Increlution
Playing now
314−9 vs. yesterday
15%of peak
All-time peak
2,117Mar 2022
Playing now
314−9 vs. yesterday
All-time peak
2,117Mar 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Polishing for automation and queue handling Added an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automation · Added an automation option that causes empty jobs to be automated with "run once", if triggered when empty. Causing stocking up to happen after other actions of the same priority have completed, rather than before · Added an automation option to trigger l… | — | |
| In-game event | Introducing experimental feature: New game+ New game+ offers a way to replay the game after completing all currently available content, before more content is release-ready. It resets your game to the very beginning, with additional small perks that can be allocated with DNA points that are earned by completing the current content. This feature is designed for those of you that are looking for a reason to play the game again, and might n… | — | |
| In-game event | March player feedback & QoL update Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 games with most concurrent players on Steam. As a result of that, I've been having a bit of trouble to keep up with all the feedback and suggestions coming in. I appreciate all the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.