ABC: Audio reactive Beat Circle
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | ABC 2025 patch 2 Added 2 new levels: 11 and 12 to the DLC, and converted level 6 as a new level to the free version. Tweaked also the other levels more as this was a major patch. This included adding new shapes and replacing poorer shape ideas that didn't work that well. In general I didn't want the game to be as much a reaction game, so I took away a shape that was flying at too fast speed. In general the leve… | 17475870 | |
| In-game event | ABC 2025 patch 1 Now having some holidays from work, so it's great time to update this game! I tweaked the level personalities, so that they differentiate more. For example now different levels might have different camera views. Also added some feedback from heavy bass, it gets the whole playground to bounce. Also tweaked the level progression so that the player gets quicker more level variance when playing a l… | 17426346 | |
| Game update | Small polishing Improved game menus, for example the level select menu was able to show simultaneously 2 levels and it was hard to read anything. Now the game doesn’t as easily falsely think that you want to start 2 player game, when your just clicking around with your mouse and want to play with a controller. | 15482741 | |
| Major update | Vertigo Fix The game was causing a lot of Vertigo and dizziness for visually sensitive people or majority of people. Changed background particle behavior so that they are not rotating with the obstacles. Hopefully now the games player satisfaction increase. Also smaller fixes: -Made the player glow a bit as it looks nice -Made the leaderboard info on lvl select work a bit smoother -Spiced up gameplay a bit… | — | |
| Game update | Leaderboards bug fix -Now player who doesn't yet have name in leaderboard shows correctly -> Better than 0.0% of players -Now leaderboard entries with the same score are calculated so that they show up as if you were the one with the best score. So if there are only 4 entries and everybody has a score of 30, it will show: "Better than 100.0% of players" -Now leaderboards are updated so that it's according to steam… | 13360383 | |
| Community | Climb up the leaderboards! Added Leaderboards! I havn't yet played really, so you can be world number 1 pretty easily at least for some time.. :) For the leaderboard to work, make sure you make a new personal record as that is when the game send the new score to leaderboards, so if you have old records, they wont get there until you break them! There are different leagues for different lives amounts: 1, 3, 5, 10, 20 and… | — | |
| Game update | 2024 update -Added more neon colors and color themes for the levels. The game is more beautiful spectacle now! | 13311564 | |
| Major update | Patch v.1.2 is live! -Added player animation! There's a kind of trail left by player when moving. -Graphical tweaks: tweaked the intensity of background particles, added more colours to the background, adjusted the screen center colours, adjusted chromatic abbrevation. -Also changed the game to stop quicker after player enter main menu. -When starting the game first time, in-game music gets activated by default to… | 6864276 | |
| Game update | Update Notes for 13/06/2021 - Made it easier to navigate through the levels: no need to go through the menu to get to the next level. Instead now player has the choice when the level is completed to either press Esc/B-button to keep playing current level further or press Enter/A-button to get to the next level. -Now there's a tooltip on how to teleport when completing a level, there really wasn't anything to tell the play… | 6860644 | |
| Game update | Patch v.1.1 Change log: - Tweaked lvl 1 and lvl 2 starting speeds / goal speeds, the game pacing should be improved for new players -Reintensified background particles. They move now slower than previously, so afforded to intensify them without causing hopefully too much visual distraction effect to players. - Pause feature. The game will pause after 2 seconds when player enter the menu, this is so that pl… | 6635921 | |
| Game update | Added gameplay variance The game change rotation more frequently and there are a lot more variation on how the game behaves when this happens: different rotation speeds and different types of rotations. This will bring the general feeling of gameplay variance up and improve the game. | — | |
| Game update | hothotfix to game update Why it's so easy to make mistakes? hothotfix for the major game update. Now the lives reset after level change correctly, or should! | 6498119 | |
| Major update | Major Update, lives added -Added lives: you can choose to play the game with infinite lives (as before) and also with 1,3,5,10 or 20 lifes before the player fail the level. There's separate highscores and unlocks for each difficulty level/game mode. -Made the background particles a bit more easy on eyes, they are not moving as fast. -Added needed GUI to support lives feature -Tiny background particle quality polish, the… | — | |
| In-game event | Regular update -Multiplayer wasn't working, control improvements broke it -Small improvement to the game behavior when hitting obstacles -Game remembers correctly your setting if you prefer to listen your own music instead of the game's internal soundtrack. | — | |
| Major update | Control feel improvement Managed to improve the feel of the controls by introducing acceleration and deceleration to the player character. They are very unnoticeable, but they still can be felt when trying to accurately control the player character. | — | |
| In-game event | VFX fix VFX particles now react audio-reactively also if you have microphone. Before it worked only if sound input was Stereo Mix. VFX particle size tweaked. Small main menu fix, where both buttons would get selected at the same time. | — | |
| Major update | Play now with your favourite music also on free version :) Yea, the DCL isn't selling anways, so just figured out that why I don't make the game more fun to all of you free to play gamers :) Have fun! Also did small balance change. To level up, you need now 6 instead of 5 successful evades (originally it was 10). | — | |
| Game update | Game balance tweak Decided to make the game react faster to player's success. Previously you needed to have 10 points to proceed to next speed level, now 5. | — | |
| Game update | Small usability tweak As some people didn't understand what to do after level 1 got completed. For example if the music end at the same time they might think that the next level start automatically. That is pretty good idea on how it works, but also wanted to have high score for each level so that's why it's possible to keep playing each level after completing them. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.