Recon Control
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4Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
415 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 1.1.5 AI Improvements Hey guys! Today's patch 1.1.5 includes the following: · Enemy patrols at the late game now don't follow the player's squad and stick to their rally points unless your fighters attract their attention. · Enemies now avoid initially locked doors until those doors are in their line of sight. · Improved AI behavior when chasing fighters climbing walls. Previously, enemies would get stuck in place b… | — | |
| Major update | Tutorial And Missions Overhaul Hey people! Here comes the first major update. Tutorial screen There is a help screen that includes a few pages with essential tips. I hope it will help new players get into the game smoothly. Missions overhaul Watching how streamers and YouTubers play, I've got a few ideas on how to improve the level design. I've added additional passages, rooms, and new random enemy positions on almost every… | — | |
| Community | Operation Crossfire Wishlist Now Hey guys! As some of you already might know, I'm working on new content in a form of the free DLC. The new operation Crossfire will bring 9 challenging missions along with new weapons and equipment. More screenshots are available on the DLC store page here: It's very important for me that you guys wishlist and follow the DLC page. Also, it would be cool if you could spread the word across socia… | — | |
| In-game event | Patch 1.0.4 And Future Plans Hey people! I'm reading reviews and community discussions, so no one will be left unheard. However, not everything is possible to implement, especially in a short time. Currently, I'm mostly working on a Tutorial feature. But I'll try to bring a little by little minor stuff which you've asked for. Along with that, I've already started work on new content. I'll give you more info when the time c… | — | |
| In-game event | Patch 1.0.3 Game Balance Hey, guys! I see a lot of feedback related to the game difficulty. So I've prepared one more balance patch. · The experience rewards have been increased (campaign restart is required). But keep in mind that you won't be able to open all skills for one fighter. You anyway need to choose a specialization. This is by design and will stay so. · Starting missions for each campaign were redesigned a… | — | |
| Game update | Patch 1.0.2 AI, UI, Balance Hey, guys! Here is the next patch. I hope it will make your play-through smoother. Balance: · The equipment tier of enemy patrols was reduced for the first campaign. Most of them now wield pistols or SMGs. But some still have AKs. AI: · Added more variety in behavior across enemy factions. Thugs are much easier now to flush out of their positions. Army and Spec Ops tend to hold their ground mor… | — | |
| Game update | Patch 1.0.1 Custom Operator Names Hey, fighters! Based on your precious feedback I've managed to assemble the first quick patch. Features: · You can now give custom names to your operators. For that, you need to open the loadout menu and press the edit button (top right corner). Balance: · Increased amount of money given on campaign start. 1500$ for Normal mode and 3000$ when playing Ironman. · Reduced amount of enemy patrols f… | 7662857 | |
| Steam news | Recon Control Is Now Available! Hey everyone! Glad to inform you the day has finally come! The 3 years of development journey have almost passed. And I would like to thank everyone who has helped me on that bumpy path! Let's jump into some turn-based combat! Your reviews and feedback are also much appreciated. Have a nice weekend! | — | |
| Community | Partnership with the GrabTheGames Hey people! I would like to announce the partnership of Recon Control with the publisher GrabTheGames. We are planning to bring translations for these languages: · Chinese (Simplified) · Czech · German · French · Italian · Japanese · Polish · Portuguese · Spanish · Turkish Along with that, I've got additional time to improve the game quality. Besides bug fixing, minor AI improvements, and game… | — | |
| Community | Dev Log #04 Hey people! I'm going to release a demo for the Steam games fest. And a full game release will be a few weeks later after the event. In the meantime, let me shed some light on the current development state. Last month I was mainly into two things which are UI and AI improvements. Loadout and skills menus now have team member's cards. And there is a list of the top 3 skills on every card. All of… | — | |
| Community | Dev Log #03 Hey people! Last month I've taken one week aside from actual development to work on a game trailer. Because it needs to be done anyway to release a game. Check it out if you haven't seen it yet. The second thing I've put time into is level design details. Now there are some new interior and roof tiles. After that, I had to pass through all levels again and make little improvements here and ther… | — | |
| Community | Dev Log #02 Hey people! Want to give you some insight into the progress I've made since the last dev log. Skill tree Added 6 more secret skills you can learn during a combat mission. Once you learn one you will be able to see information about it permanently (during the next playthroughs). "Carry weight" branch has been renamed into "Strength". Previously this branch provided only more carry weight capacit… | — | |
| Community | Dev Log #01 Hey everyone! I'm a solo indie developer and for the last two years, I've been working on my game called Recon Control. It is a turn-based tactics and 2D platformer hybrid. I've recently created a Steam page and want to share with you some related materials. Hope you find that interesting. And if you have any thoughts or criticism on it feel free to leave a comment. Soundtrack Listen to the gam… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.