Smash Up - Pretty Pretty
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Smash Up Patch - 17/07/18 Hey all, Apologies that this has taken aaaages to come out and also that it's fairly small. We've had a vital crash that Android users have been seeing for some time so it was necessary to patch. This update contains that fix as well as some minor improvements to online lobbies so seeing games on other platforms should be easier to find. Along with the above we will be entering beta for the fir… | — | |
| Smash Up Patch - 07/02/18 This post comes 2 days late - sorry about that! There's been an update for the game that is a direct response to a lot of the views and concerns that have been expressed by users and we are doing are best to work further on improving the game for you, the fans. If you have any comments - positive or negative - then please let us know. If you let us know what we're doing right then we know not t… | — | |
| Patch Notes #7 - Local Multiplayer A fairly small update with some fairly important things in it. Pass and play is now a game feature. Choose which factions the AI uses in local play. Visual improvements so card art isn’t obscured. Instructional text colour is now white to help clarity of available information. Seats shown in game are the only ones in use. Voice chat should now work! Current player chooses which base scores firs… | — | |
| Patch Notes #6 - Free deck rotation The biggest thing to be included in this update is free deck rotation. As of this update the available free factions will now cycle through the core deck on a weekly basis. The factions now accessible for this week are Ninjas, Pirates and Tricksters. Updates to what can/can’t effect Game Guru (especially Rules Lawyer). Microbot Alpha + Microbot Fixer now correctly adjust power levels in the sam… | — | |
| Patch Notes #5 - 24.11.16 On top of bug fixes and some feature adjustments this update contains the final Starter Pack factions, Tricksters and Wizards, as well as the beginnings of our multiplayer lobby. Online play now allows you to create public and private lobbies, join public and private lobbies and also invite people to either of them. This is the first stages of where we intend to go with the lobbies so you may f… | — | |
| Patch Notes #4 – 09.11.16 Where to start? Normally I’ll list the fixes for what was broken but we’ve had a huge overhaul for a lot of the core logic that is used in the game. These areas were primarily Targeting, Controlling and Affecting – i.e. the majority of everything that is done in the game. For every single thing that could go wrong with a card, we were fixing them all one by one. We’ve now built a foundation for… | — | |
| Patch Notes #1, #2, #3 Patch Notes #1 - 13.10.16 A few cards will see their number of steps to play 'streamlined' requiring lesson button clicks to play. Game Guru can't be selected as a target if your opponent plays Griefer to destroy a minion. Force of Wil now blocks Poison. TACAG should now protect against global effects. Tenacious Z should be playable from the discard pile on the turn it was sent there. They're C… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||