Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Turbo Sliders Unlimited
Patches
Update Notes for v1.02
Update Notes for v1.02
Turbo Sliders Unlimited
· published
15 Mar 2025, 12:26 UTC
· build
17736035
All news
Read on Steam
Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings)
If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported)
Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut
Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default)
Level Editor: Checkpoints (and goals) can be set to be passed vertically (option available with non-zero height)
User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted
It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints)
Fixed refueling or changing tires not making car immovable in the pit if damaged and pit does not fix damage
Fixed battle team win points overriding team win points even when not a battle event
AI players can now have None as flag
AI Settings can now force all AI players to have a certain clan tag
Added option Generate Details Log to Host/Commands - when on, a more detailed event stats log is generated for race events (for scripts)
Generate Details Log is available in recording player playback settings, too - log is saved with stats (when no jumping in time done)
Recording player: Fixed playback key controls being enabled when menu windows are open
Slightly relaxed the campaign completion requirements for some ranks
Miscellaneous other minor fixes and improvements