ROBO OH
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| Servers are now available Server (10 day period) concluded and both servers are now available. | — | |
| Server downtime period (10 day) Thank you for playing ROBO OH online to help improve the development of the server ! Beta servers, Osaka, Japan, and Virginia, USA, will be unavailable for about 10 days. An update will be posted again when the servers become available. | — | |
| 3.15c Network Mode ● Address was updated for Virginia, USA server | 23436747 | |
| 3.15b Network Mode ● Address was updated for Osaka, Japan server | 23392948 | |
| 3.15 Network Mode ● A minor configuration change is live on client and server programs to address previous issues and evaulate the performance | 23299407 | |
| 3.14 Network Mode ● New transmission method for ping and input data is live on client and server programs. The method is currently being evaluated to the previous method Character Changes ● DRAGONOH: Flame Breath attacks startup moved from frame 20 to frame 30, recovery frames increased by 5 | 22651286 | |
| (Osaka, Japan) 4月3日 Server test and development complete Osaka, Japan server test and development period finished, and the server is available. At this time there are no changes | — | |
| (Osaka, Japan) 4月3日 Server test and development Osaka, Japan server will be unavailable during a test and development period. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "version mismatch" messages | — | |
| Server test and development complete Osaka, Japan server test and development period finished, and the server is available. At this time there are no changes | — | |
| Server test and development Osaka, Japan server will be unavailable during a test and development period. Virginia, USA will still be available. An update will be posted again when the test and development finished ※During the test and development period, Osaka, Japan server may return "unavailable", or "version mismatch" messages The test and development aims to improve the network speed | — | |
| 3.13 Network Mode ● 15 icons have been added for personalization. A character icon is chosen before connecting to the server. The icon, as well as player nickname, are preserved to the config file when closing the game for re-use: ● 4 icons have been added to indicate the player response time to the server. The icons are visible in the lobby and matching area: ● When matching, a recommendation for I… | 22529083 | |
| 3.12 Network Mode ● Server Virginia, USA, has been added for NA region. For each server individually the performance is currently being evaluated, so changes are possible during this period | 22480621 | |
| 3.11 Network Mode ● Lobby is now visible during the matching process Bug Fix ● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack from far distance | 22473810 | |
| 3.03 Character Changes ● RAREOHHH: Kick Arts second attack hitbox slightly expanded downwards and should no longer miss some crouching characters Bug Fix ● Fixed bug where RAREOHHH Kick Arts second attack would improperly gain the high attack property ● Fixed bug where in Hyper Duo mode the incoming partner's energy was not adjusted properly if the previous partner's energy had increased above it ●… | 19558698 | |
| 3.02 / 2.23 Classic CPU Opponents ● RAREOHHH should now use Laser more properly, depending on the difficulty setting Character Changes ● AUTOFIVE: Stomp directional input may now be performed with either backward or forward ● AUTOFIVE: Combiner Dash directional input is now easier to perform (New and Classic). ● MAXCYBER: Cyber Dash directional input is now easier to perform (New and Classic) | 19452328 | |
| 3.01 Character Changes ● RAREOHHH: Overdrive Laser is now invincible from frame 1 to 15, and is now eligible for the attack queue. Overdrive Jet will now descend more slowly. Crouching Light Attack far version is now projectile resistant from frame 6 to 18 ● NEKOGAMI: Light Crashing Ball hitstun is reduced from 25 to 20 | 19365724 | |
| "Hyper Duo" Leaderboards: Training Room, Top Damage Two leaderboards are added for capturing "Hyper Duo" combo damage data for Training Room and Top Damage, separately from individual characters. ("Hyper Duo" combo damage should no longer populate the leaderboards of the partner that is active when the combo ends, but instead should now populate the shared "Hyper Duo" leaderboards.) Unfortunately I needed to initialize just one more time. Thank… | 19357780 | |
| Bug fix Various bugs have been fixed after the release. Thank you !! | 19308204 | |
| 3.0major ★ Phase 5 (final) of new ROBO OH version 3.0 ! ● When the game starts, choose which version to play, New or Classic. ※Current and future content updates are delivered to New version (2024~2025), while Classic version is based on version 2.X and before. (2020~2023) NEW Character - Hidden Character "RAREOHHH" ! "ROBO OH × Ultra Fight Da! Kyanta 2" collaborate and send "Rare" to ROBO OH planet as… | 19291694 | |
| 3.0major ★ Introducing new ROBO OH version 3.0 ! A major update to ROBO OH is underway, starting today ! ● Choose which version to play when the game starts. Note that the new version will be delivered in phases, while the Classic version contents are complete ● ROBO OH 3.0 was first previewed as a side event of EVO Japan 2024 ! ● ROBO OH 3.0 features new art and graphics, attacks and balances, and "Hyp… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 20:15 | No patch notes · unannounced build | 25174248 | public | 1 | — |
| 27 May 2026 | Wed | 17:21 | 3.15c | 23436747 | public | 1 | — |