Myriavora
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
128 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
128 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Camp Vitæ + Camp Sterilitatis Changes made in revision 8102: · Added Camp Vitæ. · Added Camp Sterilitatis. · Added Chicago leg straps. · Character model rotation is now calculated more accurately, resulting in a more realistic animation when dashing backwards or sideways. Five thermal turrets and four time bubbles enclose Camp Vitæ in a wide arc. All facilities are triggered by entering and remain active for 10 seconds afte… | — | |
| In-game event | Camp Æstatis + Camp Epidemiarum Changes made in revision 8095: · Added Camp Æstatis · Added Camp Epidemiarum Camp Æstatis features three large transformers that harvest energy from dying spiders, granting you a temporary power boost. Each of the transformers contains three small fetchers, which specialize in regular, assault, and elite spiders, respectively. They activate briefly each time the transformer triggers. On the one… | — | |
| In-game event | Camp Gladii + Camp Successus Changes made in revision 8092: · Added Camp Gladii · Added Camp Successus · Fixed a bug that sometimes caused spiders to get stuck after they got caught in a trap. There are six big traps in Camp Gladii , half of which are active at any one time. Every 15 seconds they switch over to the other half. Although the camp has no armament, it is easily defendable if you keep moving and watch the timer… | — | |
| In-game event | Camps Vigilantia & Nivium + more clothing Changes made in revision 8089: · Added Camp Vigilantia · Added Camp Nivium · Added leg straps Köln · Added leg straps London · Added arm band Milano · Added arm band London Camp Vigilantia is defended by three small but very powerful resonators. Using them effectively isn't always easy, but when you do, they can be devastating. If something goes wrong, you can try to get some distance from the… | — | |
| In-game event | Camp Pruniæ + more clothing Changes made in revision 8079: · Added Camp Pruniæ. · Added punk-style belt. · Added leg straps "Milano". · Added leg straps "Madrid". · Defense units now have a grey name & outline when they are inactive due to cooldown. · The reticle for precision turrets is now significantly larger so it's not as easy to lose sight of in the heat of battle. · Fixed a bug that made the health bar sometimes sh… | — | |
| In-game event | Camp Famis Changes made in revision 8068: · Added Camp Famis · Added punk-style wristbands · Fixed a bug that sometimes prevented spiders from taking damage when they get teleported into an area attack (like energy flash, frost shock, blast wave, etc). The defense of Camp Famis consists of three jump pads, each connected to a group of three fetchers. Whenever you use a jump pad, the associated fetchers ar… | — | |
| In-game event | Camps Vaporum, Lapidis, and Agri Changes made in revision 8064: · Added Camp Vaporum · Added Camp Lapidis · Added Camp Agri Camp Vaporum offers four time bubbles, each surrounded by six frost shocks. The time bubbles are activated by entering, but switch off automatically after 10 seconds. A bubble switching off, however, activates the frost shocks, which suggests two different strategies. On the one hand, it makes sense to tr… | — | |
| In-game event | Camps Insularum, Sanitatis, and Odii Changes made in revision 8061: · Added Camp Insularum · Added Camp Sanitatis · Added Camp Odii The hilly terrain around Camp Insularum is defended by three thermal turrets and two transformers. Since the turrets remain active for 10 seconds after exiting, you can sometimes achieve combo effects, but that's not easy. You often encounter strong conquerors and throwers here, which makes it difficu… | — | |
| In-game event | Camp Medii + Camp Fecunditatis Changes made in revision 8057: · Added Camp Medii · Added Camp Fecunditatis Camp Medii has two large traps, each lined with four thermal turrets. The traps are activated alternately every 30 seconds. If you've caught something big, the turrets come in handy. They are activated manually and shoot with extremely high firepower for 5 seconds. Their use must be carefully considered, however, becaus… | — | |
| In-game event | Camp Amoris + new neck band Changes made in revision 8053: · Added Camp Amoris · Added punk-style neck band Camp Amoris has a large amplifier that can be targeted by any projectile attack. There are three small fetchers within its range, which are activated by entering them. The fetchers are pretty quick, so be careful when using them. It's a powerful combination, but if you get overwhelmed, it can become useless out of a… | — | |
| Community | Myriavora nominated for the Indie of the Year Awards at IndieDB I have no idea how it happened, but somehow my game got voted into the top 100 for the Indie of the Year Awards at IndieDB. You can find it in the "released games" section under "third person shooter". There are no prizes connected to this, there is nothing to gain but fame and glory. However, Myriavora is a passion project, so recognition means a lot to me. Thank you to everyone who voted for… | — | |
| In-game event | Camp Putredinis Changes made in revision 8051: · Added Camp Putredinis · Improved character transition animations The terrain around Camp Putredinis is hilly and heavily forested. Three jump pads and three teleporters are scattered across the area. With the jump pads you can reach an enormous height, so they are ideal as an escape route after an attack. The teleporters, on the other hand, have a fairly short c… | — | |
| In-game event | Camp Siccitatis + new hairstyle Changes made in revision 8047: · Added Camp Siccitatis. · Added long, straight hairstyle. Camp Siccitatis has two lines of defense, one in the south and one in the north. At the foot of a steep slope you'll find two jump pads that are coupled to precision turrets. Using one of those jump pads not only causes a huge blast wave but also triggers the turret it is coupled to for 20 seconds. This is… | — | |
| In-game event | Camp Crisium Changes made in revision 8043: · Added Camp Crisium. · The grass around the spawn point is now a little shorter in all camps so it doesn't obscure the view. · The ears are now a bit thicker and no longer have any sharp edges when viewed from the front. · Sweat no longer darkens the ears excessively. · Scores are now displayed with a thousands separator for easier readability. · The leaderboard… | — | |
| Community | Play the demo, beat my highscore, get the game for free! The first ten players that beat my highscore by November 30, 2021 get the game for free! This is what you need to do: · Get the free demo right from the store page . Note that the IndieDB version does not qualify for this contest, because it doesn't have access to the leaderboard. · Create a character . If you've played the demo before, you may use your existing character. · Play in doomsday mo… | — | |
| In-game event | Camp Itineris + new hairstyles + new shoes Changes made in revision 8038: · Added Camp Itineris. · Added hairstyle "brush cut". · Added hairstyle "caesar cut". · Added clothing "milano shoes". · Added clothing "sneakers". · Made the ankle socks slightly smaller to better fit with the new shoes. · Improved projectile lighting performance, fixing occasional frame rate issues. · Fixed a bug that sometimes made the reticle stay after a prec… | — | |
| In-game event | Camp Felicitatis + new hair option Changes made in revision 8030: · Added Camp Felicitatis · Added hair silkiness slider · Added hairstyle "Afro 70" · Hairstyles now have more consistent names. · Fixed a bug that could, in rare cases, prevent fights from appearing on the world map in doomsday mode, especially in the demo. · Fixed a bug that sometimes caused faulty, useless paths to show up on the world map when playing doomsday… | — | |
| In-game event | Camp Sal + three new hairstyles Changes made in revision 8020: · Added Camp Sal · Added hairstyle "Mohawk" · Added hairstyle "Bob" · Added hairstyle "Pigtails" · Fixed a bug that sometimes caused the camera to be placed too close to the ground. · Fixed a bug that, under rare circumstances, could cause the terrain to be incorrectly lit. The defense of Camp Sal consists of three fetchers, one of which is activated in turn every… | — | |
| In-game event | Camp Honoris + improved character physics Changes made in revision 8005: · Added Camp Honoris. · Character physics no longer tends to behave chaotically at high speeds. · Character physics now generally produces more convincing animations. · All hairstyles now have physics (except bald and Ivy League). · Third-person camera now does a better job at keeping the character on screen. Camp Honoris is located between a forest and a steep sl… | — | |
| In-game event | Camp Procellarum + two new hair styles Changes made in revision 7997: · Added Camp Procellarum. · Added hair style "Rattail - Geralt". · Added hair style "Bald". · You can now modify character settings (like sex, skin tone, name, etc). · You can now adjust the thickness of enemy outlines. · Reduced the thickness of various range markers to achieve a more consistent style. · Character dash animation improved. · Fixed a bug that somet… | — | |
| In-game event | Camps Nimbi, Veris, and Frigoris Changes made in revision 7984: · Added Camp Nimbi · Added Camp Veris · Added Camp Frigoris The defense at Camp Nimbi consists of two pairs of precision turrets . One pair is on a hill on the northern edge of the camp, the other in a wood on the southern edge. Each pair consists of one thermal and one ice turret. They are all activated by entering and remain active for 60 seconds after exiting.… | — | |
| In-game event | Improved poison + camps Grandinis & Iridum Changes made in revision 7980: · Poison now causes temporary damage instead of slowing down movement · Added Camp Grandinis · Added Camp Iridum · Fixed battle screen showing incorrect reward summary under rare circumstances Watching some gameplay footage on YouTube made me realize that poison causing intoxication (slowing down movement) made the learning curve way too steep. When you're struggl… | — | |
| In-game event | Camps Ingenii + Mortis Changes made in revision 7975: · Added Camp Ingenii · Added Camp Mortis · Added an option to show poison puddles in purple to improve visibility · Added an avatar effect that indicates active dialysis Camp Ingenii is surrounded by dense forest that provides ample natural cover. You will likely need it as the defense is rather mediocre. It mainly consists of two ice turrets, which are located in… | — | |
| In-game event | Camp Oblivionis + Camp Autumni + jump pads! Changes made in revision 7971: · Added Camp Oblivionis · Added Camp Autumni, introducing jump pads · Made the rage bolt impact animation look a little nicer · The leaderboards on the main menu are now wider to provide more space for user names · Fixed doomsday replays mistakenly indicating unthreatened camps as battles on the world map · Adjusted the order of the leaderboard buttons in the char… | — | |
| In-game event | Camp Fulminu + Camp Caloris Changes made in revision 7957: · Added Camp Fulminu · Added Camp Caloris · Fixed intro cutscene not showing for camps that were first entered in Doomsday mode without fight Camp Fulminu is located in a small ravine. There is a time bubble embedded in a frost shock unit on each of the two slopes. They are all activated by entering. The Frost Shock will then fire automatically every 5 seconds. Th… | — | |
| In-game event | Camp Spumans + various improvements Changes made in revision 7953: · Added Camp Spumans · Spider AI improved · Camp network generator for Doomsday mode reworked · Improved lighting · Camera trajectory improved · Spider debris is a little smaller now · Inventory now hints at how to use the wardrobe Camp Spumans is located on a hill in a mountainous region. The terrain drops steeply on the south and east sides. The defense consists… | — | |
| In-game event | Camp Hiemalis + auto import of new camps Changes made in revision 7942: · Camp Hiemalis implemented · New camps now appear on the world map without starting a new journey · Dialysis unit now also removes pending intoxication · Touching down at high speed now blocks jumping a little bit longer to prevent accidental jumps more reliably Camp Hiemalis is located on the edge of a sequoia forest. The hilly terrain is well suited for gliding… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.