OpenTTD
Playing now
571−33 vs. yesterday
18%of peak
All-time peak
3,196Apr 2021
Playing now
571−33 vs. yesterday
All-time peak
3,196Apr 2021
| Published | Title | Build |
|---|---|---|
| OpenTTD 16.0-beta2 released Bugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: · The game no longer crashes when switching between road and tram toolbars. · Depots can now be built under (very tall) bridges. · The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. · Various other fixes and improvements, see the fu… | — | |
| OpenTTD 16.0-beta1 released We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release. The first beta of OpenTTD 16 is now available with a host of new features including: · Trains can now drive backwards! ( read more ) · Multiplayer companies can be set to allow anyone to j… | — | |
| OpenTTD 15.3 released It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: · Don't desync multiplayer clients when a train crashes · When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole… | 22650649 | |
| OpenTTD 15.2 released Hopefully the last bug fix release in this series, OpenTTD 15.2: · Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1. · Crash on start up on mac OS with 2x or more interface scaling. · And a few fixes for various crashes reported in 15.1.; see the full changelog for more details. If you find any more bugs, please report them here . · Changelog · Bug tracker · Questions an… | — | |
| OpenTTD 15.1 released Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes. Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include: · Trees grow on partially-snowy tiles again · Town cargo graphs show correct dates · The online content list no longer loses name and version at some font sizes · A variety of other bugfixes, including a critical… | — | |
| OpenTTD 15.0 releasedmajor New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: · Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead · Island maps can be surrounded by infinite water instead of void · Rivers can end in wetlands if unable to reach sea · Bridges can be placed over stations and road sto… | — | |
| OpenTTD 15.0-RC4 released Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate. We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings. As always, if you spot any more bugs, please report them he… | — | |
| OpenTTD 15.0-RC3 released Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15. Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please report them here . If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check… | — | |
| OpenTTD 15.0-RC2 released We have now released 15.0-RC2, the second release candidate for the upcoming release. You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good ch… | — | |
| OpenTTD 15.0-RC1 released Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report. If you've already… | — | |
| OpenTTD 15.0-beta3 released Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include: · Bridges can now be built over stations (NewGRF stations must be updated to support this) · \ Bridge GRFs can now have pillar information, so that a pillar can be skip… | — | |
| OpenTTD 15.0-beta2 released April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: · Snow-covered rocks are now visible · Steep hills from map generation or heightmap import now get extra rocks · Houses can be individually placed by players in the scenario editor and (if enabled) in-game, and can b… | — | |
| OpenTTD 14.1 released Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you've found some bugs, and we've done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder an… | — | |
| OpenTTD 14.0 releasedmajor Welcome to 14.0! OpenTTD's first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0. And boy, what a release it is. Do I dare to say: this has been the biggest release yet? Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn't. There are so many new goodies in 14.0, that I don't even know where to start! Let's go ov… | — | |
| OpenTTD 14.0-RC3 released Features: added. Gameplay: improved. Bugs: squashed. Final testing pre-release: probably, unless time is accidentally stopped . You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracker * Questions and player support ( Discord ) | — | |
| OpenTTD 14.0-RC2 released OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes. Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated! You can find this beta under the "testing" beta in Steam. * Changelog * Bug tracke… | — | |
| OpenTTD 14.0-RC1 released It's getting hot for OpenTTD 14 with the release of the first Release Candidate. This means that we're now focusing on fixing the remaining bugs and are not adding any new features anymore. One final feature that got in at the last minute is custom number format and abbreviations used in many Asian languages. We fixed a lot of bugs, too. Full details: You can find this beta under the "testing"… | — | |
| OpenTTD 14.0-beta3 released Well, third time's the charm, or so they say. So let's try this again, shall we? With beta 3, we've restored the cargo types that went missing in the sub-artic and tropical climates. We've also included fixes for various other issues which are listed in the full changelog linked below. Thanks to the reports made by many of you, we could solve the issues quickly. But never fear if you've missed… | — | |
| OpenTTD 14.0-beta2 released You found some bugs in the beta1-release, and we found a new beta. With this update, you can now safely signal to your hearts content again. The full changelog is linked below. Problems like this are exactly why we need you to test the game. Carry on playing the game, and please report any issues you find. And don't forget to watch this space for more information on OpenTTD 14. With the start o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 10:20 | No patch notes · unannounced build | 25165053 | nightly | 4 | — |
| 5 Sep 2026 | Sat | 09:13 | No patch notes · unannounced build | 25139127 | nightly | 4 | — |
| 4 Sep 2026 | Fri | 09:49 | No patch notes · unannounced build | 25120990 | nightly | 4 | — |
| 3 Sep 2026 | Thu | 09:52 | No patch notes · unannounced build | 25098921 | nightly | — | — |
| 12 Jul 2026 | Sun | 13:40 | No patch notes · unannounced build | 24170576 | testing | — | — |
| 4 Apr 2026 | Sat | 21:09 | No patch notes · unannounced build | 22650836 | 15.1 | — | — |
| 4 Apr 2026 | Sat | 21:07 | No patch notes · unannounced build | 22650825 | 15.2 | — | — |
| 4 Apr 2026 | Sat | 21:04 | No patch notes · unannounced build | 22650608 | 15.3 | — | — |