EMUUROM
Playing now
18Sampling since 07:11 UTC
9.5%of peak
All-time peak
189Jun 2026
Playing now
18Sampling since 07:11 UTC
All-time peak
189Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.5 Patch notes It took a bit longer time to add these fixes in... but here they are! Smallest fixes imaginable - fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!) - fix Varotus sfx playing offscreen (Thanks, calfromkansas and Space-G!) - fix Rain world name in credits (thanks, Goggles_Dreaming. sigh) QoL stuff - remo… | 23763517 | |
| Game update | 1.0.4 Patch notes It's the biggest patch yet! Let's get to it: Smallest fixes imaginable - fix Vuara music triggering too early - make Ilives form 2 appear only after the birds have escaped - fix tile in dex (thanks, MH25) - add keys for the rest of keycodes (thanks, Yagamoth) - fix wrong message in a signpost 6-2 - fix 7-2 signpost area missing (thanks, Perseus!) - fix text missing from stone (thanks, Infomanti… | 23575327 | |
| Game update | 1.0.3 Patch notes A lot of fixes in this one, including a feature to autofix broken saves so you don't have to send your savefiles for me anymore (hopefully!) :D Small fixes - fix rune (thanks, Lopes Doria!) - minor Neva level tile edits - edit Neva chord volumes - fix Ilives appearing too early in 2-5 Bigger fixes - fix Ahavena clipping through a wall (thanks siir, l1an, Milan, Ohagi) - fix softlock with a Kili… | — | |
| Game update | 1.0.2 Patch notes Just in time for the Thinky Direct stream , a new version of EMUUROM is available! Also, cloud saves should now work for Windows and Mac - we're working on getting it working on Linux as well. NOTE: If you play on two computers, be sure your savefile is synced to Steam Cloud before you start the game on another computer. Otherwise Steam could overwrite your main save with a fresh one (and it do… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | 1.0.1 Patch notes Thanks to all the new players (there are so many of you! Wow!), we got a ton of bug reports... which means the first patch is due! Early-game patch notes · New QOL feature: Mavonsilimä can be used to reset Luikero to save it from many conundrums · Fixed title screen message about an incompatible save (Thanks, hbar!) · Signpost 4-4: added a comment from Kulukija about saving the game before rese… | 23422339 |
| News | EMUUROM IS OUT! Happy EMUUROM day, everyone... The game is finally available on Steam! It’s been a hectic month. I can’t believe the game is finally done. I most certainly am. I started this project as a jam game for the Fantasy Console Jam 3 in 2018 to try out if I could make games with a TIC-80 fantasy console… and 8 years later, after countless delays and yearly devlogs, it’s finally out... Okay, that's all… | — |
| Community | EMUUROM is Steam Deck Verified EMUUROM has officially passed Steam Deck Verified, with launch coming May 25. Built entirely inside the TIC-80 fantasy console, EMUUROM lands at the handheld's sweet spot: low resource use, pixel-perfect rendering, native controller support, fast load times. The whole game fits in 3MB. Bring 30 hours of hand-made puzzle-solving, creature-scanning, and Savo dialect deciphering anywhere. Launches… | — |
| Announcement | EMUUROM out May 25, earlier than planned EMUUROM launches on Steam May 25, 2026. Earlier than planned. Surprise! Due to Mina the Hollower launching on 29th, we had to make some quick adjustments to our launch schedule... So EMUUROM will already launch on May 25th!! Huge thanks to everyone who's wishlisted, shared the game, or sent kind words. There have been setbacks on the way, but right now we only need to make the finishing touches… | — |
| Community | EMUUROM x Coyote Time Publishing + Release Window Update! EMUUROM has a publisher!! Hello all! Just wanted to share some big news: EMUUROM has officially teamed up with Coyote Time Publishing! You most likely haven't heard of them before - Coyote Time is a new Finnish indie publisher, and EMUUROM is joining Voltage High Society and Warena as games they publish. I was quite prepared to self-publish EMUUROM, to be honest, but the stars aligned when I ta… | — |
| In-game event | 0.8.2.1 - Cerebral Puzzle Showcase! Hello again! To commemorate being part of the Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting to doze off during the intro cutscene. I had to do something about it! And eventually, I did. I did have a nagging fe… | — |
| Major update | 0.7.0 Intuitive interface (and many other changes) After a long period of radio silence, it's time for a new demo! Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood… | — |
| Game update | 0.6.3 Runes of EMUU Oops, new update!? Surprise! I've updated the demo a few times now, so it's time for a new changelog devlog thingy! These updates pack mostly some new visuals, let's start with the biggest one: runes! I had a busy weekend and created a runic alphabet system from scratch. I've dreamed of having one in EMUUROM for a long time, and last Friday everything just started pouring out of me... I guess t… | — |
| Game update | 0.6.1. Pageturner's paradox! Hello again! EMUUROM development is going smoothly. We're nearing the finish line - there's only two bosses & ending cutscene left to implement... and then the game is done! Can you believe it?! Maybe the game WILL be released this year, after all! As late game development has progressed, there have been some changes on the early areas as well. I had a playtesting session last month that result… | — |
| Game update | 0.5.4. Have you heard of EMUULEHTO? I've updated the EMUUROM beta and now the demo catches the beta, going from 0.5.1 straight to the most recent version: 0.5.4! The most striking change is visible right after running the game, but there's also more.... Changelog: - a new cinematic intro! - new flavor text in forms of poems! This means many signposts were rewritten completely. - many EMUUROM descriptions updated as well - an upda… | — |
| Game update | 0.5.1 vauhtista A new update already? And it's not bugfixes??? As per popular request, EMUUROM now has a SPEEDRUN MODE . For the time being, it can only be toggled with keyboard by pressing SHIFT+R . When I update EMUUROM to use the TIC-80 version 1.0, speedrun mode will be available for toggling in the pause menu. Changelog · Speedrun mode! Press SHIFT+R to toggle. · Faster soft resetting in title screen · fa… | — |
| Game update | 0.5.0 Mjäy I've been quietly working on Harju, the second-to-last area, which is now finally done - only one area left! Development of Harju has introduced many tweaks to tutorial area as well, so I decided to upload a new demo build to itch.io and Steam. There's nothing critical, but the overall experience is all the more smoother for the tiny changes. 0.5.0 changelog · Intro cutscene dialogue changes ·… | — |
| Game update | 0.4.1.0 Changelog Another week, another update! ^^ Or, actually, two. I didn't write a dedicated changelog for the previous version 0.4.0.5 as I was anyway about to release a new version soon enough. And here it is! 0.4.0.5 changelog · balance tutorial boss · make tutorial boss phases faster · visual aids for tutorial boss Kaakanas · bugix: rare kaakana bug where its speed can change drastically 0.4.1.0 changelo… | — |
| Game update | 0.4.0.4 hotfix Fixing some minor bugs from 0.4.0.1. CHANGELOG · fix boss resetting too easily · fix boss bridge not opening under certain conditions · fix intro cutscene when using a controller · map polish & other small fixes That's it. Happy scanning! | — |
| Major update | 0.4.0.1 Changelog: SQUADRON GOALS The new, probably-very-final demo version 0.4.0.1 - SQUADRON GOALS is here! The bad news is that it breaks old saves once again. The good news is that you can now play the demo again from the beginning! :---D NEW FEATURES · A new boss! · A new form for an old EMUUROM · "Control test" screen that shows game controls on keyboard & controller · New title screen with included subtitle · Level desig… | — |
| Game update | 0.3.6.3 Changelog: Take a nap! I've recently uploaded three new bugfix releases - 0.3.6.1 to 0.3.6.3. There's also an important new feature - taking a nap! Here's the full list of changes: 0.3.6.1 · BUGFIX (failed): map screen sometimes appears when pressing the scan button. 0.3.6.2 · BUGFIX (actually fix it for real this time): map screen sometimes appears when pressing the scan button 0.3.6.3 · BUGFIX: Save corruption bug… | — |
| Esports | 🌹How EMUUROM silently teaches its mechanics Borb plays the EMUUROM demo through and discusses its silent tutorial, level design and worldbuilding. Come say hi & ask anything! If there's time, speedrunning tech will be showcased as well. | — |
| Esports | 🌹How EMUUROM silently teaches its mechanics Borb plays the EMUUROM demo through and discusses its silent tutorial, level design and worldbuilding. Come say hi & ask anything! If there's time, speedrunning tech is showcased as well. | — |
| Esports | Next Fest Test Really, I'll just need to test my streaming equipment prior to the real deal - the Steam Next Fest stream! | — |
| Community | EMUUROM demo now available! The EMUUROM demo includes the first area of the game, PUIJJO PLATEAU. It has playable content for about an hour, and gives a good idea on what to expect from the rest of the game. Overcome the obstacles, comprehend the creatures, SAVE THE SPECIES. Try it out! | — |