Idle Research
Playing now
77−19 vs. yesterday
1.6%of peak
All-time peak
4,750Aug 2022
Playing now
77−19 vs. yesterday
All-time peak
4,750Aug 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Idle Research Further Development News You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident. Steam Page At The Bottom Hey all, I have been able to get a lot more progress with Idle Research /2. I'd really like to provide at least a small demo during the Steam Idler Fest in February 3, 2025. Here are some screenshots to get you in the loop… | — | |
| Community | Idle Research 2 - Optional Survey Hey friends! Happy 4th of July to my American players, and happy Thursday to everyone else! I hope everyone is having a great week. As decided on my discord, I have decided to begin development on a new version of Idle Research. There's a lot of things that need to be remade from scratch, specifically project infrastructure and basic game features (Research, Crafting, etc.). I personally feel l… | — | |
| Community | Idle Research: Black Ice Steam Achievement REMOVED Hi friends, I have finally removed the steam achievement for the Black Ice Flask. So now people should be able to 100% the game for now. This new update is still taking way longer than it should, and I again apologize for that. For those who don't know, I am a full-time computer science student who also is an intern at a software development company. On top of that, I've had a lot of personal/s… | — | |
| Community | Idle Research: New UI Sneakpeaks + Other Previews (Still No ETA) Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand. It is currently summer break, and I am currently a full-stack software developer intern (ASP.NET + Angular for anyone who is interested). I do have more time to work on the game, b… | — | |
| Community | Idle Research: Final Feature Preview for the Next Update (Still No ETA) Hello! I just wanted to provide the last major feature previews to provide more updates on where I am at in terms of the next major update THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT. My personal goal is end of February or March, and I will announce 1-2 weeks before. But who knows, take this with a grain of salt :) Anywho, h… | — | |
| Community | Idle Research: Next Update Preview (No ETA) Hi friends! Just felt like I should provide some updates on my progress with the next major update. THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :) Also spoiler warning... Anywho, here are some screenshot previews: So this is Research Tier 2, if you didn't see the previous post. It will contain random stuff like unlocking ice, pres… | — | |
| Community | Idle Research: General Roadmap Hi everyone! Classes for college starts tomorrow... 😢 I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just the general list. Can't give any promises on ETAs sadly. But due to my sanity/mental health, I plan on doing my best to balance school life, social life, and… | — | |
| In-game event | v0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc. Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^) [⇐ v0.21.7 ⇒] · (Accelerators) You can now hold on the little buttons on every accelerator. · (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me! ·… | 9310930 | |
| Game update | v0.21.6 Patch - Balancing, Save System Rework, Diamond Upgrades Rework, etc.! [⇐ v0.21.6 ⇒] · (Crafting) Presets now have a custom preset input. · (Solitaire) A setting to toggle Auto Win NOTE! A lot of the balancing related changes in this update are subject to change! · (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With t… | 9297478 | |
| Game update | v0.21.5 Patch - Presets UI Rework + Save System Update [⇐ v0.21.5 ⇒] · Offline: For Tubes Adventure, you now gain kills offline! This only gives kills for the stage you are currently on. · Settings: A setting to toggle the offline progress screen. · Crafting: Presets have a new look and were heavily simplified. You can now toggle individual presets, rather than presets as a whole. Getting rid of the three buttons on the side allows the preset scree… | 9275594 | |
| Game update | v0.21.4 - Massive Solitaire QoL and bug patch! ⇐ v0.21.4 ⇒ · Flask’s Assembly: Added shortcut buttons in Juice. · You can now hold on the Sample Processor buttons. · Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left). · Potions: You can now see tube expenditures at the top. · Settings: Added a setting where the… | 9266597 | |
| In-game event | v0.21.3 - v0.21.3.2 Patches ⇐ v0.21.3 ⇒ · Settings: Army Veteran Gamer has been added to the social media section in settings, thank you for making a series on the game! · Intro Animation toggle · Letter Notation, all notations after log notation have been shifted plus one. Your settings may change if you use any of those notations. · Diamond Shop: Time Bender IAP now multiplies offline progress as well. · Ice: Added a bu… | — | |
| Game update | v0.21.2.1 Patch [<== v0.21.2 ==>] - Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense. - Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win! - Alright, solitaire will now bring you back to main menu again. There has been some saving issues when it brings you directly to the game.… | 9241787 | |
| Game update | v0.21.1.1 Patch [<== v0.21.1 ==>] - Change All buttons in mastery - Process juice button on all sample processors (Flask Assembly). - Mixed Scientific Notation, Scientific starts at 1e50 rather than 1e100 - Solitiare now sends you back to the game, instead of the menu - Minor UI Fixes - Fixed Ice Maker Steam Achievements (blue and up) - Fixed Crafting Presets being goofy - Fixed Steam iaps not buying - Fixed P… | — | |
| Game update | v0.21.0.8 Patch [<== v0.21.0.8 ==>] - Minor UI Changes - Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds. - Daily Solitare and Diamond Shop now unlocks at 1e8. - Fixed the game being messed up for new people - And other undocumented bug fixes | 9234648 | |
| Game update | v0.21.0.6 Patch [<== v0.21.0.6 ==>] - All accelerators now have a spend energy button on them. QoL - Added a crafting flask flashing setting - Added a fullscreen mode setting (experimental) - Current amount of fire flasks under the fire button - Prestige navigation text now displays the prestige gains when you are able to prestige. - Auto research now defaults to on - Reduced Diamond Shop and daily solitaire u… | 9232686 | |
| Game update | v0.21.0.5 Patch Fixes more minor ui bugs Disables Steam Cloud to prevent data issues Fixes IAP related issues | 9231217 | |
| Game update | v0.21.0.4 - Small Bug fixes - Fixed Playfab bugs - Fixed tutorial related bugs - Fixed other random things | 9227872 | |
| Community | Idle Research Pre-Release Important Post! Hi everyone! Release is around the corner. I am just as excited as you are all :) A lot of people are probably wondering if demos saves will transfer to the release version. Unfortunately, they will not (details on why later). However, you can use the save bank and pick a post where you want to start off if you'd like to. SAVE BANK! Additionally, the game will look for a demo save. If one exist… | — | |
| Announcement | Idle Research Early Access is releasing on August 1st! The time has finally come! No more delays :) Mark your calendars, the game will be here on the first of August! See you soon, CryptoGrounds | — | |
| Community | Idle Research is being Delayed (Explanation) Hello, Please watch the following video for an explanation on the delay. Thank you and I am truly sorry. CryptoGrounds | — | |
| Game update | Transferring Saves from Demo Hey guys, I messed up the build name for the demo, causing saves to not transfer to the full release :( However, there is a way! It's not too bad, here are the steps: Make sure you have ran the full release version of Idle Research, for those who have access already (and those who will in the future :D) · Make sure Idle Research and the Demo version are closed. · Search %APPDATA% in Windows Sea… | — | |
| Esports | CompactO Early Access Releases on August 1st! Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC | — | |
| Community | CryptoGrounds Roadmap for 2021 Hello, Currently I am working on three different games: CryptoClickers, Idle Research, and CompactO. My plan is to finish CompactO, then finish the third/meta prestige for CryptoClickers, and then publish Idle Research. Refer to the graphic below: CompactO will be released sometime around end of February to end of March, that's my goal at least. CryptoClickers should finally receive the major u… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.