Slaves of Magic
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
220 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
220 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.3.13 small patch Hello everyone! As requested on the forum, I have added a new key shortcut to the campaign map that starts/stops time. For new installations, it defaults to SPACE, otherwise, it will be unbound by default to avoid any conflict with custom keybinds. | 25433457 | |
| 1.3.12 hotfix Hello everyone! This is a small patch fixing a few issues that have been reported on our Discord: · Improved the text input validation both when renaming units and making a new save file to make sure the player cannot input invalid text into them. · The fire aura was incorrectly still reducing maximum stamina by 4 instead of 2. This has been corrected. · The fire aura now correctly activates ag… | 24330659 | |
| 1.3.11 hotfix Hello everyone! This is a small hotfix to solve 2 issues: · Fixed a crash that happened when an ongoing building project was finished in a resistance base that had already been lost. Now those projects are stopped at the moment the base is lost. · Tweaked the equipment of the starting squad when the resistance headquarters are in Winterbless to fit into the 35 equipment point limit. | 24283050 | |
| 1.3.10 hotfix Hello everyone! This is another small hotfix for 2 issues: · Fixed escape skill not being properly removed while the reason for constrainment was removed from another cause (like the healing spell). · Fixed an issue that could have caused instability over long playing sessions. | 23415788 | |
| 1.3.9 hotfix Hello everyone! This is a small hotfix for a combat crash that occurred at the end of the round when the convert corpse skill of the inquisitor high priest was used on a dead unit that died while concealed. The most likely scenario when this would occur is when the high priest was paired with an inquisitor ambusher. | 23383976 | |
| 1.3.8 hotfix Hello everyone! This is a very small hotfix for a bug where the forced starting school of background traits was occasionally ignored. | 22989075 | |
| 1.3.7 patch note Hello everyone! The changes made in 1.3 to the starting resources were an overall reduction, slowing down the early game a bit more than intended, and this small balance patch aims to help: · The starting region of the resistance now receives the "Birthplace of the resistance" bonus, making every room's building time and cost reduced by 50%, in the base of this region (the first base the resist… | 22548149 | |
| 1.3.6 hotfix Hello everyone! This is a very small hotfix to fix the crash that occurs when opening the projects tab while all available smith projects have been completed. | 22452168 | |
| 1.3.5 patch note Hello everyone! Another small patch, addressing bugs that have been reported to our Discord server! Bugfixes: · Fixed resurrection skill sometimes not resurrecting the target. · Fixed a subtle line-of-sight issue (tile might be seeable from 1 direction, but not in reverse) that could occasionally happen when looking through a narrow corridor. This previously could have led to a situation where… | 22445962 | |
| 1.3.4 hotfix Hello everyone! This is a hotfix primarily to solve a video card shader issue (that is most prominently causing the missing text on the main menu) on some older video cards. In addition, the auto-saving system has been made more resilient to errors. Now it will not directly overwrite the old save. Instead, it writes into a temp file and will only replace the old save file when the writing is done. | 22405167 | |
| 1.3.3 patch note Hello everyone! Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2, Balance changes: · The assassinate combat mission type can be a big difficulty spike if encountered very early in the campaign, as 2 leader units are a big force multiplier for the early game enemy forces. From now on, this mission type can only appear after the… | 22377065 | |
| 1.3.2 patch note Hello everyone! Another small patch to address a few bugs that surfaced, and some balance changes further tweaking the campaign progression. Balance changes: · Added a malleable recruits second-wave option, which lets the player choose any school at the first level-up. · Units now have 2 starting schools to increase player choice at their first level-up. · Reduced the time/gold cost of smith pr… | 22344337 | |
| 1.3.1 hotfix Hello everyone! This is a quick hotfix to the issues that have been found in the 1.3.0 patch, plus some balance changes. Bugfixes: · Fixed save not properly being created when pressing the save and exit button. The issue was introduced by the new concurrent saving system implemented in 1.3.0, because the game did not wait for the concurrent thread handling the disk saves to finish before exitin… | 22278504 | |
| 1.3.0 Second wave updatemajor Hello everyone! Before jumping into the patch notes, let me thank everyone who shared feedback over the months since release! Your reports and suggestions have been a tremendous help in improving the game's balance and tracking down remaining bugs. While our previous major patch focused on improving the combat layer, today’s update turns its attention to the campaign layer, incorporating a lot… | 22254867 | |
| 1.2.10 patch note Hello everyone! This is just a very small patch, fixing 2 issues that have been reported on our Discord: · Fixed the magic staff stunning strike skill being always disabled. · Fixed the wrong damage values on the tooltip for skills that use the offhand weapon. | 22034373 | |
| 1.2.9 hotfix Hello everyone! This is just a very small patch reenabling the fix for the chest's pickup cooldown calculation (which was implemented in 1.2.7). That was left deactivated in the previous 1.2.8 patch by accident. | 22017291 | |
| 1.2.8 hotfix Hello everyone! This is a bit bigger than a normal hotfix that fixes a crash and a lot of other smaller issues. Bugfixes: · Fixed a crash on the combat map when opening the character sheet of a unit with the steadfast guard skill in the planning phase. · Fixed that it was possible to bring injured units into a combat mission by accident. This was most prevalent on enemy fortress missions becaus… | 22008973 | |
| 1.2.7 hotfix Hello everyone! This is another very small hotfix. In 1.2.6, I inadvertently broke the chest pickup skill's cooldown calculation. This has been fixed. | 21973643 | |
| 1.2.6 hotfix Hello everyone! This is a very small hotfix that fixes a crash that could occasionally occur when the player teleports back their last unit from a combat mission. In addition, for consistency's sake, the teleport back skill now costs 1 action but can only be your first action, similar to how the rest skill works. | 21965124 | |
| 1.2.5 hotfix Hello everyone! This is a very small hotfix, fixing 2 things: · Some skills were still not working on friendly concealed units (like the Move order skill). This has been fixed. · Fixed Move order being able to move webbed units. | 21927045 | |
| 1.2.4 patch note Hello everyone! This is a smaller patch, slightly tweaking a few things, plus a few bugfixes. Balance changes: · Reduced Giant bats' min/max damage by 3. · Two-handed axe's Overhead strike skill got a bit overtuned with the recent changes, so the extra 3 damage on crits has been removed. · Throwing daggers' min/max damage has been reduced by 1. · Bows' min/max damage has been reduced by 1. · Cr… | 21922659 | |
| 1.2.3 patch note Hello everyone! This new patch comes with a lot of balance and bugfixes. I want to give a shoutout to the players on our Discord, constantly sharing their feedback and reporting issues, helping us to improve the game. Thank you! One big balance change that probably needs some context is the health and damage rebalance. In a nutshell, global health and damage have increased across the board, whi… | 21856770 | |
| 1.2.2 patch note Hello everyone! This patch continues with the balance changes, mostly focusing on opening up more strategies per region, equipment point changes for armors, and a few bug fixes. Balance changes: · Regions have been rebalanced with the idea of having more "standard" resource income, opening up alternative build paths. In addition, "standard" soldier and gold income have been slightly increased:… | 21771707 | |
| 1.2.1 patch note Hello everyone! Thank you for continuing to share your feedback about the game, especially about the recent patch! Inspired by those discussions, this patch introduces a few more balance changes plus a few bugfixes. Balance changes: · Added inquisitor unit type, which dual-wields axes and starts with expert stealth. · Added inquisitor unit type, which uses a two-handed hammer and starts with fo… | 21730373 | |
| 1.1.13 hotfix Hello everyone! The 1.1.12 patch introduced a new bug that caused skills that should be disabled when there are adjacent enemies to not be disabled at all. This has been fixed. | 21442302 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Sep 2026 | Mon | 09:55 | No patch notes · unannounced build | 25433828 | public | 1 | — |
| 21 Sep 2026 | Mon | 09:31 | 1.3.13 small patch | 25433457 | public | 1 | — |
| 2 Sep 2026 | Wed | 09:30 | No patch notes · unannounced build | 25076588 | public | 1 | — |