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ReThink 4NewsRelease moved by 1 day, to tomorrow (November 1st)
Community

Release moved by 1 day, to tomorrow (November 1st)

ReThink 4 · published 31 Oct 2022, 08:18 UTC

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Hello,

first of all, I want to apologise for the inconvenience caused, but let me explain why.

I have now been testing stuff, and fixing small bugs for the last 16 hours because I underestimated the actual Size of my own game. (Yes, I know, it sounds stupid, but the game is huge... not just "20 puzzles more" in comparison to the previous one.)

Technically, I could rush it now... but you deserve better than that, which is why I am giving myself another day, allthough I am aware that this will annoy some people. (I am really sorry about it, but I think you prefer a less rushed game :P)

Given that the game also uses a "new" Engine (UE5) I am double-checking everything... and its worth it, I still found a few bugs that UE5 caused and implemented workarounds. (nothing big, but sometimes UE5 just does weird things.)

The game itself is fine, but I also dont want to be exhausted when I press the release button... when its actually important that I am "there" and able to fix possible issues quickly.

Have a nice day, and again, I am sorry - I didnt plan it like that.

PS: If you are wondering "how big it is", here is a hint: ReThink 3 fits into this game multiple times.

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