Tactical Warfare Simulator
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| Release notes for 1.1 patch 1 Release 1.1 patch 1 fixed · Optimized models to significantly improve rendering of aircraft when not damaged. · Fixed issue preventing display of debriefing after mission complete. · Fixed issue where wingman would crash after you killed his target. · AI will now full speed on return to base leg till 1km from initials. | 11675531 | |
| Patch Notes 1.1.0 Added Added Support for Mac osx both Intel and Silicon Updated to latest Unity LTS Version Menu has been rebuilt from the ground up to be more appealing and useful. Added Support for OpenXR as the XR api. Removed support for OpenVR and Oculus API's. Headsets are still supported through OpenXR. Rebuild controller support to allow full and easy customization including ability to modify axis respo… | 10187694 | |
| 1.07 hotfix Fixed · Corrected an issue that caused a conflict when changing engine controller mapping causing both throttle choices to be active at the same time. · Changed gun sfx to use a linear distance fade making it audible at a greater distance | 7940330 | |
| Patch Notes 1.07 Added · Training menu with videos covering most aspects of the game. · Additional autopilot options for Takeoff, Landing, and Cruise mode. Fixed · Changed the win condition for career to 25% enemy relative strength. · Boosted the reserve plane and pilot counts to help extend campaign · Fixed issue with ai going stupid and crashing when leader is lost. · Fixed issue with flight model stopping du… | 7921918 | |
| Patch Notes for 1.06 AI Changes 1. Fixed issue that prevented saving of wingman attributes. 2. Removed stray up arrows from attribute panel. | 7825962 | |
| Update Notes for 1.04 Added · Interactive controls are here. You can now choose to be able to grab the stick and throttle and control the plane with your virtual hands. · Hands now open and close using grip buttons. Fixed · Planes no longer go in and out of combat when their target is critically damaged. Known issues · Vive wands have too few buttons to be able to add grip. This can be remapped to grip if desired fr… | 7118652 | |
| Patch Notes for update 1.03 Patch notes for 1.03 AI -Fixed ai will fly their courses more smoothly. -Fixed ai will turn correctly in both directions in combat. -Fixed ai now get g fatigued from excessive turning. -Fixed ai aim is now improved. -Fixed ai will climb back to 500m when below the hard deck of 100m then resume combat. Career -Fixed issue with ui after not enough fuel or ammo error message. | 6847887 | |
| Update notes for Feb 2 Build 1.02 UI · UI Rework - Squadron management has been revamped to make it simpler and easier to understand. · Color and gradients have been added to all ui to improve its appearance. Career · Fixed an issue with leaving campaign with a mission still active causing pilots to not be available. AI · All ai pilots were sent back to flight school and drilled on the importance of avoiding crashes… | — | |
| Patch Released We have released a patch which fixes the following issues. · Commander was not counted as an available pilot in career mode. · Added lift rotation to wings and horizontal stabilizers in flight model. · Changed AI to use max climb rate to reach waypoint altitude rather than the rate to arrive at the height upon reaching the waypoint. · Fixed issue caused by hanger colliders being on at Arras Aer… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Jul 2023 | Tue | 16:42 | Release notes for 1.1 patch 1 | 11675531 | public | 2 | — |
| 3 Aug 2021 | Tue | 11:21 | Patch Notes for update 1.03 | 6847887 | previous_build | 1 | — |