Orcs and Outlaws
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Gameplay Screenshots It is always difficult trying to show screenshots of a game in development. The levels are not complete, the graphics are not complete so early screenshots can miss key elements of gameplay. As I’ve almost completed levels 1 and 2 of the game, there is enough content to generate some decent gameplay screenshots. Most of them are taken from the first three levels, though the weapon allocations w… | — | |
| In-game event | Vargan Attack Gameplay shows the deadly Vargan in action. A giant werewolf creature, they are fast and powerful. You will need serious weapons available when taking them on. In Orcs and Outlaws, a major part of the game is deciding whether to fight or take flight. Unlike other shooters, there is a very limited number of weapons available. You can only scavenge weapons that are left behind in the Orc bases. R… | — | |
| In-game event | Gameplay Footage - The Red Skulls Level Sneak preview gameplay footage from level 2 (The Red Skulls) in Orcs and Outlaws. This is a testing sample so some of the enemies are turned off here. Most of the game levels are set underground or in dark ancient relic settings, where Orcs like to hide! The first 2 levels are almost complete and will be featured in the demo. I’ll be releasing an early alpha demo for any who wants to play it be… | — | |
| In-game event | Cursed Catacombs – Dungeon Environment I have not posted anything in a while so here is a quick video on the dungeon environment in the Cursed Catacombs level. This level will be included in the game demo, which is due out next month, finally! It is just me working on the game for now, so sorry for the delay in getting the demo ready. Most of the game levels are set in a dark fantasy environment so this is a good example of the fina… | — | |
| In-game event | Bounty Hunting - Demon and Creature Dollar Values Greetings, bounty hunters! We’ve been working hard to bring more clarity and immersion to your bounty-hunting experience, and today, we’re excited to unveil our brand-new Bounty Board UI! The Orcs and Outlaw world is filled with deadly creatures—ferocious orcs, nightmarish demons, and other terrifying beasts. As a mythical bounty hunter, it’s your job to take them down for gold, glory, and surv… | — | |
| In-game event | Gameplay - Dungeon Showdown : Orcs, Demons & Vampires! An Orcs and Outlaws gameplay video showing a typical dungeon brawl! Showing Ava Garrand, the fearless bounty hunter, as she battles her way through hordes of orcs, vicious wolves, and bloodthirsty vampires in this dark, atmospheric level. Armed with just a handgun at this stage in the game, Ava delves deep into the heart of a secret Orc dungeon, where enemies lurks around every corner. In this… | — | |
| In-game event | New Splash screen Greetings, Steamers! We are thrilled to announce the latest update for Orcs and Outlaws, bringing a brand-new splash screen , incorporating some of the latest Orc and demon characters. What's New: 1. Atmospheric New Artwork: Atmosphere is everything in this game - so we created a new splash screen featuring epic, hand-crafted lighting and visual effects. This dynamic visual sets the tone for th… | — | |
| Major update | Orcs and Outlaws – Official Beta Trailer Unveiling the Thrilling World of “Orcs and Outlaws": Watch the Official Beta Trailer Now! Greetings, wish-listers, adventurers, steamers and gamers! We are excited to share some news that we've been eagerly waiting to unveil. The moment you've all been waiting for has arrived! The first official trailer for our new action-shooter , "Orcs and Outlaws," is here. Step into the Shoes of a Legendary… | — | |
| In-game event | New gameplay screenshopts Finally we have some updated gameplay screenshots from the first 3 levels. These a good indicator of the shooting combat gameplay. The game will be mainly set in an indoor/underground environment so it was important for us to get the lighting right. Currently we are planning to have these 3 levels in the demo, due out very soon. Also one or two surprise features in the demo. Please let us know… | — | |
| In-game event | New Splashscreen I’ve just completed the new splash screen, which incorporates new characters, lighting and effects. Some of these Orcs and demons are now in the game. The dragons will be in the production version of the game. The first playable demo is nearly complete and will be available on Steam soon. There will be 3 to 4 playable levels. It should give you a good sense of the gameplay and what the full gam… | — | |
| Game update | The Demon Loard A demon Lord from our game, guarding his horde hideout. This guy will be one of the boss characters, that you will encounter later on in the game. Lethal claw attach is his main weapon, and a thick skin protects him. Just to confirm the playable demo is coming real soon. | — | |
| In-game event | Jungle Orcs Testing the jungle map, with an Orc horde. Also trying new environment lighting. We are happy with it This is a heavy VFX scene but so far, no drop in FPS. Hopefully we will get the demo out to you soon Hanz SoloDev | — | |
| In-game event | Volumetric game lighting Working on the volumetric lighting system in the game, and having some fun! Also showing on of the new demon bosses, Xenon More to come soon HSD | — | |
| In-game event | Skeleknights attack in the dungeons level Wait to see the 3rd skeleknight get shot!, so much fun playing the Orcs and Outlaws game demo. We had a lot of fun adding the skeleton knight characters to the game. As you see, they use ragdoll physics and as they are light, they can fly off, if you hit them in the right place. Thought easy to kill, there tends to be lots of them, and their sword has a long reach. Enjoy the spread the word if… | — | |
| In-game event | Dragon Fire One of the dragon enemies you will face in the game. This guy is the biggest and hardest to kill - really tough hide, normal bullets will not penetrate it. You have to be super accurate to take him down. And there is more than one. They guard the Orc's rune stones, typically located at the end of a map - hard to get to. | — | |
| In-game event | Volumetric Lighting & Fog A quick dev video showing some of the Volumetric Lighting & Fog in the game, not optimized but will give you an idea of the atmospheric underground levels. Before adding more enemies, we need to make sure they work with the level lighting and colours. This level is a test one but similar to the game ones , but with lots more objects and characters. | — | |
| In-game event | The Possessed Militia A group photo of some of the Possessed Militia. So who are they? To establish their new reign, the Orcs tribes realised they need the help of man, more specifically the war technology of man. As in their time, paid soldiers still exist and a band of mercenaries were recruited to become the Possessed Militia. Some of the mercenaries were obsessed with the Orc’s dark powers and drank their mutati… | — | |
| In-game event | Sample Gameplay Finally we will be posting gameplay videos. It has taken longer than expected to get to this stage. In this short test video, you have are facing 2 'bosses'. In the full game, they will be a lot harder to kill. For the sake of the video length, we nerfed them a bit - poor old guys. Also, It is unlikely you will be facing them on their own, like here. Still you can see the important of movement… | — | |
| In-game event | Game UI Here are some screenshot of the game UI done in Orcs and Outlaws. This is a first pass but all the major screen and windows done. It is a major milestone for us as doing the UI has helped us finish the design of the major game system. Doing UI work is very time consuming for a small team so we are really happy to have this done and looking good, we think anyway :) | — | |
| In-game event | Too close for comfort Quick video of the Golem type enemy monster - big and pretty fast for its size. The best strategy is to run when you see one... unless you have a rocket launcher, with a lot of rockets :) Not all enemies creatures will be actively protected your bounty fugitive. Some are just in the vicinity and don't like bounty hunter. The game will introduce you to certain creature that you will have to hunt… | — | |
| In-game event | Orc Hunting Can you spot the orc in time? This is some game dev footage from the Orcs and Outlaws demo , which will be out soon. As you see, it can be pretty hard to spot a green Orcs in a green jungle. Just testing the orc AI and Mia's new assault rifle. This is part of the first level in the game. You will encounter different creatures depending on your environment. Some will give natural camouflage to c… | — | |
| In-game event | Snarls Finally getting to add some of the creature enemies to the game. It has been a lot of prep work up to this. Generating the island terrain and sorting out the path-finding and navigation on large uneven areas has not been that easy. Snarls will be one of orc type creatures that you will encounter first. They thing with Snarls is that is never just one of them. They hunt and patrols in packs. So… | — | |
| In-game event | Game UI We are working on the UI and menus at present. Here is a work-in-progress screen of the bounty details screen , essentially details on the creature you will be hunting. Key pieces of information here are their horde and their value. Value equates with how difficult they will be to kill or capture. Creatures will be members of a particular horde, with the bosses being at the top of the horde. | — | |
| In-game event | Updated Splash and Demo news We are getting close to getting our first gameplay demo done. Sorry for the delay but with a very small team, development takes time. We will have a lot more updates and screenshot coming soon. Once the demo is done, it will be much quicker for us to get the levels done – how many levels? Well we are not sure yet but enough to be satisfying. | — | |
| Community | The Underground Levels - Video preview We are almost finished our first underground level and we wanted to show you what it is going to look like. This is just a demo but will give you an idea of what the final production version will look like. The finished version will be a lot darker and it will be difficult to navigate. The island cave network is where most of the heavy-duty creatures hide. You should not spend too long down the… | — | |
| In-game event | Mia's Combat Drone A video preview of Mia's companion drone DD. DD is a heavy duty combat model and will only be available in late missions. Currently the drone's AI will complement the player's moves and tactics. You can the drone's weapon system to target fortifications and boss type enemies. DD requires a lot of resources to keep active in the field so you have use him sparingly. | — | |
| Game update | New Island A quick video of one of the new islands in the game. Though all based in the south Pacific, each will have it's own identify and challenges. We are testing the lighting and textures for this island. Also giving one of the enemy dragons a test as well. More to come soon. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.