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LodestarNewsPatch Notes 2.2.0
In-game event

Patch Notes 2.2.0

Lodestar · published 16 May 2022, 20:02 UTC

All newsPlayers around this dateRead on Steam

Overall we have been working on performance and polish of the game as we approach Early Access (tentatively Late June / Early July). Most features have been implemented, now we just need to beef up the amount of content for you all. Please let us know what you think!

Gameplay
- New Unlocks added to Planet 2
- Planet 2 now has a lot more sharks
- Planet 2 now has crabs
- Revamp of all gun particles

- Scorpions can now be interrupted if shot mid attack
- Scorpion attacks can now be dodged
- New small scorpions introduced
- Scorpions will now hear people running. Use shift to walk and sneak past.

- A TON more Salli dialogue
- Now adjust sound volume based on the situation (ex: Reducing music when Salli talks)
- Added a scanner to the game near the hologram. Will be doing more with this later.

- Upgraded the turn and movement animations of Player

UI
- Nearly every part of the UI has been redone. Still a WIP.
- Animations have been added to the UI in many places.

Ship Changes
- Polished the ship's connecting parts and lighting
- Redid the greenhouse at the top of the ship
- Landing Ship recall button made more obvious
- Buildings are now more appropriately sized to their blocked area.

Performance
- Reduced memory from an average of 1800MB to about 800MB
- Created new profiles for low and high end machines. Should make all machines look and perform better.

Bugs:
- Fixed a crash of mining leftover shinies
- Fixed a bug that could cause you to get stuck in the game after blowing up the hidden cave.
- Fixed a bug that would cause a double equip issue
- Fixed a bug that would cause the HUD to break on non-standard aspect ratios/resolutions
- Fixed icons not appearing on taskbar
- Fixed some sounds not attenuating
- Fixed multiplayer door bugs
- Fixed a bug that would show all players as playing Lodestar in lobby.
- Fixed a bug that would cause light shafts on planet 2 to not appear
- Fixed a bunch of collision issues
- Fixed a bug that could cause multiplayer mining to not work
- Closed a bunch of holes in the world
- Fixed a bug with projectile multiplayer syncing (most noticeable on grappling hook)

Progress Report Toward Early Access:
- Planet 3 completed (level, boss, monster)
- Boss 2 completed
- Planet 4 Started
- Flying navigation implemented (new flying monsters)

Next Goals
- Finish Planet 4
- Redo trailer
- A lot of polish
- Launch Early Access

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