Lodestar
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
120 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
120 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 5.1.55 - New Puzzles, Bosses Reworked, Visuals Polished Gameplay: - Mining Vessel now has v7 of controls. Would love to get feedback. - Turtle has been reworked to be more clear and challenging - Tons of new puzzles on every planet with a new mechanic of regrowable walls (note: some re-use upgrades previously findable just on the ground) - You can now middle-click while pointing at a building to build another copy (you'll see a blue crosshair) Plane… | — | |
| In-game event | Patch 5.0.57 - Path to Planet 6, Ship Teleporters, and Lore We'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes. Gameplay: - After unlocking the teleporter near the first boss (or in saves that have already done this) you… | — | |
| Major update | Patch 5.0 - New Planet, New buildings, French/Turkish Added Explore and discover the secrets of the Lost Planet of Z with new puzzles, resources, monsters, and upgrades for you to discover. We're continuing to fulfill our early access promise of 6 planets with the addition of our 5th planet. We've take you to exploration, wonder, despair, and danger. The Lost Planet of Z will now take you to terror. Part of that is the unknown so we will avoid spoiling… | — | |
| Major update | Patch 4.6.0 - Planet 4 Rework, Spanish+Portuguese, New Crab AI Major Features: - Planet 4 Reworked with all new puzzles and lava - Environment shield will now autoactivate - A ton of new dialogue has been added to the game to assist the player - Beginning of game reworked to reduce walking back and forth to the spaceship. Guns are now picked up at the beginning of planets. - New Puzzle on Planet 3 - Crab AI reworked to be more interesting to fight - Spanis… | — | |
| In-game event | AI Rework, Localization, New Puzzles Patch 4.5.0 Major Features: - Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Ple… | — | |
| In-game event | Planet 1&2 Puzzles + Visual Improvements - Patch 4.4.0 We've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy! Major Features: - New Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (green… | — | |
| In-game event | Better Environments, Teleporters, Achievements, New Puzzles - 4.3.0 Patch Hey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it. Features: - Planet 2: Rework continued -New and reworked puzzles. -Movement in general is fas… | — | |
| In-game event | Patch 4.2.0 - Boss Worm Reworked, Planet Visual Overhaul, Mining Ship v3 We've been hard at work leveling up the planet visuals to match the increased cohesion we added to the ship. Additionally we've made Planet 1 and 2 clearer in both navigation and boss fights. Please give us feedback on the new features so we can continue to improve. Features - All planets have been udpated to new visual style! (landscapes/fog/lighting/etc) - Boss 1 Revamped significantly to mak… | — | |
| In-game event | 4.1.0 Graphics Upgrade, Combat Adjustments, 100+ Changes Hi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord. This patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player re… | — | |
| Steam news | Early Access has Launched! v4.0.0 Welcome everyone to the Early Access launch of Lodestar! There are too many additions and changes to cover in a single patch note so we'll cover what's there now and what's coming. There Now! · 4 Planets to visit with 4 Bosses · Mining · Asteroid Harvesting · Crafting and Production · 160+ Upgrades · 8 Pieces of Equipment · Dozens of unlocks and puzzles to solve · New character colors to unlock… | — | |
| Community | Upcoming Early Access Launch July 8th Launch Information We're happy to announce that we'll be launching to Early Access on July 8th immediately after the Steam Sale ends! Some notes about Early Access · The demo will no longer be available and saves will be incompatible with the new version as much balancing has taken place. · The game will be initially priced at around 30 USD with a 10% launch discount. · A ton of new features an… | — | |
| In-game event | Patch Notes 2.2.0 Overall we have been working on performance and polish of the game as we approach Early Access (tentatively Late June / Early July). Most features have been implemented, now we just need to beef up the amount of content for you all. Please let us know what you think! Gameplay - New Unlocks added to Planet 2 - Planet 2 now has a lot more sharks - Planet 2 now has crabs - Revamp of all gun partic… | — | |
| In-game event | Patch Notes 2.1.0 We spent the last month polishing what we've made as well as starting on planet 3 that will only be available EA and onward. Although we still have some UI improvements and bug fixes, the game is much closer to the quality level we expect to ship EA at. Major Features: - You now have to get special pickups to get upgrades in the equipment station. Find them scattered throughout planet 1! - Move… | — | |
| Major update | Patch 2.0.0 - Planet 2, New Boss, Visual Overhaul, Ability Reworks Discord Server for Feedback and Friends Holy shit we've done it. We went from 1000 commits to 2300! So more than doubled whats in the game. There's a ton here so let's get into it. Major Features: - Planet 2!!! - Planet 1 now has a boss monster - New character model and animations (Press P to change color, we'll make this better later) - Ship model that better matches the Lodestar aethestic - N… | — | |
| In-game event | Demo Patch 1.1.0 Features! Waypoints have been added to the game. Finding the drop pod and hidden cave has never been easier. Shroommuffin quest has really been fixed this time. Get to the last mission! Scorpions have an increased amount of effects and sounds. Your suggestions implemented! Major rebalance to scorpion's speed and attack. Subsequent launches and returns from the planet will now play a shortened s… | — | |
| Game update | Demo Patch 1.01 - Warping at the beginning of the game and traveling around the planet now shows the warp sequence. - Destroying buildings will now collect and refund their resources instead of them just being lost - We no longer show decimals for resources outside of production rate values. - Banquet table consumption now looks a lot better. Let us know what you think. -Fixed: I'm stuck button should now work… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.