Beautiful Light
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DEV UPDATE #6 Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025. First up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, a terrifying spider-women-like anomaly that is meant to scare you when you least expect it. She doesn't have a proper name yet but we're… | — | |
| Community | 2024 In review & What's coming in 2025 Greetings, Operators, As 2025 approaches, we want to take this Dev Update #5 as an opportunity to look back at what we achieved together in 2024 and share some insights into our plans for 2025. Spoiler: the community will be even more involved! 600,000 WISHLISTS We recently reached 600,000 wishlists on Steam, exceeding even our highest objective. Huge thanks to everyone for your support, enthus… | — | |
| Community | DEV UPDATE #4 Greetings, Operators, In Dev Update 4, you’ll see some of the things we’ve worked on between July and October. One of the highlights is the introduction of the PDA, the Personal Digital Assistant. This device on the forearm of the player will be the main source of information. You'll be able to access details related to the game mode, friends, your health status, world events, and navigation ar… | — | |
| Community | DEV UPDATE #3 Greetings operators. As we work on the next patch that some members of our Discord community and some content creators will be able to test, Psychoghost reviews the latest things we have worked on. In this dev update, you'll discover more about the weapons we plan to include in Beautiful Light, get an initial look at a playable anomaly, and see enhancements to the game's ambiance, both on sound… | — | |
| Community | DEV UPDATE #2 Greetings operators. Today, we're excited to update you on our recent work! In this development update, Psychoghost reveals insights about our latest game features, including a new map in the work, a weather system, the random artifact discharge event, the mysterious black squad, and much more... DEV UPDATE PRESENTED BY Psychoghost PREVIOUS DEV UPDATE : DEV TIMELINE Stay updated on the developm… | — | |
| Community | BEAUTIFUL LIGHT | DEV TIMELINE FOLLOW OUR DEV TIMELINE IN REAL TIME Transparency has always been a core value for us, serving as a bridge for you to discover the game we're building. With this principle in mind, we're keen to provide you with real-time updates on our progress, offering you a more detailed glimpse into the development of the game. >>> Please note : · This timeline is for reference only. The development of the… | — | |
| Community | DEV UPDATE #1 Greetings operators. Today we want to share with you what we have been working on recently and what we will be working on in the coming weeks and months. Dev Update presented by Psychoghost In this dev update, Psychoghost present you the new customization tab, new weapon attachments and animations, rework of the juggernaut, grenade vfx, exfil points and our early work on the new map. Previous v… | — | |
| Community | We've reached 200 000 Wishlists ! Thank you! Greetings operators, today we want to express a massive thank you for the massive support we are seeing on a daily basis. 200 000 wishlists is a big number, especially for a studio of our size. While we continue working on the game, seeing your support growing stronger each day is truly motivating. For the occasion, here is a little gameplay video of the game in its current state (WI… | — | |
| Community | We conducted playtests, here's what we learned. Greetings operators, our vision is to build a game with transparency and player feedback. We always wanted to conduct playtests at a very early stage of development with absolutely no NDA. Something that is quite rare in the industry, but we believe is necessary in order to build a great game and a healthy environment between developers and players giving their feedback. We have just accomplish… | — | |
| Community | We answer our most Frequently Asked Questions Greetings operators, one of the most important values is transparency, so let's answer some questions. ➞ Who are you? We are Deep Worlds, and we're the team behind BL. Originally, two developers started the project about 4 years ago, but since then we've grown and now are 12 people working on it. Most of our team members are freelancers who've joined us recently to help us achieve our goals. Ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.