Turbo Sliders Unlimited
Playing now
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0.0%of peak
All-time peak
76May 2022
Playing now
0−3 vs. yesterday
All-time peak
76May 2022
| Published | Title | Build |
|---|---|---|
| Update Notes for v1.08f (very minor client-only update) Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvements | 24752505 | |
| Update Notes for v1.08 It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message… | — | |
| Update Notes for v1.07.2 (minor update, optional for server) Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed… | — | |
| Update Notes for v1.07 New experimental game mode and level type: King of the Hill (sometimes shortened as Hill) · In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins · King of the Hill team modes: Balanced Cumulative Time, Unbalanced Cumulative Time, Alone Time and Cumulative Individual Points · If the level has several hilltops, event settings define when and how it… | — | |
| Update Notes for v1.06 Added command '/forcevehicle' alias '/fv', forces vehicle for the next event, either by player name or start position(s) · Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index · '/fv Player Sporty' forces Player to have Sporty in the next event (assuming it is choosable, AI must have lines) · '/fv /pos 1 1' forces player starting fro… | — | |
| Update Notes for v1.05 Added support for booster missiles - when launched, they provide extra acceleration for a short amount of time · Added support for rear missiles - they can be enabled either with or without front missiles · Added button/key to change the selected missile type if several types are available · Race settings now support visualizing shortcuts or placing walls on them (if hit, lap not ok for leaderb… | — | |
| Update Notes for v1.04.2 (Minor update, optional for server) Special Stages: Automatic quick restart when playing alone locally and respawning before reaching the first spawn point · Servers now support an external log script program to connect with optional admin rights · To enable log scripts, use command line parameter -scriptPort <port> or set Script Server Port in the Connection Settings · Command Settings under Online Host Settings define what righ… | — | |
| Update Notes for v1.04 Level Editor: Added Teleporter and Teleporter Exit objects - both can also be animated · Level Editor: Triggers can now be added as animated, too - they can then also be trigger targets themselves · Level Editor: Animated triggers can also have disabled keyframes, allowing triggers to enable or disable other triggers · Level Editor: It is now possible to specify which object types activate a tr… | — | |
| Update Notes for v1.03.2 (Minor client-only update) Patched a recently found potential Unity security issue: · Recording Player / Playback Settings: Local player name highlighting can now be disabled, then also shown as a ghost in ghost races · Audio settings: It is now possible to enable ghost vehicle engine audio in ghost races and recordings (event restart needed) · Pressing Shift+1 (by default) in spectator mode now starts following the lead… | 20258140 | |
| Update Notes for v1.03 New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined · All built-in circuits have AI pitting lines for built-in vehicles · AI Editor: Users can create, test and share AI pitting lines for custom levels and vehicles (read the in-game guide to know how) · Current limitations: AI pit strategies can be sub-optimal, many AI drivers pitting at the same time ca… | 19881092 | |
| Update Notes for v1.02.2 (minor client-only update) When a checkpoint is missed and the guide arrow appears, info and help about respawning is shown · When changing the camera target after the followed player is wrecked, favoring an active player (and a team member if any) · Battle stats hits and kills are now better aligned with bigger numbers · Simplified water reflection settings, fixed updating reflections every tick when camera not moving (… | 17915000 | |
| Update Notes for v1.02 Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings) · If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported) · Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut · Shortcut lap times are not eligible for leaderboards, an… | 17736035 | |
| Update Notes for v1.01.5 (minor client-only update) Low-level AI car engine and brake sound changes are a bit smoother now · Unresponsive servers are also listed in the host list (but their name and info might be empty) · Create menu now has a button to choose which level to initially load in the level editor · Main menu now has link to the TSU Bluesky profile, too · Miscellaneous other minor fixes and improvements | 17216116 | |
| Update Notes for v1.01.4 (minor client-only update) When locally racing against AI alone, it is now possible to speed up time after finishing by pressing the action key · Camera Settings: Added an option to use horizontal instead of vertical split screen with two local players · False start notification is now more visible and works in split-screen, too · Race Stats Charts: Added an option to see lap times in an unsorted order, too · Host list:… | 17055271 | |
| Update Notes for v1.01.3 (minor client-only update) File browser font changed to have a wider support, e.g. for Mac running Wine · Controller settings: fixed dead zone values sometimes getting too low, existing values also reset to defaults now · Controller settings: setting dead zone values very low now shows a warning · Miscellaneous other minor fixes and improvements | 16910273 | |
| Update Notes for v1.01.2 (minor client-only update) Immediate restart and toggling checkpoints visible can now be done with controllers, too (unassigned by default) · Controller sending the same control constantly no longer hijacks the control from an active controller (fixes some rare issues) · Controller setup: Warnings are now shown if there are duplicate in-game controls · Controller setup: It is now possible to unassign controls and set dea… | 16820201 | |
| Update Notes for v1.01 Added /startpos (or /startposition) command, '/startpos 1 Player' now forces Player to start first in the next event · /startpos without parameters lists all forced positions, '/startpos /clear' clears all · Recordings: Demo folder is now automatically opened if there is only an empty Saved folder (auto-generated by Steam Cloud) · Customizer: Loading a single paint job exported to json by anoth… | 16443407 | |
| Update Notes for v1.00.3 (minor client-only update) Time Trials event unlock requirements (star counts) easier now for the latter half of the events · Distant camera modes can now hear audio further away by default (new Audio Distance setting, Low means the old way) · Host info: 'Daily' and 'Weekly' can be omitted from the UTC time if it's clear from the context · Examples: UTC(22:30) means daily 60 min session at 22:30 UTC, UTC(Thu 22:30 90) me… | 15741363 | |
| Update Notes for v1.00.2 (minor client-only update) Added news and featured events to the main menu — you can suggest events to be advertized on Discord · Host info can now include a UTC time that is converted to the local time when seen in the server list · UTC(Daily 22:30) specifies a daily time for a 1-hour event, UTC(Daily 19:00 120) a two-hour daily event · Likewise, UTC(Weekly Thu 22:30) specifies a weekly event time and UTC(2024-12-28 22:… | 15663379 | |
| Update Notes for v1.00 Getting ready for the Full Release! · Main menu intro text is now shown automatically when the game is started for the first time · Play menu reorganized slightly to be easier to understand · Session settings saving and loading (in Play menu or with commands) also includes AI settings now · More colors with /who and /who /levels now supported on dedicated servers, too · Miscellaneous other mino… | 15615366 | |
| Update Notes for v0.99.6 (client-only update) Added Help option to the in-game menu, shows the most common controls and camera help · Fixed getting a 1-star Time Trials result after a 0-star result was not always unlocking new events (since v0.97.2) · Fixed event completion levels in Time Trials for 0-star results (was 0..50% when it was supposed to be 0..25%, root cause for the issue above) · Old 0-star Time Trials results may still have… | 15583834 | |
| Update Notes for v0.99.5 (Minor client-only update) Added a tip to start faster by not pressing gas until the starting lights go off (if stalled in the first events) · Slightly increased the prediction amount in the default top-down camera (preset 2) · Miscellaneous other minor fixes and improvements | 15543278 | |
| Big Update: Race Challenges campaign, achievements addedmajor The latest game version added a brand new Race Challenges single-player campaign. Also, there are now 11 new race circuits available in all game modes. Other major new features include stats, achievements and a new rank system. The full release is getting closer! Also thanks to the recent new AI features, many servers now have AI lines for dozens of levels, meaning you can join them even alone… | — | |
| Update Notes for v0.99.3 (minor client-only update) Fixed some online achievements not working as client · It is now possible to host an online race with AI players only (but not with a dedicated server) | 15343316 | |
| Update Notes for v0.99 Added a new built-in campaign: Race Challenges · Added 11 more built-in circuits (with AI lines for all four built-in vehicles) · Added achievements (there are now 46 achivements to gain in various ways) · Added experience system - play any game modes to gain experience · Added rank system - advance in Race Challenges and Time Trials and gain enough experience to get promoted to new ranks · Add… | 15304643 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Aug 2026 | Sat | 16:19 | Update Notes for v1.08f (very minor client-only update) | 24752505 | public | 2 | — |