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Powerboat VRNewsA.I. Traffic and Ship Lights Update
Game update

A.I. Traffic and Ship Lights Update

Powerboat VR · published 18 Mar 2022, 19:12 UTC · build 8399861

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A.I. Traffic

You can now add A.I. traffic to the game from the "Game Option" menu. You can have a maximum of 100 A.I. controlled vessels. The A.I. system is very efficient but it does place extra demands on your system so you'll need to see what your own system can handle.

A.I. captains are, at the moment, extremely stupid. They will not take any collision avoidance! They will also not dock at ports. However, I will expand their capabilities as we go and I shall be programming their collision avoidance in line with current shipping guidelines with correct "Stand On" and "Give Way" priorities.

Ship Nav Lights

All ships, including the new A.I. vessels, are now equipped with navigation lights. VR players will find a new button in the cockpit of all boats (except the Mako as it is too small to have lights!) to turn them on/off. Joystick/pad users can define a button in the controls menu and mouse users will find a new button on the mouse control overlay.

All vessels have a green light visible from the right, a red light visible from the left and 1 or more white lights depending on vessel size.

There is a slight bug in the light attenuation system which makes the lights difficult to see at around the 100 - 200m mark but I will be fixing that as soon as possible.

Lights are set up to "bloom" slightly and are optimised for 1920x1080 screens. Lower resolution screens may suffer from flickering when lights are far away which is due to the light size getting close to, or less than, 1 pixel in size.

Let me know if the bloom is too much especially on VR headsets where bloom often occurs naturally in the lenses.

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Game update11 Aug 2022Physics UpdateThis update addresses the bug where stationary boats would often get swamped in rough seas a little too easily. It only really effected the smaller boats and you should find that they are now suitably buoyant! I've also tweaked some other physics settings such as rudder forces etc for many of the boats so they should handle more realistically at lower speeds. As always, the physics engine is a…Game update10 Aug 2022Fish Physics Update1. Updated all big fish to the same physics system as the boats so they now move a little more realistically than before. This includes the Bull Shark, Blue Shark, Sting Ray, Sunfish, Man o' War jelly fish and the new Clown Trigger fish. 2. You can now collide with big fish properly and they won't fly off into orbit! However, the Bull Shark is a big heavy fish so smaller boats may come of worse…Game update8 Aug 2022Sealife Update2 new species added to the fish pool... 1. Sunfish 2. Man 'o War jellyfish. The sunfish has similar A.I. to sharks and can usually be found swimming near the surface although they will also swim underwater. The Man o' War always sits at the water surface and doesn't move that much! I will be updating the physics engine for the fish to use the same buoyancy systems as boats. This should fix the…