Dead Event
Playing now
0+0 vs. yesterday
—of peak
All-time peak
015 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update #56 Thank you for playing Dead Event! I hope you enjoy the new content and improvements, and I look forward to continuing to enhance your creature-growing experience. The game will continue to grow like our creatures. I will be adding more and making the game better based off community feedback every update. Thank you for your understanding and patience as I work on this project! Happy creature gro… | 11809058 | |
| Game update | Patch 55.5 Patch 55.5 · Lowered harvest spawns by 1/10. · Increased random monster spawn by 1/4. · Maybe fixed monsters spawning on top of trees and other objects. (been fighting this since alpha) · Fixed Fungus Release Spore ability to scale with current number values. · Fixed Clamper Extinction ability to scale with current number values. · Fixed Prowler Resistant Shell ability to scale with current num… | 11644444 | |
| Game update | Patch 55.3 Patch for update #55 This is a patch for update #55 I applied community feedback to tried and make the game better, please contact me in Discord if you have a suggestion or issue with the game. Thank you! · Moved camera slightly up and adjusted creature cameras to scale with creature size. · Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked a… | — | |
| Major update | Update #55 This is a huge update and game revamp aligning with its original vision. I appreciate everyone that has and continues to support this game. Thank you for being patient with me! So much has changed in this update that I lost track of what was exactly changed so below I will highlight some key notes. Please Join Discord if you have any issues or suggestions Thank you for playing! Key Changes: · G… | 11583018 | |
| Major update | Update #54 Dead Event 1 Year Anniversary!! Developer Notes: Hello Creatures! This update is a nice milestone for the game! During early access we did extensive testing. It's been 1 year now and I appreciate all the players that supported the game and helped keep the servers running with Patreon . The game has come so far with your help, I'm very proud of it! This update is special not only because its the… | 9888752 | |
| Game update | Update #52 General Changes: · Reworked Pumpkin loot drop to now have a chance to drop a Soul Sickle. (Thank you @Lizz Jakkya for finding this issue) · Adjusted the post processing to include volume lighting, removed very fine white fog dithering over the screen and added depth textures to make the game look better. · Changed when armor is applied to this order: damage>resist>armor · Fixed an issue with An… | — | |
| Game update | Update #49 Update #49: Dev Notes: Hello Creatures! In this update I'm focused on bringing down all the number values to avoid bugs with Unity Engine. I'm trying my best to balance the game as a indie dev its not easy but I'm blessed to have such a wonderful community that supports the game enough to help me with it. It's probably not balanced perfectly but its a step in the right direction. ill need to ad… | — | |
| Game update | Update #48 General Changes: · Fixed Lost Crown Item accuracy. ill fix it again next update. · Fixed Spiritual Skull item to display armor properly, raised HP and base armor a bit. · Lowered Capotain item crit. · Added Small Shells to breakdown of some shell items. · All gems now breakdown to 10 Meteoroid. · Added Gold Trading. · Lowered Blue Dust gold cost from 250k to 50k. (I want the auction house and t… | — | |
| Game update | Update #47 General Changes: · Had an issue fixing instancing, changed crystal cave back to a normal zone in the meantime, PVP enabled but you wont drop any items. · Changed mutation tree to scale by 5 each level instead of doubling before for max level mutation you needed about 2000 mats now you need 200 only. It raises by 5 each time and before it doubled per level. This will balance mutations since high… | — | |
| Game update | Update #46 New Content: Magma Crystals - Consume to gain 1,000,000 EXP 10% chance to spawn in Overworld and 25% chance in Dead Grounds. General Changes: Optimized the game a bit more. Fixed some colliders around the map. Fixed a server issue with rubber banding (if you still do its because of ping to the server) Fixed Scales item HP recovery. Fixed Predator Skin % block changed to critical. Fixed some bac… | — | |
| Game update | Update #45 Note: Growth Heirlooms changed to another slot all heirlooms were removed from existing characters you must go to the Missing Heirloom NPC to get new ones and some free mats to compensate. Sorry we couldn't keep the old ones they bugged when changing slots. New Content: Elite Human Pilot Monster. General Changes: · Optimized game performance more. · Fixed an issue with level requirements for Cl… | — | |
| Game update | Update #44 Skin Overlays Update #44 New Content: Skin Overlays! Wear the skin overlay over your default skin or combine with any other skin to change the skin look! New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bosses. General Changes: · Fixed Hat incorrect item display type. · Fixed some typos. · Fixed Kingler's Crown to properly display. · Fixed Kingler's Crown Quest dialog. · Fixed some water overlappi… | — | |
| Game update | Update #43 Hello Creatures! This update is about fixing some things and adjusting from last update. Thank you for your support for my first game ever made this is a dream come true <3 I have made 345 changes to the game in 2 updates working my ass off, I'm trying my best to make everyone happy while keeping the vision for the game. New Content: Alien Elite (found in some of the flying sauces in the overwo… | — | |
| Major update | Update #42 New Map Dead Grounds Hello Creatures! This is the biggest update yet, its also update number #42... 42 updates in 7 months!!! We have 283 changes to the game this update! Thank you for supporting my first game ever made! Enjoy! General Changes: · Fixed a issue with item duping. · Removed sounds from item drops. (was too loud) · Increased ambient and weather volume, lowered SFX, possibly fixed the sound sliders, ple… | — | |
| Game update | Update #41 Update #41 · Fixed creature attack range, no more hugging monsters and other players to attack them. · Fixed loud sound upon entering Crystal Cave dungeon. · Fixed issue with gravity for Tremor. · Raised the general size of all creatures per level. · Changed all shadows in the game to two sided to not show the model bones in the shadow anymore. · Removed the black comic style outline around the… | — | |
| Major update | Update #40 New Creature Tremor New Creature: Tremor Traits · Can burrow underground · Unable to jump · Natural stamina leech · Gains 5 vitality per level · Damage scales off vitality. · Worm thing Skills: · Chomp: Chomp the target dealing damage. · Ice Chomp: Bite the target dealing damage and freeze it. · Frozen Scales: Make your scales tougher and more deadly. · Burrow Underground: Hide inside the ground able to move but c… | — | |
| Game update | Update #39 Changed Snek collider to avoid falling through the ground (let me know if it still happens sorry!) · Fixed monsters spawning in the world this time for real. · Adjusted Crystal Sorceress hitbox. (I cant test it please let me know if you can't hit her yet. If not then we just shouldn't hit women anyway 😉) · Raised the cost of dungeon weapons from 10000 to 100000 trophies. · Buffed the Crystal K… | — | |
| Game update | Update #38 Changed the Crystal Cave dungeon to PVPVE other players can enter the dungeon now and the monsters respawn every 2-5 mins I made this change because there was a issue with colonies saving on a instance based map so its changed to this for now. This is a workaround for now that might become permanent if liked. I think this is a healthy change because there's no warping time anymore either. The o… | — | |
| Major update | Update #36 First Dungeon - Crystal Cave Dev notes: Hi Creatures! Thank you all for your continued support for Dead Event I never thought anyone would play my first game ever made as a indie dev so this is a dream come true for me. I look forward to bringing more content to the game. So looks I've fixed all past bugs, lets see what new bugs we will find now. I really love the community for all the help finding issues. I enjoy fixing b… | — | |
| Game update | Update #35 Improvements: Updated Slimeball tooltip Removed block on behind feature from Clamper and Serpenn (was just not working right sorry) Adjusted Clamper melee attack hitbox Toned down resistances on all items Added resistances to RNG pool for body armor Balanced Fungus summons and skills Made block chance rate more rare in RNG Fixed an issue with Stamina regen | — | |
| Major update | Update #34 New Creature Fungus Developer Notes: In this update I am focused on balancing the game and fixing bugs along with improving performance and some quality of life. In the next coming updates I will be releasing our first Dungeon! Stay tuned! Thank you for all the love and support for my first game. Happy Growing! New Creature "Fungus" Beginner Friendly, Summoner, Natural +10% Growth Experience Rate and +100% Rate At… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.