Lonecastle
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update: Visual improvement Addition of various objects (iceberg, house, mountain, tree, field, bush) to visually improve the game. · Each level of the game is procedurally generated. · The boats no longer destroy themselves when they reach the ground. · Retouching of light and colors. · Addition of a snow effect (ground, particle). · Added a button to enable / disable shadows. · Fixed several bugs. | — | |
| Game update | Update: Click click click Now: · Holding the left mouse button influences the size and the speed of the shot. · The click speed of the left mouse button influences the speed of the shot. · The distance between the castle and the target influences the speed of the shot, the greater the distance between the target and the castle, the slower the speed of fire. | — | |
| Game update | Update: Land and Sea The skill improvement interface has been updated, it is now easier and faster to use. · Improved sea effect, added a small effect of intersection between the sea and the land. · Corrections of some bugs. | — | |
| Game update | Update: Flag Addition of flag. · Fixes of the last update. | — | |
| Major update | Overall improvement Some changes were made to improve the gameplay and visuals of the game. The opposing units have been reworked: · the units move in formation. · the archers shoot arrows. · the tank shoots cannon balls. · the boats move faster. · the movement speed of the boats decreases when they are damaged. Others: · addition and improvement of the sound effect. · addition of a button which makes it possible… | — | |
| Game update | Update: Damage / speed / size Each castle now has a default damage, speed, and size attribute. · An attribute with 4 levels, which can vary depending on the castle. · Collect gold by killing enemies and unlock castles with better attributes. · These attributes modify the damage of the projectile, the size of the projectile and firing speed. · Small change in the gameplay, the farther the aiming cursor is from the castle, th… | — | |
| Game update | Update: Sun and Moon Adding a day and night system. · The tower that shoots nearby ships is only active during the day. · At night, the tower turns into a lighthouse. · Fixed bugs. | — | |
| Game update | Update: Dragon Fixed a small bug and added a small dragon that helps recover gold coins. | — | |
| Game update | Update: chicken, chick and turtle Bonuses can transform the castle into chicken, chick and turtle. The chicken doubles the damage, the chick crushes nearby enemies, and the turtle takes no damage. Before, when the player touches a bonus with an arrow, the bonus is activated immediately, but now the bonus is stored. | — | |
| Game update | Update: new canon Added cannon that shoots nearby enemies. | — | |
| Game update | Update: UI improvements and fixes You can improve your castle using skill point, you get 1 point for each level up, you can increase damage, number, speed and size of the arrows. You now have 1 skill point at the start of each game, instead of 0. The user interface that allows the improvement of the castle has been improved, you can use it more easily and quickly. You can now change the cursor size. Some bugs have been fixed. | — | |
| Game update | Update: Castle store The other castles must be purchased instead of being automatically unlocked when the player reaches a score. The player now has a chest that will fill up when he collects coins. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.