Virtualord, the virtual conqueror
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Development Update: June 2026 I am going to start this dev log with some bad news and some good news. The bad news is that I didn't manage to release a new alpha build at the end of June as planned. That's because the amount of work needed to finish it was just too much to handle in a single month. The good news is that I am going to release it this afternoon or only 1 week later it was originally planned. If you want to tr… | — | |
| In-game event | Development Update: May 2026 Welcome to a new dev-log about all the main news and updates from the month of May 2026 Main updates These are the main new features and changes I worked on during the month of May 2026. They will all be part of next alpha build (0.6.7) that will be released at the end of this month. This month has been heavily influenced by the PLAY festival I attended at the end of May, you can read more abou… | — | |
| Community | Virtualord at PLAY 2026, how it went Last week I showcased my indie strategy game at "PLAY, the games festival", which is the biggest event dedicated to board and RPG games in Italy. This was the first time I let people play it live. Before that, only a few members of my Discord server tried it and even if their feedback has been very useful so far, watching people playing it has been extremely helpful. People played Virtualord, a… | — | |
| Community | Virtualord at Play 2026, the games festival I am happy to announce that I will present Virtualord for the first time at an exhibition later this week. From the 22nd to the 24th of May I will be in Bologna (Italy), at " PLAY, the games festival ", which is the biggest event dedicated to board games and RPGs in Italy. There I will showcase a first version of the demo of Virtualord at a stand that will resemble this (minus the stuff on the… | — | |
| In-game event | Development Update: April 2026 Welcome to a new dev-log about all the main news and updates from the month of April 2026, an important month for Virtualord as it marks a radical change in the project's planning. New alpha ROADMAP After releasing version 0.6.0 at the end of March, I started to work on next version as usual, but something happened. At the beginning of April I received an invitation to present Virtualord at an… | — | |
| In-game event | Development Update: March 2026 Welcome to a new dev-log about all the main news and updates from the month of March 2026. Version 0.6.0 released Fourth alpha version of Virtualord was released on the 24th of March and it's currently available for testing. If you want to try it, you can join the game's Discord server , where you will find a Linux and a Windows build and a dedicated channel where to chat about it. In case you… | — | |
| In-game event | Development Update: February 2026 Welcome to a new dev-log about all the main news and updates from the month of February 2026. This month I didn't release a new alpha build mostly because I am working on things that are taking longer than expected, but also because I wasted several days when my laptop decided to abandon me. The fact that February is a 28 days month didn't help either, even if having 2-3 extra days would have n… | — | |
| In-game event | Development Update: January 2026 Welcome to a new dev-log about all the main news and updates from the month of January 2026. Version 0.5.0 released Third alpha version of Virtualord was released on the 31st of January and it's currently available for testing during all month of February. If you want to try it, you can join the game's Discord server , where you will find a Linux and a Windows build and a dedicated channel wher… | — | |
| In-game event | Dev Update: December 2025 Welcome to a new dev-log about all the main news and updates from the previous month Version 0.4.0 released Second alpha version of Virtualord was released on the 23rd of December and it's available for testing during all month of January. If you want to try it, you can join the game's Discord server , where you will find a Linux and a Windows build and a dedicated channel where to chat about i… | — | |
| In-game event | Dev Update: November 2025 Welcome to a new dev-log about all the main news and updates from the month of November 2025. I am also going to publish a video version of this update on my Youtube channel soon. Make sure to subscribe if you don't want to miss it. Where is this project going? Last month I published this roadmap to better define the development of the next versions of Virtualord. I will keep an updated version… | — | |
| Community | A new beginning: VIRTUALORD it's been 1 year and 10 months since my last update and it's likely that many considered this game yet another vaporware. At some point that was almost true because the development has been on hold since June 2024, but things are different now! I restarted the development at the beginning of October and things are moving forward fast and steady, also a lot has changed since my last update, so l… | — | |
| In-game event | Dev update January 2024 - Virtueror 0.2.0 Welcome to the first dev-log of 2024, which casually comes on my birthday. I am happy to celebrate it with the biggest update in terms of new features since I started working on this project! As I mentioned in my previous update I was expecting this month to be productive, but for once reality exceeded my expectations. Without further ado, let's dive into all the new features and changes. Missi… | — | |
| In-game event | Dev update December 2023 Welcome to the last update of this 2023. This month has been pretty slow for the development of Virtueror as the holidays and a few other things took a good chunk of my time, nevertheless I am glad I managed to continue a slow, but steady progress. Let me show you the main new features and changes from this month of development. Loot box From now on, you can find a new collectable object spread… | — | |
| In-game event | Dev update November 2023 If you have been following this project in the past year you might know that once again I had to put it on hold... but once again I came back to the active development and the good news is that for a while I'll keep working (almost) full time on it! Anyway, enough said about that, let's focus on what I did during the month of November 2023. Long life to the Map Editor! This month I focused most… | — | |
| In-game event | Dev update Februrary 2023 & new alpha 0.1.2 Special post as this is about the usual monthly dev log, but also to announce the second alpha build of Virtueror. New alpha build available To be honest it's another pre-alpha build, but hopefully people who are going to try it will still appreciate the new features and improvements, which are all listed here and in the previous dev log. Unfortunately there's no major update for the gameplay (… | — | |
| In-game event | Development update January 2023 Welcome to the first update of 2023. This is also a special update because it's the first one after I started closed alpha testing about 3 weeks ago, so let me tell you what happened with that and how things are going. Closed alpha started On the 13th of January I released the first alpha build, for Linux and Windows, allowing all the people in the Discord server of the game to try Virtueror ou… | — | |
| In-game event | Alpha 0.1.0 now available! I am happy to announce that the first alpha build of Virtueror is now available for testing! To be part of the alpha testing you can join the Discord server of the game , where you will get access to a Windows and a Linux build. People who will take part in alpha testing and will provide useful feedback will be rewarded with a Discord role and mentioned in credits. The game is not fully playabl… | — | |
| In-game event | Development update December 2022 It's been 9 months since my last update and that's because the development has been on hold from April to November. Things are back to normal now and I worked hard all December to bring you plenty of news and updates in this new dev log. Getting ready for the closed alpha The most important news is that I am going to release a first alpha build on the 13th of January . Most of the work during D… | — | |
| In-game event | Development update March 2022 March has been the most productive month since I restarted to work on Virtueror last December and I am quite happy with the progress I achieved. In my previous update I had anticipated that I was supposed to work only 3 weeks this month, but I managed to work the full month and that definitely helped doing more than I had originally planned. New UI You might have seen old screenshots and update… | — | |
| In-game event | Development update February 2022 February has been the first full month that I spent working on Virtueror and I believe that it shows in the progress overview I put together in this post. Map Editor, the beginning As planned last month, I started to work on a map editor. Initial progress was slow as I had to come up with a full design from scratch. Furthermore, a good chunk of work went into implementing several new features o… | — | |
| In-game event | Development update January 2022 In January I could only work on Virtueror from the 11th, but I have been pretty productive since then and the results of all that work are here for you to see. New dialog to create units and structures Most of the work this month went into the implementation of the new dialog to create new elements in game which I introduced last month. Implementing the dialog didn't take too much time, but bef… | — | |
| In-game event | Development update December 2021 In case you are wondering what happened to this game after last summer, the short answer is that I had to take a break from development to focus on other stuff. The long answer is in this previous Steam update . This month I went back to work on Virtueror on December the 13th and despite the Christmas and New Year's break I managed to push the development forward a little in the last 3 weeks. T… | — | |
| Community | Back to work If you have been following this project on Steam, but you haven't joined the official Discord server , you might have had the impression that this was just another dead game. That would be totally fair, as most games are never finished, especially in the indie scene, and this one didn't show any activity for months. Luckily it is not the case this time! What happened is that I had to suspend th… | — | |
| In-game event | Development update August 2021 This month's update is going to be a short one. the main news is that there's no news! But let me explain things better... During the month of August I have been very busy with some real life things, including my day job, and because of that I couldn't dedicate any meaningful time to Virtueror. I only fixed a couple of bugs, but nothing major or worth to mention here. It's very likely that thin… | — | |
| In-game event | Development update July 2021 Welcome to the second update on the development of “Virtueror: The Virtual Conqueror”, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer. This month the development has been slowed down a by several events in my private and professional life that drastically reduced my spare time, but I managed to achieve some progress nonetheless. These are the main c… | — | |
| In-game event | Development update June 2021 Welcome to the first monthly update on the development of “Virtueror: The Virtual Conqueror”, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer. This month I had to spend a good amount of work on the new Steam page of the game (which went live on the 9th), but I tried not to neglect development and these are the main news. Radar station I introduced a… | — | |
| Esports | Welcome to Virtueror Hi, my name is Davide and I am the solo indie developer who's working on Virtueror. To celebrate this new page I wanted to introduce myself and my game to the Steam community. I will do that with a live stream where I will show you the game in action, but also something from behind the scenes. Then I will talk about my future plans for this project and I will answer any question people might ha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.