Nadir
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | EA Update #6 and Release Date! Hello sinners! We have multiple good news for you today. First and foremost, we can proudly announce Nadir will officially leave Early Access on February 7th ! Yeah, you saw that right, it’s Tuesday next week! During the EA we almost doubled the content of the game, reworked many systems and mechanics, and rebalanced most of the abilities and enemies… more than once. Now it’s time to raise the… | — | |
| Major update | EA Update #5 – Flames of Heresy Sinners! The time has come! The time to face the deepest circle of hell: Heresy . EA Update #5 is live and we’re almost at the end of the road with the Early Access development. Next week we’ll officially announce the full release date ! New boss and enemies Challenge the lord of all Evil on the throne: Lucifer the Lightbringer , ruler of Hell! He commands the demons and monsters to join togeth… | 10408639 | |
| Steam news | EA Update #5 – New enemies available on beta branch! Sinners! The next Update #5 is going to be live next week, but you can access it today via our BETA branch (see below for more details)! New sin – Heresy The time has come! The time to challenge the lord of all Evil on the throne: Lucifer the Lightbringer , ruler of Hell! He commands the demons and monsters joined together under the banner of the Sin of Heresy . Twelve new enemies, two elite en… | — | |
| In-game event | Nadir on Steamdeck! Hello sinners! Explore Depths of Hell on handheld devices! As you might know, since the release of Steamdeck last year, Valve is busy reviewing all the submitted games to ensure their compatibility with this amazing handheld. We're stuck in the queue too, but after completing the implementation of full controller support and extensive internal tests, we're proud to inform you Nadir is fully pla… | — | |
| Major update | EA Update #4 – New playable character! Hello sinners! Update #4 is finally live! We would like to welcome a new member of the hellish family – Hernan Cortés – as 3rd playable character, representing the Sin of Greed ! Who would have thought that killing millions of people and destruction of a whole civilization would not grant you redemption? Definitely not Hernan Cortés! There's no hope for this famous conquistador, and our boy kno… | — | |
| In-game event | EA Update #4 – New playable character available on beta branch! Hello sinners! The next Update #4 is going to be live next month, but you can access it today via our BETA branch (see below for more details)! Hernan Cortés In this update, we would like to welcome a new member of the hellish family – Hernan Cortés – as 3rd playable character, representing the Sin of Greed ! Who would have thought that killing millions of people and destruction of a whole civi… | — | |
| Major update | EA Update #3 – Rewards & Progression Overhaul Hello Sinners! We have another huge update for you! Fully overhauled progression, endless mode, gamepad support, and much more await your arrival. Let's get into the details! New progression After analysing the feedback we've got from our players on our official Discord we decided to improve the approach to the meta progression of the game. It became clear to us that the following upgrades shou… | — | |
| Major update | EA Update #2 - Dive into the Circle of Desire! Hello, Sinners! First of all, thank you for all of the positive feedback and constructive criticism that you're sharing with us! The game's reception has blown us away. The immense support that you have shown us will allow us to develop Nadir further much more quickly than we expected. Before we moved on to working on new additions to the game our top priority was to provide the most important… | 9968027 | |
| In-game event | EA Update #1 - Balance improvements and fixes! Hello, Sinners! We are happy to present to you the first update of Nadir after the Early Access release. We carefully gathered your initial feedback through the weekend and prepared the first batch of smaller fixes and translation improvements. Additionally, we were able to address some cards and enemies' balance. Thank you for your reports, reviews, and suggestions - we are happy to see so man… | — | |
| In-game event | Day 1 Hotfix Hello, Sinners! We are catching our breath after the release. Everything seems to be pretty smooth so far, but we still found a couple of issues to solve and improvements to make. So, we have a hotfix for you to make your experience better! · Fixed Feaster from Afar encounter · Fixed text staying on top of a card in the Crafting menu (card editing option) · Fixed map nodes playing their sounds… | — | |
| Steam news | Early Access is Available NOW! Hello, sinners! We are proud to share with you the Early Access version of Nadir! You can finally try out all the hell circles that we prepared, with dozens of new enemies, cards, and Damneds. You are also getting access to a second playable character - Vlad Tepesh! Start your journey now, and join us on the further development of Nadir! On the occasion of the Early Access release, we have a br… | — | |
| Announcement | Release on November 8th! Greetings, Sinners! We're hellishly delighted to announce: Nadir: A Grimdark Deckbuilder is being released on Steam & GoG on November 8th! In Nadir, you descend to Hell in a form of an avatar of a Deadly Sin and fight Demons in roguelike card battles, collect loot to build your base, and expand your Underworld Kingdom. On the way down, you can create unique decks, unlock new Sins to play with,… | — | |
| Steam news | Halloween in Nadir! Greetings, everyone! Autumn leaves cover the roads leading to hell. Nights are darker and lengthy, allowing the Filth to crawl out and disturb the land of the living. All those abominations you can meet on your way down are coming from the depths. But in the depths, there are still a few heroes who fight to ward off the ghosts of the forgotten. In Nadir's Demo, we are joining the celebration of… | — | |
| In-game event | Update! Work in Progress insight and hotfixes Hello, everyone! A new update for Nadir’s Demo just went live. We polished some of the systems in the game and introduced a few bug fixes to found and reported issues. Thank you for playing the new build and sharing your feedback and reports via our official Discord! We are happy to continue our work on the game, and we have prepared a neat work-in-progress insight to show you some more improve… | — | |
| Major update | Double Cards Crafting Update is Live! The biggest update of Nadir’s Demo is already here! We’ve spent a lot of time and effort to bring you, what we believe to be the best version of our game! A lot has changed so let’s take a look at all of the new and updated features: Double Cards The highlight of this update, double cards bring a lot of new features with them. But let’s take a closer look at the cards themselves. From now on ea… | 9522068 | |
| Community | Video Devlog - Double Cards & Cards Crafting! Hello Sinners! In the most recent update , we have presented a roadmap telling you what features you can expect in the near future to be added to Nadir! Today, we are explaining further the Double Cards feature, and showing the possibility to craft your own cards! Check the video below, and be sure to add the game to your Wishlist! | — | |
| Community | Development Roadmap Hello Sinners! It’s been almost 5 months since the release of the free Prologue to Nadir! Over this time, you amazed us with your reception of the game – we’re heading towards 90% of positive reviews! We used your priceless feedback to improve the Prologue by releasing 2 updates so far: New Enemies Abilities Damnation Update Now we’re working on another update, much bigger and groundbreaking th… | — | |
| Community | Work In Progress Insight - Double Cards! Prepare for trouble… and make it double! Full image We present you with a WIP insight into our upcoming feature - Double Cards! Two different outcomes are enclosed in a single card . Playing a Double Card on a Profanum (Red) Stella will give you a red card effect, and playing the same card on Sacrum (blue) Stella will trigger a blue card effect! Simple as that! Join our Discord , see Double Car… | — | |
| Major update | Damnation Update Sinners! The time has come for you to revisit the cursed city of Nadir once again. Out of the depths of Hell, raises the updated and extended Demo of our hellish deck builder! For those who haven't had a chance to play our game yet – In Nadir, you will embark on a roguelike adventure influenced by Dante's Divine Comedy. You’ll face powerful demons, build your deck, and progress the Deadly Sins… | — | |
| Community | Damnation Update Sinners! Brace yourself, as the wait is coming to an end. Very soon, you’ll be able to walk the cursed streets and halls of Nadir in an updated and extended Demo of our hellish deck builder. Today we offer you an exciting sneak peek of what’s to come. Introducing Soulshards In the form of a new currency comes a new mechanic – Soulshards. These valuable pieces of your defeated foes are granted w… | — | |
| Community | Devlog #12 – Character progression Welcome back, Sinners! You seem to have grown a little since the last time we met. Perfect! Today, we are here to talk just about that. No card left behind! You know the feeling when every few encounters, your once powerful attack instead of beheading your foes, now just tickles them? Or when your supposedly mighty set of armor gets shredded, as if it was a mere cardboard box? Yeah, that’s the… | — | |
| Community | Devlog #11 – everything OP! Sinners! Last week we started a little tour around Circles of Wrath and its lovely denizens. Time for the second round! Chain effect The horny (as in: corneous) fella below is the Acolyte of Wrath . Ace up his sleeve is the Chain effect . What it does, you ask? Well, usually when you throw a card on a stela, the stela launches its written effect or two and turns around, indicating the turn is o… | — | |
| Community | Devlog #10 – new demons! Greetings, fellow Sinners! This week we’ll have a little detour from the grand systems and mechanics diary to give you a quick look at the new pack of monsters we’re currently implementing into the game. Circles of Wrath After the Prologue, some of you were asking us, will there be some more “proper” demons in Hell, with horns and spikes, and all? The answer is: well, duh! So I want to show you… | — | |
| Community | Devlog #9 – Deck Binding, 2nd approach We start here where we left off in the previous devlog . We had a working paper prototype with a simple action-reaction loop. Now was the time to start implementing it. At that point in development, we still worked within a classic turn-based scheme. You have a hand-drawn at the start, you play the cards on either you or the enemy, the stelas turn around until you feel you’re done or out of car… | — | |
| Community | Devlog #8: Deck Binding, the first approach Greetings, fellow Sinners! Designing Nadir's unique fight mechanic was a real pickle, as previous devlogs might tell you. The last time we visited the wretched designer’s room, there was a brilliant-at-first-sight-but-not-really Threat Counter feature flushed down the toilet. The pickle Now what? At this stage we’re pretty depressed about our design skills, throwing away every original idea we… | — | |
| Community | Devlog #7 – Threat Counter a.k.a. "Fail Faster" Hello sinners! As you might remember from the previous devlog episode our initial idea to shake the canon of the genre was Threat Counter . In a nutshell, it was mana in reverse: you could spend as many points as you want, but the more you spent, the more powerful attack or skill the enemy will launch in response. It sounded both a simple enough alternative for the mana and something that would… | — | |
| In-game event | Demo Updated with New Enemies’ Abilities, WIP Sneak Peek & New Keyart! Fellow Sinners! Following your feedback, we have updated the Demo. We focused on improving the variability of the enemies' abilities to bring even more variety into the condensed experience of your journey through Hell. We also made a bunch of Quality of Life improvements, as listed below. And we hope you'll love our new keyart as much as we do! Gameplay improvements: The enemies got a number o… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.