Hey people!
Want to give you some insight into the progress I've made since the last dev log.

Added 6 more secret skills you can learn during a combat mission. Once you learn one you will be able to see information about it permanently (during the next playthroughs).
"Carry weight" branch has been renamed into "Strength". Previously this branch provided only more carry weight capacity and in my opinion, it was not worth the required skill points. A brand new "Strength" branch provides a few things at once: carry weight capacity, melee damage bonus, and increased grenades throwing distance.
Also, there are 3 new tasty skills:

I've assembled all missions into 3 campaigns. Still working on balance though. The first campaign probably will be easy for people who have played the alpha demo already. But the rest two will be pretty challenging.

Part of the items now is locked initially. To unlock them you need to pass missions and earn medals.
Added new medical items: