Birthright
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.31.1 - Combat Optimization Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles. Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide… | 23876574 | |
| v0.30.3 - Bug Fixes This is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several different cool stuff :) Some important bugs & fixes this patch: · Movement Animations added sync markers to tune foot p… | — | |
| v0.30.1 - Fixes & Optimization This small patch brings over the Animation optimizations for large scaling from the ongoing work of revamping combat to use Mass Entity system (next Major update). This gives a good reduction of CPU load. Logs, Timber and Planks have been rebalanced. This means Tropical and North regions are now the Logs producing powerhouses as they were meant to be. Also Timber and Planks will be more evenly… | — | |
| v0.29.4 - Hot Fixes Localization Fixed language autoresolved based on OS language, forcing English. · Changed so even after manually testing languages each start of the game reset back to English. | — | |
| v0.29.1 - Minor Fixes * Added Server and Client version matching when trying to join a server * Armor Data have been updated to better reflect quality change * Old Merchant now has a special Loot Table spawning random loot every season it shows up. This also means more varied items instead of previous fixed table. Legendary and Epic weapons are replaced with their Recipe and more diverse variations. * Fixed a bug wh… | — | |
| v0.27 - Vertex Animated Textures, new Melee collision and UE5.3major This patch introduce Vertex Animated Textures on Horses, new super performant accurate melee collision and tons of bug fixes along new items and characters. Also upgraded to UE 5.3 and hopefully next patch will bring 5.4. VAT Vertex Animated Textures was added as a new feature in Unreal Engine 5 to support bigger crowds. It's the most used technique to handle big crowds of characters that norma… | — | |
| v0.25 - Promote Family Members & Mesh Mergingmajor Promote Family You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House. Basic Commands can be given from afar using 1 Raven: · Collect Taxes (House owned Settlements) · Recruit (If enough Coins) · Patrol · Follow Me You can Trade and Transfer soldiers to manage the Promoted Lords. Food Collection will… | — | |
| v0.24 - Spouses, Combat and UE upgrademajor Not compatible with old save game versions This version upgrades to UE5.1.1 and take several steps towards the end game Kings & Queens. Spouses & Families The Family system has been updated both technically to handle massive relationship data to introducing Lineage UI. Finding a Spouse among Lords is revamped together with how Children are generated in Families Number of Children, starting bonu… | — | |
| v0.22 - UE5 Upgrade and Optimizationsmajor Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :) Moving forward we can now focus on new features and content with shiny new tools. Most things should be the same, while everything has changed under the hood. The physics and collision system is completely new, static meshes are converted to Nanite meshes, compl… | — | |
| v0.20 - World Extensions and new Production & Trading Algorithmmajor Summary This is another massive update following Dedicated server support. But moving forward we now have a very performant and good Production and Settlement system, which will enable more advanced logic and querying of Data without performance issues. Compared to before it's maybe 10x more complex but so much better performance that all complicated Threading is removed, hence increasing stabi… | — | |
| v0.19.7 Several major performance fixes on World Map and AI. This should remove a lot of spiky CPU. Special thanks to Amarum for sending Save Games to analyze in these fixes :) · Added new World HUD logs Filter for type of messages (can finally avoid spam) · Added Cancel Mission button - This does not clean up everything in the World right now · Settlements now searches for trade targets in a lesser di… | — | |
| v0.19.4 Army Transfer in owned Settlements should now render properly in SP · Time and Weather System should no longer duplicate on Load World · Food and Medicine Consumption fixed to correctly remove Food/Medicine items · Manually using Medicine in Character Panel no longer consume 2 items in SP · All Food/Bird/Horse items now have a Max Stack amount of 100 | — | |
| v0.19.2 Minor fixes Settlements should not get starved of Coins as quickly with these fixes. But we will continue monitoring world behavior! · Enabled Event history in top left corner · AI should not declare War on a Faction currently at War with · Fixed World Events got replayed for new Players · Fixed Trade Convoys Agreed Payment Price to not be recalculated upon arrival. Instead Convoys now bring a… | — | |
| v0.19 - Dedicated Server supportmajor Introduction Finally we are ready to release Dedicated Server support. Moving forward we will be back on our 6 week cycles of content patch releases. And everything will be supported both in Single Player and Multiplayer. This change required changes in most of the code base. And the player bug reports before this patch helped tremendously to find, and fix, bugs while also completely rewriting… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 18:56 | No patch notes · unannounced build | 25173162 | experimental | 1 | — |
| 6 Sep 2026 | Sun | 21:00 | No patch notes · unannounced build | 25156745 | experimental | 1 | — |
| 6 Sep 2026 | Sun | 17:59 | No patch notes · unannounced build | 25154490 | experimental | 1 | — |
| 6 Sep 2026 | Sun | 11:50 | No patch notes · unannounced build | 25151472 | experimental | 1 | — |
| 5 Sep 2026 | Sat | 12:13 | No patch notes · unannounced build | 25140643 | experimental | 1 | — |
| 31 Aug 2026 | Mon | 05:36 | No patch notes · unannounced build | 25030516 | experimental | 1 | — |
| 9 Aug 2026 | Sun | 14:23 | No patch notes · unannounced build | 24639180 | experimental-dev | 1 | — |
| 23 Jun 2026 | Tue | 18:16 | v0.31.1 - Combat Optimization | 23876574 | public | 1 | — |