Sons Of The Forest
Playing now
10,787−4,242 vs. yesterday
5.4%of peak
All-time peak
198,477Mar 2023
Playing now
10,787−4,242 vs. yesterday
All-time peak
198,477Mar 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Rafts, Defensive Wall Blueprints, Fixes, Improvements and more Hey Everyone, This patch adds 3 buildable rafts along with a mooring post. Additionally there are new buildable holders for the KnightV and the hang glider. We also added a procedural defensive wall placement system so you can now just draw out where you want the walls and let Kelvin finish them. There is also added Steam Game Recording support and a secret clothing item you can find. Ranged we… | — | |
| Game update | Hotfix Hey Everyone, Here are a few more fixes for some issues that have come up recently. · Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold · Fix for clients cutscenes not syncing NPC states correctly · Fix for clients losing input control if host shuts down during end cutscene · Fix for t-po… | — | |
| Game update | Hotfix Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes · Fixed chainsaw revved audio stuck on for other clients after ground attack · Fixed priest outfit showing low resolution texture in inventory and grab-bag · Fix for bushes and plants sometimes not… | — | |
| Game update | Hotfix Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release · Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub | — | |
| Game update | Hotfix Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. · Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure · Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the… | — | |
| Game update | Small Patch Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements · Rabbits can now be electrocuted with the stun gun · Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose · Rope bridges will now generate nav mesh links allowing A.… | — | |
| Game update | Small Patch Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features · Added Skunks · Added new rabbit breeding and holding structures · Small animal traps will now trap rabbits and keep them a… | — | |
| Game update | Small Patch Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. Features · Added ability for Kelvin to get into golf carts · Added seat occupied indicators for golf carts · Added new Armor type · Auto foundation n… | — | |
| Game update | Hotfix Hey everyone, Here is another hotfix, fixing some issues that have come up recently. · Reduced volume of bat audio · Fix for locked inputs after quitting to main menu in golf cart · Re-enabled AddCharacter, AddPrefab and Goto commands · Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps As always, please continue to post… | — | |
| Game update | Hotfix Hey Everyone, Here is a small hotfix. · Fixed a visual issue that would cause screen artifacts near the landed helicopter. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub | — | |
| Game update | Hotfix Hey Everyone, Here is a small hotfix fixing some issues that have come up recently. · Fixed some new achievements not triggering correctly · Fixed some additional issues with head trophies visuals not matching for late joining clients · Fixed a bug with dismantling apex elements when it should be prevented · Fixed a bug that could cause some radios to duplicate · Fixed some objects getting snow… | — | |
| Game update | Hotfix Hey Everyone, Here is a small hotfix fixing some issues that have come up over the last few days. · Fixed issue with rope interaction breaking after using a short rope. · Fixed bug with binding for new actions not working after update. · Added some additional credits · Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain · Fixed An… | — | |
| Game update | Hotfix Hey Everyone, Here is another small hotfix. · Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub | — | |
| Game update | Hotfix Hey Everyone, Here is a small hotfix for some issues that came up in yesterdays release. · Fixed issue where you could get into a broken state pick up a log while entering water with specific timing · Fixed Artifact UI counts not being show in inventory · Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction · Fixed oysters in the ocean spoilin… | — | |
| Major update | v1.0 Hey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list… | — | |
| Game update | Hotfix Hey everyone, Here are a couple small fixes to some visual issues that have come up recently. · Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water · Fixed missing forest fluff particle visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. | — | |
| Game update | Hotfix Hey everyone, Here are some fixes for few issues that have come up recently. · Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) · Fixed light visuals breaking when too many are placed · Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be As always, please continue to… | — | |
| Game update | Hotfix Hey everyone, Here’s another small fix for last weeks patch release. · Fixed some tree types not correctly switching to current season As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. | — | |
| Game update | Hotfix Hey everyone, Here is a small update with some balance tweaks and some fixes. · Updated unity version · Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival · Increased Armor health for all armor types · Adjusted some Cooking recipes and values · Fixed issues with Seasonal assets sometimes reverting to incorrect materials · Fixed some cooking reci… | 12893655 | |
| Game update | Hotfix Hey everyone, Here are some more small fixes to yesterdays patch release · Fixed Virginia not correctly targeting enemies · Lowered volume of bird audio · Fixed issue with lakes not always freezing on load in winter · Fixed story pages listing incorrect number available As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. | — | |
| Game update | Hotfix Hey everyone, Here are some small fixes to yesterdays patch release · Fixed log sled contents not activating in some cases in multiplayer games · Fixed errors when holding decayed head in multiplayer · Fixed resolution on wave splashes As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. | — | |
| In-game event | Patch 15 -Weapon holders, New cannibal type, Kelvin actions, New outfit and more Hey Everyone, This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls. There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘… | — | |
| Community | Release Update Hey Everyone, Today we are announcing that Sons Of The Forest v1.0 will release February 22, 2024 after 1 year in Early Access. We are also excited to announce Shawn Ashmore has joined the cast and will be voicing Timmy as we expand his role in the game and story. In addition to story updates, new features and polish, v1.0 will also include the final ??? piece. After tomorrows patch, we will co… | — | |
| Game update | Hotfix Hey everyone, Here is a small hotfix for some issues that came up in yesterday’s patch · Fixed issue with spear storage where you could add more spears than were visible · Fixed textures on held story item when held by another player in multiplayer · Increased range and brightness of spotlight · Improved texture streaming on story notes · Fixed story notes not being readable on lowest texture q… | — | |
| Game update | Hotfix Hey everyone, Here is a small fix for some issues that came up in today's patch · Fixed story pages object in inventory not showing up in old saves · Fixed game switching to fullscreen for a moment when starting game if set to windowed As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. | — | |
| In-game event | Patch 14 - Arrow upgrades, new blueprints, new cave and more Hey everyone, This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book. We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the… | — | |
| Game update | Hotfix Hey Everyone, Here is another small hotfix for some issues that came up in last weeks patch · Fixed some unique items reappearing when already owned · Fixed some issues with planks in cave B not being disabled correctly · Fixed breaking some stumps spawning tarp pickups · Increased damage on multi-trap · Fixed Greg cannibal having a white face mask · Lowered speed of new cannibal Henry slightly… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.