CodeWalker
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
121 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
121 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Python Retrace Update I'm trying to get in the habit of releasing bug fixes immediately, rather than wait until new features finalized. So this version mostly just addresses some of the current bugs. Incredible new features will be coming out soon :) CodeWalker's Retrace is a little tricky to set up. Plus, it's slightly different for each language. I blame the authors of the different languages :) BUT, I made the Re… | 14052176 | |
| In-game event | More Work, Less Time = POWER CodeWalker Desktop - April Update This version massively speeds up the user experience, fixes a number of bugs, and sets the stage for some incredible upcoming features. Bugs C++ parser The parser choking on some issues in the Quake source code. Fixed. And then we found more and fixed those, too. C, C++, and C# should be fairly bulletproof now. Linux file and folder browser We didn't have a nat… | 13974400 | |
| Game update | CodeWalker Update for April 6, 2024 This build does a number of things: Adds the caching system. This will enable you to parse massive projects more than once. If it encounters a file that it's previously parsed, has the same file size, and same modification date, it will simply pull from the cache. This in turn enables access to the meta-language data required by the upcoming iOS, Android, and VR / MR / AR / Spatial versions of… | 13974400 | |
| Community | Quake III Arena crash and upcoming fix Recently one of our users found a significant crash when parsing the source to Quake III Arena. The photo above is not that part of code, that's only the very core of Q3A (The crash fix isn't done yet). But I thought this would be a good opportunity to explain my thoughts on some of this. I want CodeWalker to be the go-to program that programmers use when they need to understand a new codebase.… | — | |
| Game update | Update for Late November Brings Windows, Mac, and Linux versions up to date. Notes: 1. Linux version does not have a native file browser. Aside from that, it should work properly. 2. Mac version is still Intel only for now. We will have a new version out soon that is Mx Native. 3. All three now generate .cwx files for use in the VR, Mobile, and AR platforms. More on that next! Fixes: Also fixes a display issue in retra… | 12809663 | |
| Game update | Updated the steam depot for v816 My apologies guys, I had the wrong depot set as default on Steam. This should be correct now for Windows and Linux, and the MacOS version will hopefully be up to speed this weekend! | 12598414 | |
| Game update | V816 - Fix for Retrace on Python Now when you build for Python, it will create a python file in your CodeWalker Retrace folder, and link to that in the cloned file. I will provide more details on how this system works shortly, along with a new video. It's simple, but I feel like it's still al little clunky so I'm open to any and all feedback! | — | |
| In-game event | CodeWalker v815, with enhanced Recon 3D overview mode in this version of CodeWalker (v815) Gave the 3D overview mode a name other than 3D overview mode because 3D overview mode is pretty tedious. We now call it Recon. It's still a 3D overview mode, but now it has a shorter name. Recon: Added custom mass code match feature that lets you define your own deprications, porting guides, warnings, and all kinds of things. Basically, put your own code def… | 12505499 | |
| Game update | Spooky Halloween Edition This build addresses a number of issues that users have had, and adds custom automated scanner, dependency scanner, and a few other features that will be outlined in the next video | 12505488 | |
| Game update | New Build with Custom Scanner and Dependency Detection New in this version: Better screenshots. The screenshot engine uses a larger size setting now. Microscope: improvements to retrace to allow easier colorization of threads Microscope: Lots of cosmetic changes. Microscope: bug fixes for python and C++ parsers. 3D Overview : Changed file requester to folder requester 3D Overview : Changed Frame and Focus to work based on mouse UP location and not… | — | |
| Community | CodeWalker lands award at Texas A&M New Ventures Competition (As we spin up operations here, we'll be updating the news and info sections.) Back in 2021, CodeWalker inventor Chilton Webb and CEO Sam Webb competed at the Texas A&M New Ventures Competition. They took 6th place out of hundreds of competitors, through three rounds of interviews and product demonstrations before a panel of judges. They ultimately lost out to companies curing cancer, using AI… | — | |
| In-game event | We're back, baby! First, I'd like to thank everyone who reached out over the last two years. We've had a ton of positive feedback, and we really appreciate it! We also had a little behind the scenes issue that prevented us from updating, and then even talking about the product for almost two years. All of that is behind us now, and we're back in full swing. In this version, we've polished up the UI a bit more, a… | 11875410 | |
| Game update | Untitled Hi guys, I just wanted to drop a quick update here, we're almost done with the next big update, and in this one CodeWalker will gain an HTML parser so you can generate trees from any website, as well as a Javascript language parser. Technically this started as a Javascript parser, but to do that right, we also had to throw in HTML parsing. So, two robot birds with one robot laser stone :) There… | — | |
| In-game event | CodeWalker build 754 for all platforms is live! This build lets you take a file straight into Microscope (the 2D version) from the 3D version, improves display speed and parsing speed, and fixes some C++ parsing errors. It also addresses some platform issues with MacOS (the app is code signed and notarized properly now) and should launch properly on Linux. Also, we fixed a few things in Retrace, to make that work a little easier. We'll have… | — | |
| Game update | What to do if it crashes CodeWalker should create a "CodeWalkerFiles" folder in your home directory, with a file named "LastFile.txt" inside that. That's basically a black box for the parser. Open that, and it should tell you what file was being parsed when it ran off into the weeds. Currently there's an issue with pre-processor directives. Frankly, CodeWalker's parsers did not do a great job of handling those. We are… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.