Changes made in revision 7971:




Camp Oblivionis has two powerful transformers (300% power per kill!) that can prove extremely helpful in combat. However, one specializes in regular, the other in assault spiders. The challenge is to separate the swarms as cleanly as possible and to distribute them accordingly to the transformers.
A manually operated fetcher is available for elite opponents. It has a relatively long cooldown of 30 seconds, so it should be used judiciously.





Camp Autumni introduces a new defense unit: the jump pad. Simply step or land on the indicated area to use it. The pad creates a shock wave that sends you high into the air and burns nearby spiders!
It's the combination of a defensive and an offensive component that make jump pads a lot of fun. I like to lure large groups of spiders to a pad. Once they're in place, I plummet down, bounce off the pad, and watch the group burst into flames while I fly to safety. It's hilarious when it works! But there are two things to watch out for.
First, when you land on the pad, you get ground contact and are therefore vulnerable for a brief moment. Poison puddles in particular can spoil the fun.
Second, you also receive a horizontal push in the direction of movement. So, when entering the pad, make sure you're heading towards an area you actually want to be.
