Tactical Warfare Simulator
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | First Year Retrospective A year ago, we released Tactical Warfare Simulator and the best is yet to come. We have released 7 patches this year and more is to come. Thank you to all who have supported us by buying the game. Our next patch will be our biggest patch yet. We are finally adding multiplayer to the career Mode! Yes, you will no longer have to fly with AI as wingman, you can bring your friends instead. As well,… | — | |
| Game update | Patch Notes 1.07 Added · Training menu with videos covering most aspects of the game. · Additional autopilot options for Takeoff, Landing, and Cruise mode. Fixed · Changed the win condition for career to 25% enemy relative strength. · Boosted the reserve plane and pilot counts to help extend campaign · Fixed issue with ai going stupid and crashing when leader is lost. · Fixed issue with flight model stopping du… | 7921918 | |
| Game update | Patch Notes for 1.06 AI Changes 1. Fixed issue that prevented saving of wingman attributes. 2. Removed stray up arrows from attribute panel. | 7825962 | |
| In-game event | Patch notes 1.05 Well 1.05 is finally here and the AI is getting better. AI Changes · Pilots have been sent back to gunnery school and can now hit at least the broad side of a barn. · Evasive manuevering has been added to higher level pilots when enemies are in firing position. · Turn angle of higher level pilots has been increased in combat. Wingman Changes · Player wingman can now be controlled. · Added a men… | 7764118 | |
| Game update | Update Notes for 1.04 Added · Interactive controls are here. You can now choose to be able to grab the stick and throttle and control the plane with your virtual hands. · Hands now open and close using grip buttons. Fixed · Planes no longer go in and out of combat when their target is critically damaged. Known issues · Vive wands have too few buttons to be able to add grip. This can be remapped to grip if desired fr… | 7118652 | |
| Community | Interactive Controls Progress Today we will discuss progress on interactive controls. We are working on finalizing the feature and testing. For the moment it is limited to the throttle and stick. It also doesn't yet have a solution for rudder controls, rudder will still need to be controlled by the controller stick or a set of rudder pedals. The feature can be enable / disabled from the controller settings. Here you can see… | — | |
| Community | Next Patch For our next patch, work has already begun on interactive controls for VR. YES, this means you will be able to grab the throttle and stick with your virtual hands and be able to control the aircraft. So stay tuned!! In the coming weeks , we will keep you up to date on our progress. After this, it is back to improving the combat AI to make the enemies more lethal. | — | |
| Game update | Patch Notes for update 1.03 Patch notes for 1.03 AI -Fixed ai will fly their courses more smoothly. -Fixed ai will turn correctly in both directions in combat. -Fixed ai now get g fatigued from excessive turning. -Fixed ai aim is now improved. -Fixed ai will climb back to 500m when below the hard deck of 100m then resume combat. Career -Fixed issue with ui after not enough fuel or ammo error message. | 6847887 | |
| Game update | Update notes for Feb 2 Build 1.02 UI · UI Rework - Squadron management has been revamped to make it simpler and easier to understand. · Color and gradients have been added to all ui to improve its appearance. Career · Fixed an issue with leaving campaign with a mission still active causing pilots to not be available. AI · All ai pilots were sent back to flight school and drilled on the importance of avoiding crashes… | — | |
| Game update | Patch Released We have released a patch which fixes the following issues. · Commander was not counted as an available pilot in career mode. · Added lift rotation to wings and horizontal stabilizers in flight model. · Changed AI to use max climb rate to reach waypoint altitude rather than the rate to arrive at the height upon reaching the waypoint. · Fixed issue caused by hanger colliders being on at Arras Aer… | — | |
| Community | Career Mode Today we have a video which discusses career mode our dynamic campaign and squadron progression gameplay mode. We consider it the crown jewel of the game and a gameplay system of a type that has not been attempted in many years. Career features a real time battle that runs as you plan and do your mission. As long as you are in the mode with a battle loaded, the battle will rage on till you exit… | — | |
| Community | Released! Thank you all for your patience as we completed the release version. We hope you all enjoy the game, and Merry Christmas. | — | |
| Community | Release Delay We are working to finish the game and should be able to release it in the next few days. | — | |
| Community | Beta Complete! We have finished beta testing of Tactical Warfare Simulator and are working hard on final polish and getting approval to launch. Stay tuned and be ready to fly! | — | |
| Community | Release Delay It has been decided to delay the launch of the Tactical Warfare Simulator to allow more time for testing and polish. Thank you for your understanding of the need to make this delay. We look forward to showing you more of the progress we have made especially the dynamic campaign system. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.