Green Project
Playing now
6Sampling since 07:13 UTC
1.5%of peak
All-time peak
406Aug 2020
Playing now
6Sampling since 07:13 UTC
All-time peak
406Aug 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update: Version 1.4.2 Hello everyone Small update for today. They get longer and longer over time because they depend on the size and complexity of the code. Some additions will undoubtedly be revised because they are impossible to implement without making the game impossible to balance. These are mostly gameplay additions, content additions will be easier to implement. For today: · The dynamite explosion zone has b… | — | |
| Game update | Hotfix 01 for Version 1.4.1 The bug where animals escaped from their fences when Leon/Leona slept has been solved. | — | |
| In-game event | Update: Version 1.4.1 Hello everyone :) This update includes : · Possibility to dismantle workbenches, lab, butchery table, to move them. · Grapes are arriving, its origin is to be discovered. · With the grapes, the vineyards and the wine is possible after fermentation in the wine barrels. · Some bugs fixed. Have a good game and a good weekend! | — | |
| In-game event | Update: Version 1.4.0 Hello everyone :) This version 1.4.0 adds in addition to some minor bug fixes : · Version 2 of the seed sorter, which brings 2 times more seeds than version 1. · Version 2 of the composter, which has a composting time of 120 minutes instead of 180 for version 1. · Cozy bed which allows the character to sleep less for the same result, notice to caffeine lovers ^^. · Beige paving stones and gray… | — | |
| In-game event |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Update: Version 1.3.8 Hello everyone! I hope you're having a great holiday season! A day early, we made an update before starting this new year, we hope you will like it. The crossbreeding of hens has been added, genetic manipulations available in the lab, allow you to create two different colors of hens from eggs. With these two extra colors you will be able to cross them to obtain different colors that also have t… | — |
| Game update | Hotfix 01 for 1.3.7 Hello everyone Balancing on the diseases, the diseases appear later (except high toxicity) because the beginning of the game became too difficult. They appear only if you are at 30 days or more (in-game) and if you have a minimum of 50 Green Factor. Have a nice day! :) | — |
| In-game event | Update: Version 1.3.7 Hello everyone! Here is the sickness system as promised! · Added diseases, for the moment 3 diseases are present (Injury, fever and high toxicity), each bringing its own malus. You will be able to heal yourself with the fabrication of remedies in the lab. These diseases do not appear randomly, which means that once you have found out how it is contracted you can prevent the disease by being car… | — |
| Game update | Hotfix 01 for Version 1.3.6 Hello everyone! Here is a little hotfix · Latin Spanish language added, thanks to Bryan Martínez (KinImøX) · Bug where the decay info showed negative values in the Craft Window has been fixed · Bug where animals walks on the lake has been fixed · Graphical bug on fish has been fixed · A little rebalance on seed drop on the dead trees (buff) Have a nice day/evening :) | — |
| In-game event | Update: Version 1.3.6 Hello everyone! :) I hope you are fine, an update containing some expected features including... the pause! It's here! :) Here is the list of new features and changes: · Small guide in-game (located next to the inventory) explaining the basics of how the Green Project world works (the statistics menu has been integrated into it) · Pause, the game is paused when you read the guide or by opening… | — |
| In-game event | Update: Version 1.3.5 Hello everyone! During the last 2 weeks, we have added: The possibility to make dynamite in the laboratory, it allows us to dig the ground up to the water table. If you dig the ground with dynamite you get water bodies. When a body of water is big enough, fishes appear. A fishing rod to make is waiting for you at the workshop. You will be able to cook them and in the near future the fish will b… | — |
| Game update | Update: Version 1.3.4::01 Hello everyone! Here is a small update containing some fixes while waiting for the next update :) · Fix on some animations of Léon and Leona · Correction on some languages (German, Czech, Korean, Hungarian) · Added a new language, Polish. Many thanks to MrVIGO for his work! Have a good weekend, I'll see you next week ;) | — |
| In-game event | Update: Version 1.3.4 Hello everyone! We are going to update every 2 weeks from now. Not that we want to work less (we love it!), but updates require more time and we need to test enough to avoid bugs. These are more important updates in content and gameplay comfort/quality of life. That's why this week, in spite of a lot of work, we bring you...uh...ants! Always lacking the thrill of the hunt, they won't deprive th… | — |
| Game update | Hotfix 01 for 1.3.3 The issue when you continue a game by selecting Leon and re-continue but Leona is here instead of Leon has been solved. | — |
| In-game event | Update: Version 1.3.3 (Female Character) Hello everyone! This update will undoubtedly please both women and men since it will allow them to play with Leona, the female character. Important: after this update, for those who click on "Continue", the game will propose to continue with Leon or Leona but will not propose it any more afterwards, except for the new games of course. We thought it would be nice to let you choose to continue by… | — |
| In-game event | Update: Version 1.3.2 Good evening to all of you! For this Friday, here's what we've added: · Beehive making from the workshop's animal husbandry menu. The beehives have to be populated for activating them and play their role in the world of Leon :) They will bring honey of course, but also and above all will allow dying trees to be pollinated and generate descendants before dying if they are within the radius of th… | — |
| Game update | Hotfix 02 for Version 1.3.1 -Balancing, the lizards now eat more frequently the beetles, so you can balance easily by planting cypress next to the elms. | — |
| In-game event | Update: Version 1.3.1 Hello everyone! As you know it's Friday, and Friday rhymes with update! or not... · Trees are no longer eternal, they grow old and perish in time (for existing games it won't be brutal, about 40/60 days in the game for a tree to die). Make the most of your trees, because in this world nothing is everlasting! · When trees die or are cut down, the tile where it is located is now composted, so you… | — |
| Game update | Hotfix 01 for 1.3.0 Balancing bug's hunger. | — |
| In-game event | Update: Version 1.3.0 Hello everyone! Here is what's new with this update: Addition of a button (bottom right) that displays real-time statistics of animal populations and number of trees by species. These data will be useful for the player to balance the ecosystem. If you observe (zoom out is easier) you will be able to learn a lot about the behavior of animals and the influence of trees on animals. You will then b… | — |
| In-game event | Update: Version 1.2.9 Hello everyone! Here are the new features brought with this update: · Adding a hawthorn tree, it will allow you to grow natural fences to put your animals! · The water collector inside the house can now be dismantled. · Graphic update I hope you like this update! Have a good game and have a nice weekend! | — |
| In-game event | Update: Version 1.2.8 Hello everyone :) For this week, here's the menu uh... the content : Crafting and improvements of the basic tools: Watering can, Hoe, Pickaxe, Axe and Sickle. From rust to beautiful and sharp bluish metal through standard metal. I let you discover the advantages of the 3 levels of each tool. Balancing on biodiversity and change in the behavior of wild animals. As nature always takes back its ri… | — |
| In-game event | Update: Version 1.2.7 Hello everyone! For this Friday, we have added a goal that brings permanent improvements to Leon's Land. Disappearance of toxic mushrooms, toxic bubbles, water that becomes drinkable without boiling it... These improvements are obtained with offerings to the "Tree of Life", we let you discover ;) Thanks to the community for allowing the game to have new translations. -Czech, thanks to Jan Kazda… | — |
| In-game event | Update: Version 1.2.6 Hello everyone! Here are the changes made with this update: · Meet Izzie! A pet that comes to break Leon's loneliness. You will have to tame him and he will follow you everywhere, unless you want him to watch over some precious plantations threatened by other animals. He is an efficient aide-de-camp during the lemming invasion and will avoid you to run around like a madman with your axe ^^. It… | — |
| In-game event | Update: Version 1.2.5 Hello everyone! Here are the changes made with this update: · New event: Lemmings' Invasion. From 150 Green Factor, every X days lemmings emerge from the ground messing up your wild plants. · Addition of music (other music will be added in future updates, depending on the area, the Green Factor ...) · Addition of sound effects on the wild animals. · Added volume adjustment for sound effects and… | — |
| Game update | Hotfix for 1.2.4 Fixed: the squirrel skin shoes recipe which asked 25 bone needle instead of one. | — |
| In-game event | Update: Version 1.2.4 Hello everyone! Here are the changes made with this update. · New clothes. (cap, shorts, sunglasses, squirrel skin hat, squirrel skin pants, squirrel skin shoes) · New recipes for the creation of clothes. (bone needle, dried guts) · Reduced chances of obtaining oak seeds. · Longer hair and beard growth. (3 days between each stages) I hope you like this update, see you next week for a new update… | — |