Door Kickers 2
Playing now
567−70 vs. yesterday
9.5%of peak
All-time peak
5,949Feb 2025
Playing now
567−70 vs. yesterday
All-time peak
5,949Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.09 - fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed AL… | 18139263 | |
| Game update | Patch v1.08 - new weapon: M4 URGI/M320 - actions that toggle state (wait/silent/stealth) will no longer reset look-at - will no longer stand up after using spycam if order was given while crouched (previous state is preserved) - tweaks to US Holos and Red Dots - tweaks to ambient sounds to make some of them less anoying - reduced HVT escape possibilities in En Prise of Op: Chaturanga for easier overt appro… | 17867888 | |
| Game update | Patch v1.07 - fixed hostages & HVTs sometimes not walking through blown up holes and glass walls - corrected CIA Barricade / Rifles doctrine - using Next Mission while playing a random workshop map will result in expected behavior - random workshop page is now conditioned by min number of subscribers instead of upvotes - issuing a Reload order while the trooper is crouched will no longer result in them sta… | 17605751 | |
| Game update | Patch v1.06 - campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.) - tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 up… | 17575777 | |
| Game update | Patch v1.05 - deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by right clicking - all squads can order Hostages to run to exit - fixed walls having small holes inside them sometimes -… | 17503140 | |
| Game update | Patch v1.04 - added shortcut for setting Wait For Clear on all troopers ( Shift + W/` by default) - fixed some move-blocking RMG tiles - fixed look-at cancelling 'hold' gocode - fixed some enemies stuck behind machines in RMG industrial maps - fixed getting GoodJob voiceline on lost bomb missions - fix for zero missions in a day bug - fixed Completionist achievement not completing - fixed somtimes not awar… | 17404172 | |
| Game update | Patch v1.03 - fixed several crashes - fixed some mod-related crashes - fixed enemies walking on water in an RMG map - optimized RMG cave maps - fixed RMG maps where the only way to enter the area was to use specific breaching tools - fixed hostage not being able to evac through secret river Evac on RMG Cave maps - fixed enemies getting stuck behind walls on maps because they were turning around while getti… | 17369421 | |
| Game update | Patch v1.02 Reminders: - make sure you're using mods from Steam Workshop. Older mods have a high chance of not being compatible anymore - the 32bit version of the game will no longer be updated in the future, let us know if you're still using it - replays for versions older than v1.00 will stop working in the future, make sure to keep videos of them or save the current Steam game folder (which still has th… | — | |
| Game update | Patch v1.01 - removed RMG minimum number of missions requirements. Enjoy it from game start! - fixed several crashes related to outdated mods - fixed crash when VIP dies - fixed/updated several texts and translation errors - fixed wrong walls on some industrial RMG maps - fixed incorrect animation for scripted wall breach in Op. Subjugator: Phase IV - fixed being able to move out of bounds in several missi… | — | |
| Major update | Biggest update yet - FULL RELEASE! Rangers, Militiamen and other Secret Squirrels of Task Force North. The time has come! Effective Immediately, Door Kickers 2 is out. Thank you all for your patience, support, confidence and feedback. Enjoy the game, and let us know what you think! Just because Early Access is over, doesn't mean we don't care or work on the game anymore! Seriously, go play the game! If you must remember what we… | — | |
| Community | We have a release date for 1.0! That's it folks, we're committed on a launch date for the full game. Took a while, but we promise the year-long wait will be worth it. See you on 10 February 2025! | — | |
| Community | Update on progress towards full release Our dear supporters and community, A long time ago we decided to avoid releasing smaller updates and just focus on finishing the game as a whole, thinking it wouldn't take us that long. We reconned it would be more efficient to have one release instead of countless cycles of building, testing, announcements, bug fixing and so on. We knew the game was in a good spot with plenty of content and ga… | — | |
| In-game event | The September Intermediary Update Hey friends, Still not ready with the final game (campaign and all) but since the stack of fixes and improvements was overflowing, we're letting some of that pressure out so you can enjoy a better version of the game. But wait, there's also some extra content! 3 new maps - 2 new Tiny Troubles and a Deck of Cards addition. New Enemies! The Rabble gang - which are really low level insurgents grab… | — | |
| Game update | Intermediary patch for intermediary update v0.35 - mapgen: slightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map) - mapgen: fixed map spawning without any troopers deployed - mapgen: fixed hidden windows on some armory tiles -… | 11243989 | |
| Game update | Hotfix for v0.35 - fixed syncing troops on doors no longer working - fixed 8+ RMG maps not using 8-sized maps - fixed a crash on RMG maps - fixed several other issues with RMG maps - fixed a case where humans would get blocked inside collisions - fixed troopers crouch-reloading mounted guns - fixed player AI furiously twitching in some cases - fixed various POI object animation bugs - fixed a typo - fixed vario… | 11206218 | |
| Major update | The May Intermediary Update Hello, friends! We've been hard at work since the last update - and too silent. We've been developing a lot of new tech and features and aiming towards Full Release. Quality and Polish of the experience are paramount for us, so it takes longer than we've hoped to get to that version 1.0 release. We're not there yet! We're not ready to put most of the stuff we've been working on out there, but w… | — | |
| In-game event | Dushka vs You (and some AMD woes) We really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats! Issues with AMD graphics cards Have you been experiencing strange artifacts like unreadable text? You are not alone! Starting with driver version 22.7.1, AMD has introduced multiple visual bugs t… | — | |
| In-game event | QRF Duty and More Hot Summer, scorching heat here as in Nowheraki, what better time to pull Quick-Reaction-Force duty and respond to unforeseen situations! Friendly drone down in enemy territory? Drop in and blow it up. Allied Operators in danger of being overrun? Move to link-up with them and bring them out safely. There's two new missions to showcase these situations, but mission builders can actually create 3… | — | |
| In-game event | Last discount before price increase, QOL update, Steam Deck improvements It's (small) patch day, and start of a week-long 10% discount. This will be the last discount before the game price is permanently increased, as announced in the Early Access manifesto - so it's probably your last chance to get it for this price for quite some time. Previous owners of DK1 will always have a 10% discount, via the 'War on Doors' bundle. We still have a lot of content to add and i… | — | |
| Game update | hotfix v0.31 v0.31 changelist: - fixed a crash related to explosives - fixed troopers having their view locked after melee-ing a dead guy - enemies now look towards grenade/explosion source - fixed sitting Ambassadors being stuck in furniture sometimes - improved AI investigation of grenades (and events that happen in their LOS) - fixed enemies staring into molotov fires - fixed various equipment-related is… | — | |
| Major update | Arise, Nowherakis! SWAT joins the fight! The Nowheraki Insurgency is heating up! Fanatical Foreigners have entered the country and take part in the fight against the US-led coalition, but the primary victims of their attacks are the locals. It is only fitting that local law enforcement and ordinary people take up arms to fight the outsiders. Enter the Nowheraki SWAT - a mix of Police Officers, Army Reservists and Citizen Militia, all… | — | |
| Game update | hotfix for v0.29 hotfix for v0.29: - coop: fixed random maps always starting in full-pause mode - fixed level design issues in several missions - fixed crash related to detonation of timebombs - fixed crash that would happen on replays for random missions - fixed crash when equipping a certain inventory item - editor: disabled screen edge scroll when dragging interface items (such as position/origin) - editor:… | 8286996 | |
| Major update | The Random Mission Generator Update Greetings, fellow Door Kickers, This patch focuses on the Random Mission Generator , which was long overdue to get some love! First, you can now generate more mission types, but the generator pattern and mission structures have also been improved. Enjoy Randomly Generated Hostage Rescue, people! Trust us, it changes everything. Second - you can also play RMG and workshop mission in Coop! Coop f… | — | |
| Game update | Quality of life improvements and hotfix update Changelist for v0.27: - added optional suppressors to Mk48, M249, XM338, M4/203 and Mk18/M203 weapons - added more .45 ACP ammo choices for the CIA pistols - fixed CIA not always equipping weapon after being detected while planting explosives - replaced schematic map thumbnails with workshop-styled ones - fixed being able to go covert while escorting hostage or HVTs - can order hostages followi… | 8035870 | |
| Major update | Darkness falls over Nowheraki Winter Solstice time is here, the longest night of the year - a perfect occasion to sit down and reflect on how best to approach Tactical Operations during hours of darkness - cause Night Ops arrive to Door Kickers 2! There's a couple new Night Ops oriented missions for you to try, but we've also updated some of the old missions to better reflect that they were, actually, taking place in the da… | — | |
| Game update | Hotfix update v0.23/0.24 Hotfix patch, changelist for 0.23: - fixed spycam no longer working as intended - fixed being able to equip suppressor by selecting Empty - fixed comparing stats being broken for suppressed weapons - fixed per-class colored paths not working as intended - fixed inventory subtracting explosives when using gocodes near a wall - fixed hostages not going through destroyed walls (again) - fixed bug… | 7755747 | |
| In-game event | Suppressors et al Ok, fine, we've added suppressors , so stop bugging us about them. As we've said before, suppressors in Door Kickers 2 don't make guns magically silent, unless there's also a subsonic ammo option that you equip. They do help to create confusion, and they do reduce sound report a bit, Most importantly, they'll help when hiding in the dark - when we implement night missions, that is . And ... we'… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.