ROBO OH
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Kyanta 2 × ROBO OH collaboration part 2 Kyanta 2 × ROBO OH collaboration part 2: Ultra Fight Da! Kyanta 2 GRANDSKY has just arrived from ROBO OH planet and is now fighting on Kyanta2 planet! Now, as of patch 57.00 of Ultra Fight Da! Kyanta 2, which is introducing server online mode, GRANDSKY has become a playable character. Let's show a few of the attacks Attacking fiercely... and another robot has appeared, too? New collaborative po… | — | |
| Game update | 3.15c Network Mode ● Address was updated for Virginia, USA server | 23436747 | |
| Game update | 3.15b Network Mode ● Address was updated for Osaka, Japan server | 23392948 | |
| Game update | 3.15 Network Mode ● A minor configuration change is live on client and server programs to address previous issues and evaulate the performance | 23299407 | |
| Game update | 3.14 Network Mode ● New transmission method for ping and input data is live on client and server programs. The method is currently being evaluated to the previous method Character Changes ● DRAGONOH: Flame Breath attacks startup moved from frame 20 to frame 30, recovery frames increased by 5 | 22651286 | |
| Game update | (Osaka, Japan) 4月3日 Server test and development complete Osaka, Japan server test and development period finished, and the server is available. At this time there are no changes | — | |
| Game update | (Osaka, Japan) 4月3日 Server test and development Osaka, Japan server will be unavailable during a test and development period. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "version mismatch" messages | — | |
| Game update | Server test and development complete Osaka, Japan server test and development period finished, and the server is available. At this time there are no changes | — | |
| Game update | Server test and development Osaka, Japan server will be unavailable during a test and development period. Virginia, USA will still be available. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "version mismatch" messages The test and development aims to improve the network speed | — | |
| Game update | 3.13 Network Mode ● 15 icons have been added for personalization. A character icon is chosen before connecting to the server. The icon, as well as player nickname, are preserved to the config file when closing the game for re-use: ● 4 icons have been added to indicate the player response time to the server. The icons are visible in the lobby and matching area: ● When matching, a recommendation for I… | 22529083 | |
| Game update | 3.12 Network Mode ● Server Virginia, USA, has been added for NA region. For each server individually the performance is currently being evaluated, so changes are possible during this period | 22480621 | |
| Game update | 3.11 Network Mode ● Lobby is now visible during the matching process Bug Fix ● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack from far distance | 22473810 | |
| In-game event | 3.1 ★ NEW Network Mode! (Beta) ● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements. The release version is planned as a free update for ROBO OH 1) Enable Network Mode. Press ESC to access Program Menu, and change 2P MODE from 'LOCAL' to '(BETA) NETWORK'. When playing the game, go to BATTLE → 1P VS 2P 2) T… | 22461213 | |
| Game update | 3.03 Character Changes ● RAREOHHH: Kick Arts second attack hitbox slightly expanded downwards and should no longer miss some crouching characters Bug Fix ● Fixed bug where RAREOHHH Kick Arts second attack would improperly gain the high attack property ● Fixed bug where in Hyper Duo mode the incoming partner's energy was not adjusted properly if the previous partner's energy had increased above it ●… | 19558698 | |
| Game update | 3.02 / 2.23 Classic CPU Opponents ● RAREOHHH should now use Laser more properly, depending on the difficulty setting Character Changes ● AUTOFIVE: Stomp directional input may now be performed with either backward or forward ● AUTOFIVE: Combiner Dash directional input is now easier to perform (New and Classic). ● MAXCYBER: Cyber Dash directional input is now easier to perform (New and Classic) | 19452328 | |
| Game update | 3.01 Character Changes ● RAREOHHH: Overdrive Laser is now invincible from frame 1 to 15, and is now eligible for the attack queue. Overdrive Jet will now descend more slowly. Crouching Light Attack far version is now projectile resistant from frame 6 to 18 ● NEKOGAMI: Light Crashing Ball hitstun is reduced from 25 to 20 | 19365724 | |
| Game update | "Hyper Duo" Leaderboards: Training Room, Top Damage Two leaderboards are added for capturing "Hyper Duo" combo damage data for Training Room and Top Damage, separately from individual characters. ("Hyper Duo" combo damage should no longer populate the leaderboards of the partner that is active when the combo ends, but instead should now populate the shared "Hyper Duo" leaderboards.) Unfortunately I needed to initialize just one more time. Thank… | 19357780 | |
| Game update | Bug fix Various bugs have been fixed after the release. Thank you !! | 19308204 | |
| Major update | 3.0 ★ Phase 5 (final) of new ROBO OH version 3.0 ! ● When the game starts, choose which version to play, New or Classic. ※Current and future content updates are delivered to New version (2024~2025), while Classic version is based on version 2.X and before. (2020~2023) NEW Character - Hidden Character "RAREOHHH" ! "ROBO OH × Ultra Fight Da! Kyanta 2" collaborate and send "Rare" to ROBO OH planet as… | 19291694 | |
| Community | EVO Japan2025サイドトーナメントreport ! On DAY3 of EVO Japan 2025, the joint tournament of ROBO OH, Uchu Mega Fight was held as a side event. It marked the third time to appear at EVOJ. The exhibition cabinet for free play Both new players and former champions of ROBO OH in Japan ! The strongest character was in question after fierce fighting ! It was a battle to the top. Champion emerged !! Tournament replay is available here: After… | — | |
| In-game event | 3.0 ★ Phase 4 of new ROBO OH version 3.0 ! ● When the game starts, choose which version to play, New or Classic. New version is being delivered in phases, while the Classic version contents are complete NEW! Character Ending ● Ending cinematic for GRANDSKY, HEAVYTEX, UCHUZINE, MAXCYBER are re-illustrated with larger visuals ! General Changes ● 1P ARCADE mode is now available for the following addit… | — | |
| In-game event | 3.0 ★ Phase 3 of new ROBO OH version 3.0 ! ● When the game starts, choose which version to play, New or Classic. New version is being delivered in phases, while the Classic version contents are complete NEW! Character Ending ● Ending cinematic for MASAMIOH, AUTOFIVE, YUMELODY, SUTEKISS are re-illustrated with larger visuals ! General Changes ● 1P ARCADE mode is now available for the following addit… | — | |
| In-game event | 3.0 ★ Phase 2 of new ROBO OH version 3.0 ! ● When the game starts, choose which version to play, New or Classic. New version is being delivered in phases, while the Classic version contents are complete NEW! Character Ending, Stage Renovation ● Ending cinematic for RINGKING, MEGASTAR, NEKOGAMI, DRAGONOH are re-illustrated with larger visuals ! ● Boss and Endless Mode stages are re-imagined with a n… | — | |
| News | 7月20日ROBO OHオンライン大会第二回K&Kカップ ! ROBO OH新バージョン配信記念!! 第二回K&Kカップ開催致します(主催のKai&カカトでK&K、我々は運営に注力の為試合には参加致しません) Steamのリモートプレイ機能を使った擬似オンライン大会です レギュレーション ● 1先ダブルエリミネーション ● 使用バージョン→ニュー ● VSセッティング→エクステンド※体力が1.5倍になります ● ハイパードモード→ハイパーデュオ※ニューバージョンに追加された新システム、2キャラ選択し、地上で技がヒットした時に66or44で1ゲージ消費し後衛キャラに交代します ● 全キャラ使用可・キャラ変え自由 ⚠️↓ エントリーはこちらからお願いします ⚠️↓ 下記リンクへのディスコードにご参加ください | — | |
| Major update | 3.0 ★ Introducing new ROBO OH version 3.0 ! A major update to ROBO OH is underway, starting today ! ● Choose which version to play when the game starts. Note that the new version will be delivered in phases, while the Classic version contents are complete ● ROBO OH 3.0 was first previewed as a side event of EVO Japan 2024 ! ● ROBO OH 3.0 features new art and graphics, attacks and balances, and "Hyp… | — | |
| News | EVO Japan2023サイドトーナメント 東京ビッグサイト EVO Japan2023 DAY1 [3/31(金)] 格闘ゲーム最大の祭典・EVOjapan2023 の DAY1 にて、インディー格闘ゲーム「ウチュメガファイト」・「ロボ王」が共同スペースにてサイドトーナメント開催!さらに、豪華ゲストを交えたトークイベントを開催します。3/31は東京ビッグサイトに集まろう! ・ 各タイトルの詳細ルール・エントリーは、それぞれ下記のTonamelページから! ・ ・ | — | |
| In-game event | 2.22 General Changes ● Improved title screen graphic ● Improved visualization of attacks when cancelling to another attack ● Updated grid color for many stages ● In Training Mode, collision boxes may now also be toggled by holding SELECT/LIGHT+HEAVY ATTACK button and pressing DOWN three times Note: We can use this method to display it on a Steam Deck or device without F1 key! ● [2.22b] In Training M… | 10389471 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.