OpenTTD
Playing now
341−162 vs. yesterday
11%of peak
All-time peak
3,196Apr 2021
Playing now
341−162 vs. yesterday
All-time peak
3,196Apr 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | An update on Steam changes for OpenTTD I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn't provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been "… | — | |
| Community | Changes to OpenTTD distribution on Steam OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released… | — | |
| Game update | OpenTTD 15.2 released Hopefully the last bug fix release in this series, OpenTTD 15.2: · Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1. · Crash on start up on mac OS with 2x or more interface scaling. · And a few fixes for various crashes reported in 15.1.; see the full changelog for more details. If you find any more bugs, please report them here . · Changelog · Bug tracker · Questions an… | — | |
| Game update | OpenTTD 15.1 released Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes. Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include: · Trees grow on partially-snowy tiles again · Town cargo graphs show correct dates · The online content list no longer loses name and version at some font sizes · A variety of other bugfixes, including a critical… | — | |
| Major update | OpenTTD 15.0 released New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: · Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead · Island maps can be surrounded by infinite water instead of void · Rivers can end in wetlands if unable to reach sea · Bridges can be placed over stations and road sto… | — | |
| Game update | OpenTTD 15.0-RC4 released Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate. We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings. As always, if you spot any more bugs, please report them he… | — | |
| Game update | OpenTTD 15.0-RC3 released Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15. Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please report them here . If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check… | — | |
| Game update | OpenTTD 15.0-RC2 released We have now released 15.0-RC2, the second release candidate for the upcoming release. You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good ch… | — | |
| Game update | OpenTTD 15.0-RC1 released Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report. If you've already… | — | |
| Game update | OpenTTD 15.0-beta3 released Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include: · Bridges can now be built over stations (NewGRF stations must be updated to support this) · \ Bridge GRFs can now have pillar information, so that a pillar can be skip… | — | |
| Game update | OpenTTD 15.0-beta2 released April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: · Snow-covered rocks are now visible · Steep hills from map generation or heightmap import now get extra rocks · Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can b… | — | |
| In-game event | OpenTTD 15.0-beta1 released Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lot less bugs. To be a bit less vague, here are some of the highlights: · Improved picker windows for stations/waypoints/objects/and more. Oh, and that does include road waypoints.… | — | |
| Game update | OpenTTD 14.1 released Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you've found some bugs, and we've done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder an… | — | |
| Major update | OpenTTD 14.0 released Welcome to 14.0! OpenTTD's first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet? Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn't. There are so many new goodies in 14.0, that I don't even know where to start! Let's go ov… | — | |
| Game update | OpenTTD 14.0-RC3 released Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped . You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracker * Questions and player support ( Discord ) | — | |
| Community | Blog: Timekeeping I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories. But as the years have passed, so do their eyes pass over me, to eye curiously my replacements. Will you try the new style, ma’am? It’s so much better than that old thing. I’ve watched my friends grow old and die.… | — | |
| Game update | OpenTTD 14.0-RC2 released OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated! You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracke… | — | |
| Community | Blog: Survey & HTTPS & Infra With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related changes. Time to chat about this for a bit. Read the full story here . | — | |
| Community | Blog: How the sausage is made, or: How OpenTTD is developed Ever wondered how a new OpenTTD release is made? How we decide what features to include and what to reject or how some people seem to know the "future" before you? Curious what it means that OpenTTD is Open Source? Or maybe you've even wondered what it takes to get your idea included in OpenTTD? Read the full story here . | — | |
| Community | Blog: Happy 20th birthday OpenTTD! Can you believe it? It's been 20 years since OpenTTD 0.1 was released! Time really does fly. Read the full story here . | — | |
| Community | Blog: Social Integration Always wanted to know what kind of OpenTTD game your friends are playing on Steam, Discord or GOG Galaxy? You finally can! Read the full story here . | — | |
| Community | Blog: New ship pathfinder. Goodbye buoys! OpenTTD 14.0 comes with a new ship pathfinder which allows ships to travel great distances without the use of buoys. Gone are the days of long strings of buoys and convoluted ship orders. Using ships is now as hassle-free as the other modes of transport. Just add the destination and send the ship on its way! Read the full story here . | — | |
| Game update | OpenTTD 14.0-RC1 released It's getting hot for OpenTTD 14 with the release of the first Release Candidate. This means that we're now focusing on fixing the remaining bugs and are not adding any new features anymore. One final feature that got in at the last minute is custom number format and abbreviations used in many Asian languages. We fixed a lot of bugs, too. Full details: You can find this beta under the "testing"… | — | |
| Community | Blog: TrueType fonts for OpenTTD How do you update a 30-year old pixel font to make it more suitable for today? The pixel-art OpenTTD fonts are iconic, but were designed for 640x480 CRT monitors rather than today's 4k monsters. Without the horizontal smoothing of CRT scanlines, modern pixel-perfect rendering and 2x or 4x upscaling of the old bitmap/sprite-based fonts makes the text jagged and hard to read. Read the full story… | — | |
| Community | Blog: Don't get your buses in a bunch Have you ever waited for a late bus, and then two arrived at once? This is called " bus bunching ," and I bet you've seen it happen in OpenTTD -- and not just with buses. For years, players have requested an easier way to keep vehicles with shared orders spaced out along their route. In OpenTTD 14, we've added one. Read the full story here . | — | |
| Game update | OpenTTD 14.0-beta3 released Well, third time's the charm, or so they say. So let's try this again, shall we? With beta 3, we've restored the cargo types that went missing in the sub-artic and tropical climates. We've also included fixes for various other issues which are listed in the full changelog linked below. Thanks to the reports made by many of you, we could solve the issues quickly. But never fear if you've missed… | — | |
| Game update | OpenTTD 14.0-beta2 released You found some bugs in the beta1-release, and we found a new beta. With this update, you can now safely signal to your hearts content again. The full changelog is linked below. Problems like this are exactly why we need you to test the game. Carry on playing the game, and please report any issues you find. And don't forget to watch this space for more information on OpenTTD 14. With the start o… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.