Powerboat VR
Last seen
0Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
117 Sep 2026
Last seen
0Sampled 18 minutes ago · not a live figure
All-time peak
117 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fish A.I. update and new fish species added 1. Updated fish A.I. so that they won't spawn on top of rocks or below/in/on terrain. 2. Increased fish A.I. polling rate so that they can spot obstacles and water depth faster. This should prevent them from trying to swim on land! 3. Increased the turning rate of all sharks so that they can get out of tight spots a bit easier. 4. Added Stingrays to the available fish pool - pun intended! 5. Sh… | 9247445 | |
| Game update | Hot fix This should fix any issues with ports not appearing when loading from a save game. This update also includes a slight change to the ocean rendering so that it is a bit more reflective and less clear in the distance. This stops sharks from looking like they are flying when seen at a distance while maintaining water clarity close to the player. | 9243919 | |
| Game update | Maupiti Beautification Pass 1 This updates the island of Maupiti adding some new features... 1. Island textures redone so they are much greener. 2. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour near the 2 large rocks in the bay. Check out the screen shot on the store page for a more accurate location guide. Performance impact is negligible. 3. Various tweaks to the… | 9238859 | |
| Game update | Maupiti port optimisation & Ocean Adjustment MAUPITI PORT I have now fully optimised Maupiti's port so performance impact is minimal when in that area. I'll be applying the same optimisations to all the other ports as quickly as I can. I would say the I've gained about 20fps in non-VR mode which should help smooth the VR experience out too. I think there are still some performance gains to be had with the other buildings that make up the… | 9232370 | |
| Game update | Oculus Quest 2 patch Hopefully fixes the strange white artefact that can be seen near your nose! | 9221949 | |
| Game update | Minor fixes and improvements 1. You can now walk on terrain when in VR mode 2. You can now walk under the water in VR mode so you can go swimming with the sharks! (this is not a fully supported feature and you're basically walking on the terrain under the water level but it looks kinda cool!). 3. Minor optimisation to terrain reflections on the water. 4. Minor adjustment to clouds | 9221619 | |
| Game update | Walking on Islands (VR Only) Re-enables the ability to walk on the terrain of islands. This is for VR players only. This only effects the terrain so you can't currently walk on rocks or dock areas. I'll add them shortly. | 9207517 | |
| Game update | Fish & Sharks! This update re-enables the fish & shark spawners in game. Performance hit should be minimal but please let me know if you think it has reduced frame rates, It does take a little bit of time for the fish and sharks to spawn in but you should be able to find them fairly easily. Sharks have reasonable A.I. and will try to swim around objects and will not venture into very shallow water. However, i… | 9206870 | |
| Game update | Save Game Fix This should fix save games not loading correctly. This bug seemed to have been introduced a few updates ago - thanks to Raymanbs for finding and reporting it :) ***UPDATE*** I've traced the cause of the save games failing to load to the world resizing system so, for the moment, I've disabled the world resizer until I can implement a proper fix. | 9202103 | |
| Game update | Performance Pass 3 Another performance update mainly focused on the A.I. traffic system and trying to reduce the impact this has on frame rates. It's still not perfect but it is definitely better! 1. Optimised the A.I. ships so they use less CPU when further away from the player. 2. Traffic manager optimised to use less resources. 3. Added Cloud Shadow options in the Video Options area so you can switch between v… | 8966569 | |
| Game update | Hot Fix Noticed a few challenges with the A.I. nav buoys not linking to other correctly which was causing the A.I. to act a little strange! | 8964035 | |
| Game update | 2nd Performance Pass 1. All rocks now have LOD levels 2. Fornells harbour has been semi optimised 3. Fixed UI camera which was causing a slow down in VR 4. Cloud level adjust for better performance 5. Terrain LODs enhanced for better performance 6. Various other minor tweaks and fixes. As a benchmark I now get 16-18ms render times in Maupiti harbour. This is on a VIVE PRO2 running at full resolution of 2536 x 2536… | 8963837 | |
| Game update | Main Branch Performance Update This applies the current BETA performance update together with some more performance enhancing updates to the main build. 1. Procedurally generated trees are now all instanced on the GPU. This means that any where that had large numbers of trees/palms (e.g Ko Lan) will benefit from a performance boost. 2. Above water terrain is now instanced correctly. 3. Underwater terrain has now been correct… | 8956851 | |
| Game update | Performance BETA Update I have now added a new Opt-in BETA for the performance pass update called "performancebeta". No password is required, just leave the field blank. Please follow the instructions on the forum to opt-in. This update is purely focused on improving both the VR and Non-VR performance of the game. I've already made pretty good progress... 1. Added loading bar to the initial start up as islands are now… | 8949808 | |
| Game update | Ship Horns All ships now have their own horn sound so you can Peep! and Parp! at other ships ːsteamhappyː By default the horn is mapped to "H". VR Players will also find a new "Ship Horn" button in all ship cockpits. Other Fixes 1. Updated buoyancy of the Flounder and reduced its initial ballast load. 2. Reduced the bow thruster power on the Jupiter | 8583122 | |
| In-game event | Voice Commands & Quality of Life Improvements This update brings together a number of important additions to Powerboat VR and sets them live in the public build. Voice Commands You can now control many different aspects of your ship using built in voice recognition. Obviously you will need a working microphone to make use of this update but it is perfect for those who want to run their ships from their "Captain's Chair" rather than take di… | 8523994 | |
| Game update | Voice Command Beta! Yes, you read that right - you can now pilot your ship using just the power of your voice! The voice commands are part of the "newship" beta so you will need to opt into it to try them out. To use the voice commands you will obviously need a working microphone. Ensure it is working in windows 1st and that it is your default recording device. Voice recognition is not 100% accurate. It is more th… | 8516285 | |
| Game update | New Ship Beta Public Beta "newship" It has been a while since I released some new content into the game but seeing as the delivery system seems to be working much better now I think I can spend some time adding some new toys :) Cuttlefish BHT Based on an old tug boat design this is a big ship measuring about 50m in length. It has been converted to carry dry cargo and is pretty good in all sea conditions. It… | 8508161 | |
| Game update | Tidy Up & Bug Fix Quick update as follows.... 1. Tidied up some of the asset loading so that loading will be a little quicker. 2. Fixed some rock colliders that were not generating correctly. 3. Reflection settings in the video options will now be saved and loaded correctly. 4. Stutters when transitioning between islands has been minimised as much as possible. I'm reasonably sure I can get rid of it completely.… | 8500884 | |
| Game update | Cargo Loading and Game Start Updates This update adds all the recent improvements made in the public beta...1 1. New cargo management page which shows your current jobs and what is in your cargo bays together with weights and a final Dead Weight Total (DWT). This page also allows you to load/unload cargo to specific bays much more easily. 2. Cargo bays now have up to 4 slots for loading different cargos from different jobs 3. Carg… | 8490085 | |
| Game update | Windows 7 Beta Update 2 Quick update for the Windows 7 beta... 1. Added ability to add/remove fuel level from cargo management screen 2. Added ability to add/remove ballast from cargo management screen 3. Added weight calculations to give final Dead Weight Total (DWT) for vessel 4. Fixed an issue where the job delivery amounts would not clear from previous completed job 5. Hidden the route map by default on the cargo… | 8487101 | |
| Game update | windows7 beta update This updates the windows7 beta - but anyone can opt in to the beta to try it out. It is NOT specific to windows 7 and will work on Windows 10 as well. UPDATES 1. Added the new cargo management screen to the "Current Jobs" menu which should make it much easier to see what cargo you are carrying, where it is going and how you are progressing with jobs. 2. Ship MFD is no longer used for loading/un… | 8481875 | |
| Game update | Windows 7 Testing This update is for testing Powerboat VR in Windows 7. You don't specifically need to have Windows 7 as it should still work for Windows 10 & 11 so if you want to try out some of the new improvements then please feel free to opt-in to the BETA. Updates 1. Quick Jobs can now be cancelled and re-started or even swapped mid journey. Your ship will be moved back to the starting port ready to re-load… | 8459290 | |
| Game update | Boat Rudder Update & General Fixes Quick update to upgrade the physics on the Sea Buzzard, Fury Extreme and Jupiter to the new rudder system. Plus some important fixes to the A.I. traffic system. 1. Sea Buzzard has now been upgraded to the new rudder physics 2. Fury jet boat has now been upgraded to the new rudder physics - except it's a jet boat and doesn't have a rudder! 3. Jupiter updated to new rudder physics 4. Fixed a bug… | 8432256 | |
| Game update | Bluefin & Oil Tanker Physics Update This is a quick update that alters the physics for the Bluefin and Oil Tanker (which I've now renamed to the Orca). All the boats in the game currently have a really high lateral drag values. This makes them "grip" the water a little too well especially at low speeds. I am now addressing this as it also effects the rudder forces. The Bluefin & Orca now have much lower lateral drag values and, a… | 8410651 | |
| Game update | Hotfix and Rudder Update 1. Fixed the light scaling system which wasn't returning ship lights back to the correct scale when they were turned off making ships look weird! 2. Updated light scaling and attenuation so that lights remain visible at close distance and attenuate better at longer distances. 3. Corrected the HDR values for A.I. ship lights so that they are now the same as player driven ships. 4. Added a "prope… | 8405621 | |
| Game update | A.I. Traffic and Ship Lights Update A.I. Traffic You can now add A.I. traffic to the game from the "Game Option" menu. You can have a maximum of 100 A.I. controlled vessels. The A.I. system is very efficient but it does place extra demands on your system so you'll need to see what your own system can handle. A.I. captains are, at the moment, extremely stupid. They will not take any collision avoidance! They will also not dock at… | 8399861 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.