1.3.3 patch note

Slaves of Magic · published · build 22377065

Hello everyone!

Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2,

Balance changes:

  • The assassinate combat mission type can be a big difficulty spike if encountered very early in the campaign, as 2 leader units are a big force multiplier for the early game enemy forces. From now on, this mission type can only appear after the second month of the campaign.

  • Master of magic bonus has increased the provided magic resistance and magic penetration to 3 (up from 2).

  • Demoralized gods' bonus now completely stops the enemy reinforcements in the final mission, not just slows it.

Bugfixes:

  • Fixed the bug introduced in 1.3.2 that units' turns did not automatically end when reaching 0 stamina while still having action points.

  • Fixed the first enemy fortress assault, wrongly stating in the victory screen that it will provide 60 etherglow (the first fortress assault only provides 40).

  • Fixed the tooltip of point blank shot, which wrongly stated that it can be used in melee.

  • The tooltip has been clarified for shield bash and relentless attack. Now it says it does not count as an attack for the multiple attack penalty.

  • Added the missing not an attack tooltip to the hook shield skill.

1.3.3 patch note · Slaves of Magic patch notes · SteamPeaks