Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beautiful LightNewsDEV UPDATE #1
Community

DEV UPDATE #1

Beautiful Light · published 13 Feb 2024, 15:38 UTC

All newsPlayers around this dateRead on Steam

Greetings operators.
Today we want to share with you what we have been working on recently and what we will be working on in the coming weeks and months.

Dev Update presented by Psychoghost


Watch on YouTube
In this dev update, Psychoghost present you the new customization tab, new weapon attachments and animations, rework of the juggernaut, grenade vfx, exfil points and our early work on the new map.

Previous video :
https://www.youtube.com/watch?v=dI795yNHLZU
In this video : New AI monster, factions, teleportation, chem lights and Mk18 weapon animations.

400 000 wishlists


We have surpassed 400k wishlists!
We're really thankful for your solid support every day. Now road to 500k !

2023 rewind


2023 is behind us, and we'd like to do quick rewind of the most important moments of last year.

  • January - Creation of Deep Worlds / lots of new people joining the project
  • February - Moving to Geneva
  • March - Setting up the studio
  • April - The month that changed everything for us thanks to the videos by Player2 and then Bigfry
  • May - 50k wishlists / 3k Discord members / Playtests with the first iteration of the gameloop
  • June - Decision to add AI anomalies to the game / Video from Operator Drewski (2M views) / 100k wishlists / 6k Discord members
  • July - Playtests / Changing light system to lumen
  • August - Vacations for some people in the team / Hard work for others / trailer finalized with north studio
  • September - Reveal of our CGI trailer (more than 2M cumulated views atm) / 150k wishlists / 10k Discord members
  • October - Huge changes to Ground Zero raid gameloop / Playtests / CC program / 200k wishlists / 12k Discord members
  • November - Working on big playtest Patch with refined gameloop
  • December - Playtests dedicated to content creators and many videos published.
    Youtube Videos

Stay tuned


Follow us on our socials for more updates and content :

  • Discord
  • Reddit
  • TikTok
  • Game twitter
  • Studio Twitter
  • Twitch
  • YouTube
  • Instagram
  • VK
More from Beautiful Light

Other announcements

All news
Community26 Feb 2026DEV UPDATE #8Greetings Operators, In Dev Update 8, you’ll see some of the things we’ve worked on between September 2025 and February 2026. In the video, Psychoghost starts by analysing our recent trailer and then go over many of the stuff we've worked on recently. · The Big Boy prototype animations: a "tank" AI anomaly · Body parts that will be used in various environments of the game to increase the horror…Community14 Jan 20262025 in review & what's coming in 2026Greetings Operators, We just released our first Gameplay Trailer at the New Game Plus showcase, watch it here: What we’ve worked on in 2025, the challenges we faced, what we learned along the way, and the direction we’re heading toward in 2026: Over the past few weeks, we’ve run several playtests internally and with community members. These sessions taught us a lot, both in terms of bug fixing…Community15 Sep 2025DEV UPDATE #7Greetings, Operators, In Dev Update 7, you’ll see some of the things we’ve worked on between May 2025 and September 2025. One of the highlight of our recent work in terms of audio is the creation of an in-house audio system allowing us to support verticality and dynamic reverberation based on room size and material. We now have an interfaces with a custom MetaSound node that imitates sound pass…