfall in particular. It was an awesome game in the most fundamental sense of the world: from… | — | |
| Community | Remembering Joe Dever Today would have been the 69th birthday of Joe Dever , the late amazing writer and creator of the Lone Wolf series of game books (among other things). Anyone who has followed the long development of Fallen Gods knows that Lone Wolf was one of its core inspirations ; not once, but twice, it had an important influence on me as a game designer. I first discovered Lone Wolf in the 1980s when I was… | — | |
| Community | Happy New Year! As 2025 begins, we wanted to take a moment to express our gratitude for all the incredible support we've received this year -- a big thank you to our amazing friends, fans, players, testers, translators, and teammates! Your enthusiasm and dedication have been crucial to everything we've accomplished. Here's a quick overview of some of our major achievements this year: Fallen Gods This year mark… | — | |
| Community | Team Introductions: Jan Pospíšil and Marcelo Orsi I’m pleased to continue our team introductions with two of the more recent team members—which is to say, they’ve been working on Fallen Gods for many months rather than many years. Hailing from the Czech Republic and Argentina respectively, Jan Pospíšil and Marcelo Orsi spread our team even farther across the globe! I first crossed paths with Jan way back in 2018, not long after he began work o… | — | |
| Community | Team Introductions: Jamie Campbell After a hiatus, I’m pleased to continue the team introductions! Next up is Jamie Campbell, the narrator of Fallen Gods , is another of its longest-running contributors and another teammate who brings both amazing talent and passion to his work. When we set out to cast the narrator for Fallen Gods back in 2016, I expected a few auditions—instead, dozens upon dozens of voice actors put in, each w… | — | |
| Community | Team Introductions: Ivan Ulyanov Without knowing who he was, I had seen Ivan’s work for years: his fantastic portraits are in virtually every game developed or published by Wadjet Eye Games (the publisher of our two adventures, Primordia and Strangeland ), and he contributed beautiful backgrounds to Quest for Infamy , another awesome adventure game. When a couple of his scene illustrations came across my Twitter feed back in e… | — | |
| Community | Team Introductions: Daniel Miller Other than me, no one has worked on Fallen Gods as long as Dan, who jumped into the fray in June 2014. At the time, my ambitions from the project’s visuals were modest: I pictured simple hex tiles like in table-top campaigns and “3/4 perspective combat sprites akin to those of old school jRPGs like Breath of Fire or Ogre Battle .” Dan assured me we could do better, and sent an amazing first pas… | — | |
| Community | Team Introductions: Dimitrios (“James”) Thanasias-Spanos I’ve known James since 2010, when he joined the Primordia team as its coder about two weeks into development, and he was one of the “three musketeers” who started Wormwood Studios in May 2012. Alas, because he’s in Greece and I’m in the U.S., we’ve never met face-to-face, but despite that he’s a dear friend and a role model to my daughters—whom he’s known since their birth and who view him as t… | — | |
| Community | Team Introductions: Maciej Bogucki Maciej—a multilingual philologist, RPG aficionado, and award-winning writer—joined the Fallen Gods team in October 2014 as an editor. He quickly proved indispensable, and his role grew to include scripting events, then helping design events, then editing voice over, then implementing Unity content, then setting up combat encounters, then selecting the “deck” of events for different dungeons, th… | — | |
| Community | Team Introductions: Cleopatra Motzel Very early on in the development of Fallen Gods , while researching runestones, I had the idea of using one to tell the world’s backstory. When I found Cleo’s gallery , I found with it the one artist on earth seemingly able to execute what I described as “my dream, although I'm skeptical that it could be executed”: that the lore of the world be “depicted in a single continuous illustration, lik… | — | |
| Community | Team Introductions: Anders Hedenholm I can’t remember who approached whom in 2016 when Anders and I first connected, but it hardly matters: he was the perfect composer for Fallen Gods . I’d been struggling over what the game’s musical soundscape should be ever since discovering “Fornnordiska Klanger,” an album of prehistoric Scandinavian music created by Prof. Cajsa Lund. I knew I wanted something with that rich history, rather th… | — | |
| Community | Team Introductions: G. Pawlick As Fallen Gods nears completion, I wanted to introduce the crew that’s working with me to get it done. Our founding principle for Wormwood Studios was to create independent games with a small, international but close-knit team. From day one, we had teammates on three continents: North America, Europe, and Australia. On Fallen Gods , we’ve added Asia and—with our newest team member, Gessony (“G.… | — | |
| Community | Goodbye 2021, Welcome 2022 2021 was a momentous year for Wormwood Studios, with major achievements on Fallen Gods , Strangeland , and Primordia . Fallen Gods : Significant Further Development Fallen Gods is now many, many years into development. Its progress is slow, but steady, and has been significant on a number of fronts this year—significant enough that we finally published the game’s Steam page (and we’re grateful… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.