Hell is Us
Playing now
118−16 vs. yesterday
2.7%of peak
All-time peak
4,425Sept 2025
Playing now
118−16 vs. yesterday
All-time peak
4,425Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.6 - Hotfix 1 - Patch notes A small hotfix is live on every platform fixing a bug from update 1.6. Steam / Epic build : 1.6.48.48649 PS5 build : 1.6.48.48649 XSX build : 1.6.48.48649 Bug Fixes: · Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs. · This could soft lock the game as you would no longer be able to interact. | — | |
| In-game event | Update 1.6 - Patch Notes - Odyssey 3D support Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC. Please take note below of the known issue with some glyphs. Steam / Epic build : 1.6.47.48410 PS5 build : 1.6.46.48374 XSX build : 1.6.46.48374 Changes: · Optimized combat / enemy memory allocations · Optimized memory in all maps · Removed interactible icons during interact and conversations… | — | |
| Community | Creator Spotlight : Valérie Bélanger - QA Specialist First, tell us a little bit about your journey as a game developer and how you came to be working on Hell is Us as a QA specialist? I grew up with a controller in my hands; video games have always been an integral part of my life and daily routine — bugs included. When I was younger, a technical issue in Wind Waker prevented me from finishing the game. My professional journey started with speci… | — | |
| Community | Hell is Us gathers 7 nominations at the Canadian Game Awards We are humbled and profoundly grateful for the 7 nominations for Hell is Us at the Canadian Game Awards , including Game of the Year and Studio of the Year! All the credit goes to our amazing team at Rogue Factor who poured all their talent, their hearts and souls into their game. And of course, congratulations to all the nominees that showcase the incredible talent of canadian game studios. Th… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Creator Spotlight : Antoine Vachon - Audio Director Today, we chat with Antoine Vachon, audio director on Hell is Us ! Can you tell us about your journey as a sound designer and how you came to be working on Hell is Us as audio director? I’ve been working in the video game industry for more than 15 years now. Most of that time has been spent working on a multitude of indie games, notably Mages of Mystralia , Rainbow Billy : The Curse of the Levi… | — |
| Community | The Art of Hell is US It is common practice that a little while after the release of a game, the different artists and designers who worked on the game upload their best work to a portfolio website such as ArtStation. Today is that day; so, in the interest of giving the spotlight to the hardworking artists who shaped the world of Hell is Us and also in the interest of simply showing you their awesome work, here are… | — |
| In-game event | Patch Notes - Version 1.5 Patch version number by platform : Steam / Epic build 1.5.40.44840 Xbox Series build 1.5.41.45180 PlayStation 5 build 1.5.42.45325 Added Features : · Integrated MyNacon Third party Account Note : Linking an account to MyNacon is optional. A small reward is provided if doing so: Cosmetic reward : Poutine Cap (see image below) · Added charge attack damage in info panel · Adjusted Thumbstick sensi… | — |
| Community | Creator Spotlight : Edgar Parente - Technical Director Tell us about your journey as a game developer and you came about to be working with Rogue Factor and as technical director on Hell is Us? Like many in this industry, I got involved with computers and video games at a young age. My first experience programming was a type-in game in Compute! Magazine. My interest in video games and computers was always present; I tinkered a lot with old PCs to u… | — |
| Community | Steam Awards | Vote for Hell is Us now! The Steam Awards are just around the corner, and it’s a new opportunity for Hell is Us to shine! There are many categories, but one in particular means a lot to us: Best Soundtrack . We’re incredibly proud of the work accomplished by our sound design team, led by Stéphane Primeau — whose work you can also discover on Spotify channel. Their talent and vision crafted a soundscape that gives Hell… | — |
| Community | Creator Spotlight : Meagan Leflar Today, we chat with Meagan Leflar, Lead UI/UX! She led the UI/UX team, which was a crucial aspect of the game in regards to our player-plattering design philosophy! Can you tell us a little bit about your journey that brought you to work on Hell is Us? Like many, my journey with video games started young. I fondly remember sitting on my grandparents’ living room floor playing Legend of Zelda: L… | — |
| Community | Creator Spotlight : Qian Ting Zhang - Concept artist Today we chat with Qian Ting Zhang, concept artist on Hell is Us ! Tell us about your journey as an artist and how you came to be working on Hell is Us as a conceptual artist? I was initially failing a science degree in college. I then took stock of what I had; a decent enough foundation for drawing (I drew a lot in my free time as a passion) and a drive to improve. Concept art seemed like a go… | — |
| Community | Hell is Us | Patch Notes New Features · Interact actions can now be remapped. · Weapon information panel now displays charge attack damage values. · Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad. · Drone Translation and Observation screens feature a larger text window. · Last consumable item now remains in the loadout with a quantity of 0. · Crafting of items is blocked if… | — |
| Community | Hell is Us | Accolades Trailer "You won't play anything else like it this generation." It has been a few days since we first unveiled Hell is Us, and we’ve been overwhelmed by the passion and curiosity you’ve shown. What began as a mysterious world shrouded in war and calamity has now become a journey shared by players and critics alike. From the first reveal to this moment, we’re humbled that voices around the globe have re… | — |
| Community | Creator Spotlight : Alexandre Zenga - Lead Level Designer Hell is Us is now out and we hope you are enjoying the game! On our end, we're going to keep unveiling the work and minds of some of the creators behind the game in our Creator Spotlight series of articles. Today, we chat with Alexandre Zenga, Lead Level Designer on Hell is Us ! Can you tell us about your journey as a video game developer and how you came to be working on Hell is Us as lead lev… | — |
| Community | Hell is Us | Opening Cinematic Every adventure begins with an opening — a moment that sets the tone for the journey ahead. Some openings stay with us forever, shaping the way we experience the story that follows. Hell is Us is no exception. What were the emotions that lingered in you after you saw it for the first time? | — |
| Community | Hell is Us | Launch Trailer Step into a land torn apart by civil war, haunted by the Calamity. Your past is buried in shadows. Your only guide: instinct. Trust your blade, ready your heart. The time to confront Hadea’s secrets has come. | — |
| Community | Hell is Us | Launch Tomorrow D-1 No map. No guide. No turning back. | — |
| Community | Early Unlock Starts Now! The gates of Hadea are now open for Early Unlock. May you find your way out. You can Pre-order the Deluxe Edition and start playing now. Official Release on September 4th. | — |
| Community | PC SPECS | Launch Hi everyone, Here are the updated PC specs after several optimizations since the Demo! | — |
| Community | This is Hell is Us Jonathan Jacques-Belletête, Creative Director and Art Director on Hell is Us , explains what the game is about in 90 seconds. | — |
| Community | Hell is Us | Soundtrack : TERROR The music of Hell is Us was created to embody the emotions that shape our journey through conflict and the unknown. S The first of four albums, TERROR , captures the unease that lies at the heart of Hadea. Listen to TERROR now, and let the darkness speak. | — |
| Community | Hell is Us | Deluxe Edition Discover the Hell is Us Deluxe Edition 🔥 Forge your own path into Hadea. Pre-order now and get access to exclusive content plus 3 days Early Unlock — play starting September 1st . ⚔️ Are you ready to face what awaits? 👉 Get yours now: | — |
| Community | Creator Spotlight : Mathieu Larivière - Lead Writer First of all, can you tell us about your journey as a game developer and how you did yourself working at Rogue Factor as the lead writer of Hell is Us? I started my career as a game designer at a small company called Microids Canada. Like many indie studios, it was a place where you wore multiple hats, which turned out to be an incredible learning experience. I was exposed to nearly every part… | — |
| Community | Hell is Us | KAPI Remi may walk alone… but he’s never truly alone. Meet KAPI — the loyal drone who’ll be by your side through every step of the journey. | — |
| Community | Creator spotlight : Stéphane Primeau - composer First of all, tell us a little bit about your journey as a musician and how you came about on working with Rogue Factor on Hell is Us ? I started learning music at a fairly young age. I was fortunate to attend a school specialized in classical music, where we learned ensemble music, singing, piano, violin, and more. We were later given the choice to continue with either the violin or the piano.… | — |
| Community | Hell is Us | Story Trailer What drives a man into a place no one ever escapes? And what awaits him there? Unveil the new Hell is Us Story Trailer and confront the presence that lingers in Hadea. | — |
| Community | The Evolution of Rogue Factor : Small Team, Big Ideas, Rogue Hearts How it’s going : It’s 2025; Rogue Factor’s CEO Yves Bordeleau is at Gamescom in Germany to promote the upcoming release of Hell is Us. How it started : It was 2013; Rogue Factor’s CEO Yves Bordeleau was at Gamescom in Germany, carrying under his arm a prototype of a tactical strategy video game set in the Warhammer universe. Leveraging his vast network of friends in the industry, Yves Bordeleau… | — |