Apocrypha
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Apocrypha Weekly Patchnote #15 Hello, mages! Two more Earth spells were added this week: "Clod" During preparation mage quickly lifts several rocks in the air and collides them with each other one by one, forming a hude clod and then launches it. Holding left mouse button is required to form a clod. Release to launch. If clod is fully formed, it launches automatically. On lower levels or not fully formed clod flies fast and… | — | |
| Apocrypha Weekly Patchnote #14 Hello, mages! Two new things were added during last two weeks: 1. New Earth magic branch! Currently available: "Pillar", "Stone wall" and "Stone curse", as well as new status "Dirt". In active development: "Clod" and "Bog". More details on Earth spells are coming in future posts. 2. Game now has bots! Billies, as well as Willies will compensate for the lack of players. They are always on and pl… | — | |
| Apocrypha Weekly Patchnote #13 This week's updates: - Removed bugs and several crashes from the previous playtest - Fixed ritual progress not being dropped when leaving ritual zone - Removed overall graphics settings - Removed unnecessary anti-aliasing settings, too badly influencing graphics - Added smoother transition into spectator mode - Added correct statistics for player that has left a match - Some character skins can… | — | |
| Apocrypha Weekly Patchnote #12 Greetings, mages! This week's updates: Balance: - Added 2 seconds cooldown to "high voltage" and "frost stream" Fixes: - Fixed problem with animations freezing - Fixed problems with server connection. It still requires mass testing. - Bots now don't slide on the ground for a short while after landing UI: - Added error message if there is a trouble connecting to server - Number of leftover lives… | — | |
| Apocrypha Weekly Patchnote #11 Greetings, mages! This week's updates: - Game mode with bots is now enabled in testing mode - Melee attack got decreased cooldown and larger hitbox zone - Added player notification if trying to cast a spell when previously launched projectile is in air - Fixed display of disconnected players in final match statistics - Added notification to the caster of a trap if someone was trapped - Added te… | — | |
| Apocrypha Weekly Patchnote #9 Greetings, mages! This week's update: - Movement speed penalty in Tank perk is changed from 20% to 15% - Fixed bug with Meteor, not dealing damage to some nearby players - Added music to the last 2 minutes of a match to indicate timer running out - Removed timer stop when 2 players dueling near the Ritual when the timer almost ran out - Slightly increased concentration drain when moving We are… | — | |
| Apocrypha Weekly Patchnote #8 Greetings, mages! This week's updates: Balance : - Meteor damage was slightly increased and fixed bug with it that was causing severe lag when exploding. - Added 5 seconds cooldown to Fireball - Added 20 seconds cooldown to Slowdown and Haste - Tank perk damage reduction is changed from 25% to 15% and speed penalty is changed from 25% to 20% Fixes : - Fixed bug with Door opening indication not… | — | |
| Apocrypha Weekly Patchnote #7 Greetings, mages! This week had a lot of balance updates: - Cast durations were lowered for the next spells: Snow storm by 20% Ice arrow by 30% Ligthning bolt by 20% Fireball by 40% Fire arrow by 20% Meteor by 40% + faster fall speed by 50% Lightning storm by 40% Barrier by 60% + added longer cooldown Tests showed that gameplay on current cast times is somewhat slow and some spells have unjusti… | — | |
| Apocrypha Weekly Patchnote #6 Hey mages! This week's updates: - Changes and optimizations for lighting on the Temple map. - Added visual effects for burn, frostbite and shock status effects. - Fixed chashed when using lightning charges. | — | |
| Apocrypha Weekly Patchnote #5 Hey mages! This week's update: - Bugs with ritual objective fixed. If you insert a gathered crystal into a big ritual crystal, yuor team will gain 25% of the ritual progress that cannot be removed. If ritual is disrupted by the enemy, your team will still continue from 25%. Crystals are summed. Enemy's inserted crystal does not interfere with yours and will also give 25% to progress. - Fixed bu… | — | |
| Apocrypha Weekly Patchnote #4 Hey mages! This week's updates: Gameplay: - Targeting system is rewritten for performance. It is now easier to select a target when using buffs or debuffs. - Receiving damage now reduces progress on ritual. - Now players can change learned spells in respawn area. - Added new perks: * Vitality (+5 health by level, 5 levels) * Mana well (+5 mana by level, 5 levels) * Resist fire (+5% fire resista… | — | |
| Apocrypha Weekly Patchnote #3 Hey mages! This week's updates: Balance: - "Ice arrow" now has cooldown of 1 second. - "Fire arrow" now has cooldown of 0.5 seconds. - "Neutralize" now decreases duration of all status-effects by 50% - Burn, frostbite and shock status-effects now correspond to elements interaction table: Burn removes frostbite, frostbite removes shock, shock removes burn. Also these statuses not only increase r… | — | |
| Apocrypha Weekly Patchnote #2 Hey mages! This week's updates: Level design: - Wheel that opens a door now does not rotate if door is already opened on 100% and in case if this is an enemy door, when door is fully closed. UI: - Added a help button in Spellarium - Selected specialty icons are now more visible. - Spell description now contains spell cost in components Controls: - While frozen, in stasis field, etc controls are… | — | |
| Apocrypha Weekly Patchnote #1 Hello, mages! Here we will be posting a list of changes made in the game during a week. This week's changes: Currently we are mostly working on refactoring game code, which takes a while to do, so not much this week. Balance: - Solar Needles do not trigger on invisible enemies anymore. Optimization: - Some server optimization settings were chances which should allow less lag and load on a serve… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||