Friki
Playing now
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All-time peak
11Mar 2022
Playing now
0+0 vs. yesterday
All-time peak
11Mar 2022
| Published | Title | Build |
|---|---|---|
| Hotfix Changes · Added corpses with medical items, and sage in the ghost realm. · Beartraps now only deal 60 damage instead of an insta-kill. · Regular Soul Seekers now deal 40 damage, was 80. · Soul Seekers now move around smoother and can overshoot targets. · Barricades now also spawn at the entrance of the temptation room (The one with the expensive vase) after triggering the greed sequence. · Lobb… | 13792989 | |
| Ghost Realm Updatemajor New Features Flashbacks · Coming across tasks has become more interesting with the introduction of a new guide. When entering an area that contains an important object, an ethereal spirit will lead you to it. · When completing major tasks or coming across important objects, a flashback sequence will now playout in the area to visually tell the story of the event. This has been a feature we've w… | — | |
| Inspection Updatemajor New Features Inspection System · Some objects such as boxes, books, and picture frames can now be inspected in the world to find hidden keys, codes, or even loot items. Inspecting an object moves it in front of the player's view, and allows the player to orbit around it. · Use the keys and codes found while inspecting to unlock tasks objects such as the safe, lockbox, and puzzle box. · Task obj… | — | |
| Patch Added back one of the old boom box songs which is now a full song instead of a loop. (The remaining ones will return soon too!) · Added VOIP icon back when speaking. · Increased overall audio volume across the board. · Improved tent narrator voice, lowering pitch and slower read speed. · Improved boom box, will now shuffle to a new song when one has finished. · Fixed missing toilet lid sounds.… | — | |
| Hotfix - Added Lake Martin back to map selection. (was disabled due to last minute issues) - Fixed breathing and heart beat playing on dead players. - Fixed generic death animation not playing. | — | |
| UE5 Foundational Updatemajor Maps General - Many rooms across all maps have been resized to be more realistic. - Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms) - Most textures have been replaced or tweaked to improve graphics overall. - All furniture, decorations, and spawn points have been completely rebuilt. - Global illumination and reflections are now using Lumen. Increa… | — | |
| New Characters Hello everyone! This update we've overhauled player characters models and animations! Update Notes: · Added and replaced all 6 player characters · Added 1 new super natural character · Added new idle, walk, and strafe animations · Fixed misaligned feet in third person animations · Fixed Lower body animation not blending correctly when holding an item · Fixed multiple holdable poses · Fixed miss… | — | |
| Story Improvements This update introduces new story content, complete with different handwriting styles as well as a first-person cutscene when entering a case with an auto-skip option. Along with these new features, we've also made improvements to events, lootable notes, task clues, and more. Update Notes: · New story content and handwriting styles for TV, notes, and clues · First-person intro cutscene with auto… | — | |
| Gameplay Improvements Patch Notes: · Added highlight to more interactables · Added first person hands tablet open/close animation · Added new first person arms · Adjusted ghost kill animation · Adjusted events to trigger near player instead of around the house · Adjusted interactable highlight thickness · Adjusted crouch cooldown · Adjusted plane volume in Litchfield · Improved footstep and sprint sounds · Improved… | — | |
| Ambience Update Patch Notes: · Added new ghost presence event · Added camera shake when near the ghost while it's actively moving · Added ghost strangle kill sequence · Added new ghost sprint animation · Added new physic objects · Added a variety of new physic object sounds · Added low health screen fx | — | |
| Horror Atmosphere Improvements Patch Notes: · Added reverb when entering map interiors · Added metallic ambient sounds · Added breathing states for players, breathing will intensify based on psychosis level · Added stamina cooldown sound · Optimized unnecessary replication · Ceiling lights will appear less bright · Fixed instances where a player's camera can get stuck after interacting with the safe task · Fixed and improved… | — | |
| Dynamic Environment Update Patch Notes: · Added dynamically spawning blood, writing, and corpses that appear based on task rooms or during ghost hunts · Added new logo start screen · Added smart phone ambient object · Added new tablet notification, replaces task completion notification · Ghost footsteps are now similar to player footsteps, and change based on the material being walked on · Additional ambient sound tweaks… | — | |
| UI & Sound Improvements Patch Notes: · Added ability for cabinets and drawers to open and close on their own · Added "objectives" button in the lobby menu that toggles daily objectives list · Added new UI style for server browser, lobby, map selection and shop · Adjusted volume for door, cabinet and drawer interaction · Adjusted ghost sounds with new variety · Adjusted ambience audio with a new roomtone and sounds · G… | — | |
| Horror Update Hello Everyone! Today's update introduces an improved ghost event, initial lobby decorating functionality and a handful of fixes! What's New We've improved the stalking event by adding new audio cues, flickering lights, screen fx, and more! As of the next few updates we'll be improving many aspects of the horror and other gameplay features. Expect to see new sounds, events, animations and more!… | — | |
| Gameplay Improvements Added chance ghost attack after appearing in a room. · Added the ability for the ghost to hide doors during a stalk event. · Added chance butterfly event when entering the house for the first time. · Added objective text per clue. · Adjusted ritual debris platforms to be more forgiving. · Fixed teddy bear task clues. · Fixed some instances where a player's vault can wipe. · Fixed ghosts disappe… | — | |
| Minor Improvements 2 Fixed issue with rewards sometimes not being properly given Fixed all players returning to lobby when only one player has died (Multiplayer) Fixed missing tent on Independence Street. (Broke last patch) | — | |
| Minor Improvements Added Crucifix use animation and FX · Improved held item visibility in complete darkness · Improved Performance and handling for grabbable items · Improved ghost animations · Improved locations in litchfield and old mill to run away from the ghost · Improved grabbable item collision · Fixed ghost sometimes not attacking in multiplayer | — | |
| Ritual Fixes Patch Notes: · Fixed traveling to ghost realm causing player to be stuck in place in certain levels · Fixed exterior door vanish event · Fixed suburban level exterior doors pivot points · Fixed AI pathing in certain levels · Adjusted player character animations | — | |
| Ritual Update Part 1major Our next big update is finally out, with it bringing a new endgame experience, additional gameplay improvements, bug fixes and more! Introducing: The Ghost Realm A new location has been added, where a majority of the ritual takes place. Though the FIB is unaware how to travel to it, they're sure you can figure it out. After being transported into this mysterious area, you'll face the final conf… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Mar 2024 | Wed | 02:54 | Hotfix | 13792989 | public | 1 | — |