A Forgetful Loop Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| v2.11 Hey hey, another patch is now up! · Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :D | 19573449 | |
| v2.10 Hello folks, new patch is now live ✨ · Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. · Fixed an issue with 'Read the Manual' achievement not completing. · Added UI for the 'Read the Manual' achievement's entry in the Achievements screen, to list the remaining stories to complete when… | 19461204 | |
| v2.09 Hey folks, another patch is now up: · Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. · Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node. · Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being f… | 19332966 | |
| 2.08 Hey folks, another hotfix is now up: · Fixed an issue where characters would place into the opposite team's Any Role slot Looking into another issue reported, keep 'em coming! | 19290483 | |
| v2.07 Hey folks, just pushing a patch to fix a couple bugs that were reported: · Fixed issue with placing a character on a node with 2+ slots, and the 1st slot is their icon, but they get placed into the 2nd or + slot. · Fixed issue with Switch nodes, where on certain levels if you fixed a linked Goal node, on the subsequent loop the level would not re-appear, soft-locking the level. · Fixed audio sl… | 19250889 | |
| The 2025 Update is now live!major GOOD DAY ONE AND ALL. It is finally time to put this update live, and I hope you have an amazing time with it. Changelog notes are at the bottom of this post. After 675 commits, 8 builds, ticking at least 190 todo-boxes, a good 40+ shaders, and over 3000 loops of playtesting... Making this update has been a refreshing visit, one that renewed some vigor in me with being able to DO polish, to tak… | 19200446 | |
| Build 42 - If you've started level 2, it will immediately persist as completed. This is a workaround bugfix for when the Level 2's tutorial code soft-locks and prevents you from progressing. | 7030113 | |
| Build 41 This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I have a pretty basic saving/loading system which doesn't have backups, so if you encounter this issue, I'm afraid your progress will be lost completely. There's an Unlock All button in Settings > Persistence which unlocks everything in the game, so you can jump back to… | 6874189 | |
| Build 40 - tweak text of camera reset toggle in setting menu - remove bug reporting button from menu (google form isn't being monitored anymore) | 6841773 | |
| build 39 * Fix leaving halfway through Level 2 soft-locking other levels * Fix Level 3 being selectable if you haven't completed Level 2 * Fix Level 2 not checking whether you're looking at the top-most node when it changes state | 6821005 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Oct 2020 | Sat | 16:33 | No patch notes · unannounced build | 5665485 | public | 1 | — |