Cruelty Squad
Playing now
36−11 vs. yesterday
2.1%of peak
All-time peak
1,736Jul 2023
Playing now
36−11 vs. yesterday
All-time peak
1,736Jul 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Another batch of achievements I added some more achievements for everyone complaining about lack of challenge. Enjoy. | 13357464 | |
| Game update | Achievements Hey everyone, I added achievements for completing each of the levels. I know I said I wouldn't but I honestly just couldn't be bothered figuring out how they work. More will come later but I don't have the time right now. | 13335794 | |
| Game update | Minor fix Fixed Funkgrunters not showing up. · Save handling should be less fragile now, and shouldn't crash the game if the save file is corrupt. · Small mystery change that you won't figure out for a couple of weeks. | 11655642 | |
| Game update | Fix of fix of fix Had to pull the earlier update because Godot 3.5.2 handles pathfinding differently than the earlier versions, but it's now updated to use the new system and should work properly. There may still be smaller bugs related to the version change and I'll fix them if they come up. Also a few fixes I forgot to mention in the earlier update: · Brains are now visible · Appendix has a unique model (It wa… | 11615350 | |
| Game update | Issue with pathfinding Due to the newer version of Godot handling pathfinding differently enemies can't really find their way anymore so I'm making the latest version a beta branch until I can fix this properly. Sorry about this mess. | 11614230 | |
| Game update | Ohohoho ohnoooo Fixed Ballsfish crashing the game | 11614474 | |
| Game update | Ballsfish and more Hey everyone, here's a small update. · Added "Ballsfish" · Updated the game engine to Godot 3.5.2, might have some improvements in performance. · Added missing descriptions for companies on the stock market. · New dialogue in Miner's Miracle · Speed booster damage penalty no longer applies to toxic damage. That's all for now. | 11614230 | |
| Game update | Armor fix Armor and speed booster damage penalties should now actually work. If you've been using armor it has probably been pointless until now. | 10863142 | |
| Game update | Small patch Fixed the infinite jump glitch. · ??? | 7710749 | |
| Game update | Minor update Added a new hidden implant somewhere. Nothing huge just felt like adding something. | 7474632 | |
| Game update | Minor Patch Crush detection was somewhat broken and would sometimes kill you for no reason, it's now disabled until I can figure out a way to do it reliably. | 6891876 | |
| News | Cruelty Squad 1.0 released! Cruelty Squad is now finally out of early access! Changes since the last EA build: · New level. · New ending. · New weapon. · New unlockable game mode. · Extended organ markets. · Two new implants. · New dialogue for some targets. · Pain. Changes during the early access period: · Lots of optimization and bug fixing, compared to the initial release it's possible to run the game on much lower end… | — | |
| Announcement | Cruelty Squad 1.0 Release Announcement The full game is releasing on June 16th . I will be posting a full change log once the game is released, but for now you can watch a new gameplay trailer on youtube. Show it to your friends and help spread the word. Thanks a lot to everyone who has played the game and participated in the early access, it would have taken significantly longer to reach this point without an active supportive comm… | — | |
| News | Beta Build Hey everyone. I just released a new beta build of the game. You'll have manually to enable it in the game's settings on Steam. I'm not recommending this version unless you absolutely want to see all the latest content before everyone else, or you actually want to help get the game ready for full release. Consider everything to be work in progress. If you're on the fence I would recommend waitin… | — | |
| Game update | Minor patch Changed the automatic save backups a bit, that's it. All the bigger changes before the full release will happen on an opt-in beta build. I'll hopefully have more news about that next week. Keep consuming. CEO, Consumer Softproducts | 6731695 | |
| Game update | Game engine update I updated Godot (the game engine this thing runs on), hopefully the performance is a bit better. This might cause some weird stuff but so far I didn't run into anything. Other than that there's not really anything new. There's a new level icon in the main menu but it's work in progress and you can't find it yet so don't waste your time with that. | 6683003 | |
| Game update | Small fix Hopefully fixed a performance issue introduced in the latest update. · Can't pick up weapons anymore when using · Using healing items when above 100 health when using doesn't drop your health down to 100 anymore. | 6612668 | |
| In-game event | Home Ownership Update I wasn't going to update anymore before the full release but the decision just doesn't make sense to me anymore so I'm updating now. · New level. · New weapon. · Three new hidden implants. · You no longer slide down slopes. · I can't remember probably some bug fixes, my brain is mush. Next update is going to be focusing on wrapping up loose ends, adding the true ending and fixing as many bugs a… | — | |
| In-game event | Content Update Small update with some new stuff and some fixes. · New hidden level. · New weapon. · A completely new enemy. · New graphics for the extravagant suit. · Cortical Scaledown+ is somewhat fixed. Stop pestering me about it. · Clearing save file from menu now actually resets everything. | — | |
| Game update | Minor Update Swimming now works in high performance mode. · New implant. | 6418918 | |
| In-game event | Content Update ? Not a huge amount of stuff but still feels more significant than a regular minor update. Mostly focused on hidden late game content. · New implant. · New weapon. · One of the already existing levels was extended significantly. · ??? · Minor bug fixes. | — | |
| Game update | Quick fix Dead people no longer have vision. | 6376074 | |
| Game update | Further optimization Figured out some somewhat significant improvements in completely unexpected places. (Be careful with Godot area nodes...) | 6373458 | |
| Game update | High performance mode Added an optional high performance mode for slower computers. Not recommended if everything is running well, but if you get really bad fps it should help make the game playable. Some stuff might behave a bit weird and the experience is slightly more jittery. If you only have trouble in some levels I'd recommend turning it on for those and off otherwise. | 6371234 | |
| Game update | Quick fix Optimization attempts introduced some strange stuff so: · Killing a fleshrat no longer crashes the game. · You can open doors again. | 6359855 | |
| Game update | New fish Added the fish designed by the winner of the fishing competition (first person catch all the fish). It's in a place you couldn't fish at before. Congrats again to Leyawynn. There's also some attempts at optimization though nothing major. Let me know if there's changes in performance (for better or worse) or strange behaviour with the enemy AI. | 6359562 | |
| Game update | Minor patch Testing some new optimization. Not going to make the game run super smooth for you if it doesn't already, but it could be the difference between slideshow and playable. · The rank on the level end screen should now be correct. · Correct times should show up on the level select screen. | 6335253 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.