ReThink 4
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Release, if you find bugs... please report them Hello, as the title already implies, I just "pressed the button" and made the game playable for everyone. If you find bugs, please report them, so that they can be fixed. (I will be here for the next ~16 hours now and observing whats going on. Have a nice day. | — | |
| Community | Release moved by 1 day, to tomorrow (November 1st) Hello, first of all, I want to apologise for the inconvenience caused, but let me explain why. I have now been testing stuff, and fixing small bugs for the last 16 hours because I underestimated the actual Size of my own game. (Yes, I know, it sounds stupid, but the game is huge... not just "20 puzzles more" in comparison to the previous one.) Technically, I could rush it now... but you deserve… | — | |
| Community | Let's talk about Performance Hello, Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform. For transparency reasons: The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, and the Review for the a750 and a770 from JayzTwoCents. The baseline was my own GPU, a 6900XT, everything else is calculated based on per… | — | |
| Community | Some of the smaller improvements/changes. Hello, today I dont have anything too special, just 3 short videos of some of the changes/additions etc. I have mentioned in the past. Aside from that, since some people were concerned about the game, these videos show the game as it is right now (when writing this). Important: Please do not use the FPS-Counter in the top left as an indication of "how it runs on low end hardware", since the gam… | — | |
| Community | Let's talk about some of the changes. Hello, so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today. I will go through the things that got changed/removed and how they are replaced/enhanced, one after another. Just keep in mind: everything below is from an unfinished game, I often leave things in a visually unfinished s… | — | |
| Community | Random and unfinished stuff, Delay. (because Covid) Well... time flies by, and its already 2.5 months since I wrote something. Lets get the bad part out of the way first, quickly: - Delay - because I got Covid, twice, in the last 8 weeks. (3rd time in total) - and the 2nd time was bad, and doesnt really want to go away again -.- Sorry, not much I could do about that. PS: Yes, I am aware that some of you have been waiting for a long time now, and… | — | |
| Community | Time for an Update. Hello, since it has been 5 months since the last Update, I think its time for a new one, especially given the fact that I can finally show off one of the bigger changes in the game. In the past I have said, that the game will be "a lot more open and nonlinear" than previous games, which wasnt something I could easily show at that time due to there not being enough progress yet. The Screenshot b… | — | |
| Community | Spilling the beans, UE5, Release Date Hello, since I am aware that many people are waiting for the game, I want to share what the plan is now. I want to keep it short, to not waste your time, so lets get started: 1. Release Date is now "Early 2022" (ignore the store page, its a placeholder date.) 2. The game will be using UE5 now. 3. There will be big visual improvements in image quality and graphics quality. 4. The system requirem… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.