Friki
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
11Mar 2022
Playing now
0+0 vs. yesterday
All-time peak
11Mar 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Added back one of the old boom box songs which is now a full song instead of a loop. (The remaining ones will return soon too!) · Added VOIP icon back when speaking. · Increased overall audio volume across the board. · Improved tent narrator voice, lowering pitch and slower read speed. · Improved boom box, will now shuffle to a new song when one has finished. · Fixed missing toilet lid sounds.… | — | |
| Game update | Hotfix - Added Lake Martin back to map selection. (was disabled due to last minute issues) - Fixed breathing and heart beat playing on dead players. - Fixed generic death animation not playing. | — | |
| Major update | UE5 Foundational Update Maps General - Many rooms across all maps have been resized to be more realistic. - Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms) - Most textures have been replaced or tweaked to improve graphics overall. - All furniture, decorations, and spawn points have been completely rebuilt. - Global illumination and reflections are now using Lumen. Increa… | — | |
| Game update | New Characters Hello everyone! This update we've overhauled player characters models and animations! Update Notes: · Added and replaced all 6 player characters · Added 1 new super natural character · Added new idle, walk, and strafe animations · Fixed misaligned feet in third person animations · Fixed Lower body animation not blending correctly when holding an item · Fixed multiple holdable poses · Fixed miss… | — | |
| Game update | Story Improvements This update introduces new story content, complete with different handwriting styles as well as a first-person cutscene when entering a case with an auto-skip option. Along with these new features, we've also made improvements to events, lootable notes, task clues, and more. Update Notes: · New story content and handwriting styles for TV, notes, and clues · First-person intro cutscene with auto… | — | |
| Game update | Gameplay Improvements Patch Notes: · Added highlight to more interactables · Added first person hands tablet open/close animation · Added new first person arms · Adjusted ghost kill animation · Adjusted events to trigger near player instead of around the house · Adjusted interactable highlight thickness · Adjusted crouch cooldown · Adjusted plane volume in Litchfield · Improved footstep and sprint sounds · Improved… | — | |
| Game update | Ambience Update Patch Notes: · Added new ghost presence event · Added camera shake when near the ghost while it's actively moving · Added ghost strangle kill sequence · Added new ghost sprint animation · Added new physic objects · Added a variety of new physic object sounds · Added low health screen fx | — | |
| Game update | Horror Atmosphere Improvements Patch Notes: · Added reverb when entering map interiors · Added metallic ambient sounds · Added breathing states for players, breathing will intensify based on psychosis level · Added stamina cooldown sound · Optimized unnecessary replication · Ceiling lights will appear less bright · Fixed instances where a player's camera can get stuck after interacting with the safe task · Fixed and improved… | — | |
| Game update | Dynamic Environment Update Patch Notes: · Added dynamically spawning blood, writing, and corpses that appear based on task rooms or during ghost hunts · Added new logo start screen · Added smart phone ambient object · Added new tablet notification, replaces task completion notification · Ghost footsteps are now similar to player footsteps, and change based on the material being walked on · Additional ambient sound tweaks… | — | |
| Game update | UI & Sound Improvements Patch Notes: · Added ability for cabinets and drawers to open and close on their own · Added "objectives" button in the lobby menu that toggles daily objectives list · Added new UI style for server browser, lobby, map selection and shop · Adjusted volume for door, cabinet and drawer interaction · Adjusted ghost sounds with new variety · Adjusted ambience audio with a new roomtone and sounds · G… | — | |
| Game update | Horror Update Hello Everyone! Today's update introduces an improved ghost event, initial lobby decorating functionality and a handful of fixes! What's New We've improved the stalking event by adding new audio cues, flickering lights, screen fx, and more! As of the next few updates we'll be improving many aspects of the horror and other gameplay features. Expect to see new sounds, events, animations and more!… | — | |
| Game update | Gameplay Improvements Added chance ghost attack after appearing in a room. · Added the ability for the ghost to hide doors during a stalk event. · Added chance butterfly event when entering the house for the first time. · Added objective text per clue. · Adjusted ritual debris platforms to be more forgiving. · Fixed teddy bear task clues. · Fixed some instances where a player's vault can wipe. · Fixed ghosts disappe… | — | |
| Game update | Minor Improvements 2 Fixed issue with rewards sometimes not being properly given Fixed all players returning to lobby when only one player has died (Multiplayer) Fixed missing tent on Independence Street. (Broke last patch) | — | |
| Game update | Minor Improvements Added Crucifix use animation and FX · Improved held item visibility in complete darkness · Improved Performance and handling for grabbable items · Improved ghost animations · Improved locations in litchfield and old mill to run away from the ghost · Improved grabbable item collision · Fixed ghost sometimes not attacking in multiplayer | — | |
| Game update | Ritual Fixes Patch Notes: · Fixed traveling to ghost realm causing player to be stuck in place in certain levels · Fixed exterior door vanish event · Fixed suburban level exterior doors pivot points · Fixed AI pathing in certain levels · Adjusted player character animations | — | |
| Major update | Ritual Update Part 1 Our next big update is finally out, with it bringing a new endgame experience, additional gameplay improvements, bug fixes and more! Introducing: The Ghost Realm A new location has been added, where a majority of the ritual takes place. Though the FIB is unaware how to travel to it, they're sure you can figure it out. After being transported into this mysterious area, you'll face the final conf… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.